Player Matchup

Pele
Pele
My Gun Skills
Pele
Level 120
God Stats
1W - 1L
1,664 SR
Queue Stats
242W - 251L
1,559 Elo+
Solo
Tsukuyomi
Tsukuyomi
ProbablyClamped
Tsukuyomi
Level 126
God Stats
7W - 6L
1,559 SR
Queue Stats
561W - 519L
1,553 Elo+
Solo
Nut
Nut
RatDicals
Nut
Level 126
God Stats
4W - 3L
1,681 SR
Queue Stats
406W - 437L
1,457 Elo+
Solo
Cthulhu
Cthulhu
chromadose
Cthulhu
Level 158
God Stats
5W - 6L
1,613 SR
Queue Stats
502W - 503L
1,605 Elo+
Solo
Ao Kuang
Ao Kuang
erick201
Ao Kuang
Level 145
God Stats
0W - 2L
1,377 SR
Queue Stats
64W - 62L
1,541 Elo+
Solo
Team Averages
Level 135
1,579 SR
1,543 Elo+

VS

Team Averages
Level 135
1,626 SR
1,617 Elo+
Artemis
Artemis
 
Artemis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Deliboi69
Charon
Level 122
God Stats
16W - 9L
1,694 SR
Queue Stats
471W - 479L
1,577 Elo+
Solo
Anubis
Anubis
DirectXtc4u
Anubis
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,823 Elo+
Solo
Gilgamesh
Gilgamesh
Hintu-
Gilgamesh
Level 141
God Stats
7W - 3L
1,592 SR
Queue Stats
422W - 375L
1,609 Elo+
Solo
Scylla
Scylla
brestmilknroids
Scylla
Level 169
God Stats
4W - 1L
1,846 SR
Queue Stats
265W - 228L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
6,960
535
1,106
1,453
610
Tsukuyomi
ProbablyClamped
Tsukuyomi
18
8 / 3 / 3
10,624
817
18,067
13,223
7,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
0 / 3 / 5
9,099
700
6,592
11,493
5,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
chromadose
Cthulhu
16
1 / 5 / 10
9,697
746
13,961
16,839
19,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
erick201
Ao Kuang
16
3 / 4 / 6
8,994
692
9,846
15,433
14,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
5 / 2 / 10
10,647
819
18,225
10,008
6,168
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
Deliboi69
Charon
17
2 / 2 / 13
10,786
830
8,679
13,558
17,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
14
1 / 6 / 3
8,788
676
4,690
10,131
5,831
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gilgamesh
Hintu-
Gilgamesh
18
3 / 2 / 12
10,437
803
9,948
16,040
15,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 1 / 8
10,398
800
12,252
8,007
4,006
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
61
13
Kills
15
16
Deaths
13
25
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
2
10
5
W
Charon
Deliboi69
Charon
2
2
13
4.25
W
Anubis
1
6
3
0.42
W
Gilgamesh
Hintu-
Gilgamesh
3
2
12
4.5
L
1
1
1
1.5
L
Tsukuyomi
ProbablyClamped
Tsukuyomi
8
3
3
3.17
L
0
3
5
0.83
W
4
1
8
8
L
Cthulhu
chromadose
Cthulhu
1
5
10
1.2
L
Ao Kuang
erick201
Ao Kuang
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,572
Damage
53,794
58,441
Taken
57,744
47,172
Mitigated
49,259
17,700
Healing
20,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
18,225
5,888
3,156
1,885
10,008
6,168
2,345
3,335
6,531
0
34,502
W
Charon
Deliboi69
Charon
8,679
799
3,370
3,415
13,558
17,471
244
4,548
8,602
15,905
0
W
Anubis
4,690
205
495
1,567
10,131
5,831
794
3,740
6,349
19,850
0
W
Gilgamesh
Hintu-
Gilgamesh
9,948
2,427
1,022
1,662
16,040
15,783
413
8,023
7,529
0
17,206
L
1,106
125
0
0
1,453
610
0
664
789
0
2,985
L
Tsukuyomi
ProbablyClamped
Tsukuyomi
18,067
2,918
2,176
3,820
13,223
7,452
1,045
6,193
6,849
0
41,219
L
6,592
2,474
532
2,950
11,493
5,797
608
5,175
6,206
0
26,989
W
12,252
2,331
1,090
3,059
8,007
4,006
1,096
2,558
5,373
28,432
0
L
Cthulhu
chromadose
Cthulhu
13,961
268
1,454
2,221
16,839
19,187
93
7,039
9,389
24,809
293
L
Ao Kuang
erick201
Ao Kuang
9,846
1,393
300
4,247
15,433
14,126
751
6,273
8,490
10,013
790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,374
Gold Earned
51,056
139
Minions Killed
153
0
Camps Cleared
0
970,428
Distance Traveled
1,156,640
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,647
819
39
3
0
231,025
0
W
Charon
10,786
830
11
1
0
259,872
0
W
Anubis
8,788
676
35
3
0
204,094
0
W
Gilgamesh
10,437
803
26
2
0
237,254
0
L
Pele
6,960
535
1
0
0
37,371
0
L
Tsukuyomi
10,624
817
46
4
0
273,447
0
L
Nut
9,099
700
61
5
0
212,283
0
W
Scylla
10,398
800
42
3
0
224,395
0
L
Cthulhu
9,697
746
25
2
0
232,735
0
L
Ao Kuang
8,994
692
6
0
0
214,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role