Player Matchup

Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DaddySlothington
Set
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
247W - 158L
1,708 Elo+
Solo
Danzaburou
Danzaburou
Hokagehancho
Danzaburou
Level 59
God Stats
102W - 95L
1,569 SR
Queue Stats
313W - 345L
1,430 Elo+
Solo
Nu Wa
Nu Wa
WizardAce
Nu Wa
Level 149
God Stats
21W - 14L
1,664 SR
Queue Stats
234W - 225L
1,575 Elo+
Solo
Lancelot
Lancelot
chubbub123
Lancelot
Level 87
God Stats
6W - 9L
1,410 SR
Queue Stats
531W - 563L
1,491 Elo+
Solo
Team Averages
Level 120
1,528 SR
1,541 Elo+

VS

Team Averages
Level 116
1,595 SR
1,524 Elo+
Ra
Ra
Dragmer
Ra
Level 177
God Stats
9W - 3L
1,700 SR
Queue Stats
318W - 286L
1,551 Elo+
Solo
Ganesha
Ganesha
Hiraghim
Ganesha
Level 147
God Stats
6W - 3L
1,675 SR
Queue Stats
190W - 175L
1,603 Elo+
Solo
Cabrakan
Cabrakan
MrRandom808
Cabrakan
Level 58
God Stats
16W - 10L
1,635 SR
Queue Stats
34W - 38L
1,477 Elo+
Solo
Nu Wa
Nu Wa
Xoldrek
Nu Wa
Level 107
God Stats
4W - 3L
1,633 SR
Queue Stats
111W - 100L
1,582 Elo+
Solo
Izanami
Izanami
v4mp3nbyy
Izanami
Level 93
God Stats
4W - 6L
1,331 SR
Queue Stats
273W - 251L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 0 / 0
3,291
658
1,780
4,084
2,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
2 / 1 / 1
4,125
825
1,574
4,102
1,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Danzaburou
Hokagehancho
Danzaburou
6
0 / 1 / 0
2,873
575
1,670
3,351
1,115
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nu Wa
WizardAce
Nu Wa
6
1 / 2 / 1
3,774
755
2,346
3,377
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
chubbub123
Lancelot
4
0 / 1 / 0
2,703
541
848
2,412
933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,059
812
1,032
2,640
693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ganesha
Hiraghim
Ganesha
6
0 / 0 / 1
3,739
748
2,290
3,275
2,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cabrakan
MrRandom808
Cabrakan
6
0 / 1 / 2
3,364
673
952
3,005
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Xoldrek
Nu Wa
7
3 / 1 / 0
4,170
834
3,044
2,818
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
v4mp3nbyy
Izanami
6
1 / 0 / 0
3,467
693
1,752
2,888
728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
5
5
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
0
0
0
L
2
1
1
2.5
W
1
1
0
1
W
Ganesha
Hiraghim
Ganesha
0
0
1
0.5
L
Danzaburou
Hokagehancho
Danzaburou
0
1
0
0
W
Cabrakan
MrRandom808
Cabrakan
0
1
2
1
L
Nu Wa
WizardAce
Nu Wa
1
2
1
0.75
W
Nu Wa
Xoldrek
Nu Wa
3
1
0
3
L
Lancelot
chubbub123
Lancelot
0
1
0
0
W
Izanami
v4mp3nbyy
Izanami
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,218
Damage
9,070
17,326
Taken
14,626
6,575
Mitigated
5,825
5,937
Healing
5,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,780
764
0
2,114
4,084
2,168
0
631
3,453
0
12,057
L
1,574
1,017
0
1,708
4,102
1,431
0
1,215
2,887
0
27,202
W
1,032
232
0
1,446
2,640
693
0
84
2,420
26,483
0
W
Ganesha
Hiraghim
Ganesha
2,290
517
0
1,512
3,275
2,079
0
77
3,196
8,741
283
L
Danzaburou
Hokagehancho
Danzaburou
1,670
717
0
581
3,351
1,115
0
1,844
1,507
0
12,482
W
Cabrakan
MrRandom808
Cabrakan
952
162
0
1,638
3,005
1,580
0
495
2,455
14,262
0
L
Nu Wa
WizardAce
Nu Wa
2,346
739
0
400
3,377
928
0
2,685
692
15,433
0
W
Nu Wa
Xoldrek
Nu Wa
3,044
425
0
410
2,818
745
0
1,284
1,280
19,636
698
L
Lancelot
chubbub123
Lancelot
848
112
0
1,134
2,412
933
0
943
1,469
0
6,425
W
Izanami
v4mp3nbyy
Izanami
1,752
1,016
0
523
2,888
728
62
91
2,795
0
20,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,766
Gold Earned
18,799
119
Minions Killed
145
0
Camps Cleared
0
463,493
Distance Traveled
522,283
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,291
658
12
2
0
105,889
0
L
Set
4,125
825
47
9
0
111,719
0
W
Ra
4,059
812
42
8
0
103,657
0
W
Ganesha
3,739
748
0
0
0
111,521
2
L
Danzaburou
2,873
575
24
5
0
101,349
0
W
Cabrakan
3,364
673
30
6
0
107,482
2
L
Nu Wa
3,774
755
28
6
0
90,842
0
W
Nu Wa
4,170
834
36
7
0
98,413
0
L
Lancelot
2,703
541
8
2
0
53,694
0
W
Izanami
3,467
693
37
7
0
101,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role