Player Matchup

Odin
Odin
 
Odin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Guhts
Rama
Level 137
God Stats
5W - 9L
1,555 SR
Queue Stats
140W - 144L
1,511 Elo+
Solo
Tiamat
Tiamat
Jetvoidweller
Tiamat
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 68L
1,627 Elo+
Party 2
Hel
Hel
angeleagle
Hel
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,554 Elo+
Party 2
Khepri
Khepri
brains_galore
Khepri
Level 129
God Stats
6W - 12L
1,500 SR
Queue Stats
114W - 134L
1,456 Elo+
Party 1
Team Averages
Level 142
1,511 SR
1,529 Elo+

VS

Team Averages
Level 146
1,545 SR
1,571 Elo+
Olorun
Olorun
MADACRA
Olorun
Level 82
God Stats
2W - 2L
1,277 SR
Queue Stats
230W - 210L
1,543 Elo+
Solo
Bastet
Bastet
Silver1hand
Bastet
Level 125
God Stats
2W - 1L
1,563 SR
Queue Stats
189W - 155L
1,630 Elo+
Solo
Bellona
Bellona
TheAlmightySteee
Bellona
Level 134
God Stats
27W - 12L
1,711 SR
Queue Stats
121W - 100L
1,567 Elo+
Solo
King Arthur
King Arthur
X-2BsThickThighs
King Arthur
Level 164
God Stats
5W - 1L
1,570 SR
Queue Stats
257W - 228L
1,589 Elo+
Solo
Ra
Ra
meril123
Ra
Level 226
God Stats
26W - 25L
1,605 SR
Queue Stats
301W - 345L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 4 / 0
5,099
510
3,390
8,607
7,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
Guhts
Rama
10
0 / 1 / 0
5,462
546
2,800
6,203
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 3 / 0
4,952
495
4,715
7,279
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 2
4,984
498
2,769
10,079
6,467
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 1
4,961
496
3,329
9,022
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MADACRA
Olorun
11
1 / 0 / 3
6,257
626
3,892
3,743
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
11
3 / 2 / 7
6,165
617
5,526
10,914
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 0 / 2
5,719
572
6,565
9,378
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
X-2BsThickThighs
King Arthur
12
4 / 0 / 0
7,366
737
5,664
9,608
4,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 0 / 5
7,140
714
7,605
5,113
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
16
16
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
0
0
L
Rama
Guhts
Rama
0
1
0
0
L
1
3
0
0.33
W
Olorun
MADACRA
Olorun
1
0
3
2.5
W
Bastet
3
2
7
3.25
W
3
0
2
4
W
King Arthur
X-2BsThickThighs
King Arthur
4
0
0
4
L
0
5
2
0.2
L
1
3
1
0.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,003
Damage
29,252
41,190
Taken
38,756
23,996
Mitigated
17,704
13,792
Healing
18,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,390
411
0
2,420
8,607
7,269
0
378
8,189
0
31,406
L
Rama
Guhts
Rama
2,800
2,098
0
1,751
6,203
2,289
0
1,623
4,580
0
41,684
L
4,715
780
0
1,653
7,279
3,943
0
2,010
4,948
34,639
0
W
Olorun
MADACRA
Olorun
3,892
2,012
17
1,517
3,743
1,577
1,043
670
3,073
53,824
857
W
Bastet
5,526
1,675
0
5,141
10,914
3,964
0
3,048
7,866
0
40,701
W
6,565
2,995
0
5,051
9,378
5,286
360
2,928
6,450
0
29,960
W
King Arthur
X-2BsThickThighs
King Arthur
5,664
798
0
3,707
9,608
4,787
0
353
8,838
0
53,923
L
2,769
213
1,541
3,808
10,079
6,467
0
4,375
5,345
12,669
0
L
3,329
658
0
2,619
9,022
4,028
0
2,175
6,631
27,924
0
W
7,605
1,000
858
2,466
5,113
2,090
52
3,814
1,254
49,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,458
Gold Earned
32,647
272
Minions Killed
347
0
Camps Cleared
0
997,244
Distance Traveled
1,112,919
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,099
510
62
6
0
163,730
3
L
Rama
5,462
546
79
8
0
185,185
2
L
Tiamat
4,952
495
58
6
0
206,965
1
W
Olorun
6,257
626
88
9
0
192,219
0
W
Bastet
6,165
617
68
7
0
238,997
1
W
Bellona
5,719
572
38
4
0
245,518
0
W
King Arthur
7,366
737
75
8
0
218,111
3
L
Hel
4,984
498
21
2
0
203,992
0
L
Khepri
4,961
496
52
5
0
237,372
2
W
Ra
7,140
714
78
8
0
218,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role