Player Matchup

Anhur
Anhur
Silver I
Cistilangung
Anhur
Silver I
Level 32
God Stats
5W - 5L
1,866 SR
Queue Stats
18W - 17L
1,646 MMR
Solo
Cthulhu
Cthulhu
Gold III
OkselSnuiver03
Cthulhu
Gold III
Level 125
God Stats
5W - 1L
1,690 SR
Queue Stats
134W - 139L
1,484 MMR
Party 1
Athena
Athena
Gold II
PeakPeach281398
Athena
Gold II
Level 101
God Stats
1W - 3L
1,209 SR
Queue Stats
59W - 63L
1,619 MMR
Solo
Ravana
Ravana
Platinum II
The_DJ_Lucas
Ravana
Platinum II
Level 156
God Stats
2W - 1L
1,464 SR
Queue Stats
129W - 111L
1,836 MMR
Party 1
Janus
Janus
Silver I
TinyPandaa
Janus
Silver I
Level 105
God Stats
4W - 2L
1,516 SR
Queue Stats
19W - 20L
1,639 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,549 SR
1,645 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,699 SR
1,652 MMR
Atlas
Atlas
Platinum IV
BratwurstBill
Atlas
Platinum IV
Level 155
God Stats
10W - 6L
1,726 SR
Queue Stats
298W - 295L
1,588 MMR
Solo
Fafnir
Fafnir
Platinum IV
MEOWSIEPUSS
Fafnir
Platinum IV
Level 156
God Stats
2W - 3L
1,489 SR
Queue Stats
199W - 197L
1,659 MMR
Solo
Awilix
Awilix
Gold III
Onyrae
Awilix
Gold III
Level 147
God Stats
3W - 2L
1,712 SR
Queue Stats
37W - 34L
1,650 MMR
Solo
Charybdis
Charybdis
Platinum III
xNeesia
Charybdis
Platinum III
Level 212
God Stats
12W - 7L
1,903 SR
Queue Stats
251W - 262L
1,684 MMR
Solo
Zeus
Zeus
Platinum V
暴菊专业户
Zeus
Platinum V
Level 102
God Stats
43W - 29L
1,665 SR
Queue Stats
204W - 197L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
4,536
648
4,127
6,590
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 1
4,963
709
2,017
3,846
2,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

7
0 / 0 / 3
4,398
628
1,507
4,391
3,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
8
2 / 0 / 0
4,452
636
3,720
3,450
1,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
9
1 / 0 / 0
4,760
680
1,640
2,005
595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bans
UllrJormungandrPeleOsiris

VS

Bans
ThanatosKaliThorFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,880
554
1,772
4,215
2,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fafnir
8
0 / 2 / 0
4,365
624
855
4,955
4,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Onyrae
Awilix
6
0 / 1 / 0
3,581
512
1,651
6,269
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
xNeesia
Charybdis
8
2 / 1 / 0
4,705
672
4,531
4,995
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 0
4,302
615
1,371
2,504
665
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
2
2
1
1.25
L
Fafnir
0
2
0
0
W
0
0
1
0.5
L
Awilix
Onyrae
Awilix
0
1
0
0
W
0
0
3
1.5
W
Ravana
2
0
0
2
W
Janus
1
0
0
1
L
Charybdis
xNeesia
Charybdis
2
1
0
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,011
Damage
10,180
20,282
Taken
22,938
9,697
Mitigated
10,221
8,773
Healing
9,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,772
612
0
1,288
4,215
2,366
0
732
3,483
7,688
0
W
4,127
2,657
0
2,525
6,590
2,062
0
959
5,631
0
30,260
L
Fafnir
855
330
0
1,904
4,955
4,041
0
2,248
2,650
19,716
892
W
2,017
485
0
1,085
3,846
2,396
0
657
3,014
30,123
876
L
Awilix
Onyrae
Awilix
1,651
575
0
2,797
6,269
1,689
0
970
5,223
0
17,211
W
1,507
553
0
2,198
4,391
3,201
0
1,269
3,122
10,516
0
W
Ravana
3,720
942
0
2,270
3,450
1,443
0
607
2,843
0
24,181
W
Janus
1,640
80
0
695
2,005
595
0
308
1,697
34,936
0
L
Charybdis
xNeesia
Charybdis
4,531
1,689
0
2,308
4,995
1,460
0
600
4,395
0
27,915
L
1,371
143
0
1,222
2,504
665
0
372
2,100
28,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,109
Gold Earned
20,833
237
Minions Killed
203
0
Camps Cleared
0
801,845
Distance Traveled
687,802
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,880
554
11
2
0
128,472
2
W
Anhur
4,536
648
56
8
0
140,731
0
L
Fafnir
4,365
624
41
6
0
107,979
0
W
Cthulhu
4,963
709
57
8
0
151,985
0
L
Awilix
3,581
512
34
5
0
166,369
0
W
Athena
4,398
628
9
1
0
164,429
4
W
Ravana
4,452
636
54
8
0
186,510
0
W
Janus
4,760
680
61
9
0
158,190
0
L
Charybdis
4,705
672
54
8
0
138,560
0
L
Zeus
4,302
615
63
9
0
146,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role