Player Matchup

Sylvanus
Sylvanus
Eshek
Sylvanus
Level 155
God Stats
3W - 2L
1,723 SR
Queue Stats
25W - 18L
1,662 Elo+
Solo
Osiris
Osiris
intenseFlo
Osiris
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,441 Elo+
Party 1
Janus
Janus
intenseJustin
Janus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,447 Elo+
Party 1
Team Averages
Level 142
1,574 SR
1,517 Elo+

VS

Team Averages
Level 144
1,593 SR
1,516 Elo+
Cthulhu
Cthulhu
AmD WarrioR
Cthulhu
Level 157
God Stats
16W - 5L
1,804 SR
Queue Stats
91W - 83L
1,544 Elo+
Solo
Vulcan
Vulcan
Frankin94
Vulcan
Level 159
God Stats
1W - 0L
1,242 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
yokishimaru
Neith
Level 117
God Stats
1W - 0L
1,734 SR
Queue Stats
68W - 60L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Eshek
Sylvanus
11
1 / 2 / 2
6,174
686
5,025
11,404
8,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
intenseFlo
Osiris
12
3 / 2 / 1
6,651
739
5,248
7,688
8,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 1 / 1
5,419
602
1,775
2,352
783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AmD WarrioR
Cthulhu
12
2 / 2 / 3
7,599
844
5,040
8,548
5,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Vulcan
Frankin94
Vulcan
11
2 / 1 / 3
7,249
805
8,977
4,222
1,588
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 2
6,906
767
4,398
5,006
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
4
Kills
5
5
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AmD WarrioR
Cthulhu
2
2
3
1.75
L
Sylvanus
Eshek
Sylvanus
1
2
2
1
W
Vulcan
Frankin94
Vulcan
2
1
3
3.5
L
Osiris
intenseFlo
Osiris
3
2
1
1.75
L
0
1
1
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,048
Damage
18,415
21,444
Taken
17,776
17,254
Mitigated
8,879
4,664
Healing
3,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AmD WarrioR
Cthulhu
5,040
725
71
1,523
8,548
5,462
252
2,301
5,487
21,071
0
L
Sylvanus
Eshek
Sylvanus
5,025
1,376
900
2,707
11,404
8,363
0
6,425
4,690
11,932
0
W
Vulcan
Frankin94
Vulcan
8,977
172
49
630
4,222
1,588
747
2,735
1,174
27,530
718
L
Osiris
intenseFlo
Osiris
5,248
1,438
0
1,057
7,688
8,108
0
4,783
2,609
0
21,058
L
1,775
94
0
0
2,352
783
0
2,015
193
15,942
0
W
4,398
1,545
0
1,716
5,006
1,829
809
1,072
3,641
0
27,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,244
Gold Earned
21,754
79
Minions Killed
133
0
Camps Cleared
0
436,000
Distance Traveled
543,278
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,599
844
42
5
0
180,277
2
L
Sylvanus
6,174
686
9
1
0
157,445
0
W
Vulcan
7,249
805
43
5
0
190,670
0
L
Osiris
6,651
739
37
4
0
181,802
2
L
Janus
5,419
602
33
4
0
96,753
0
W
Neith
6,906
767
48
5
0
172,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role