Player Matchup

Fenrir
Fenrir
ShaqAtThe2
Fenrir
Level 127
God Stats
2W - 5L
1,500 SR
Queue Stats
279W - 279L
1,406 Elo+
Solo
Ares
Ares
THANOZ1998
Ares
Level 153
God Stats
5W - 0L
1,811 SR
Queue Stats
165W - 150L
1,518 Elo+
Party 1
Medusa
Medusa
THELVADAAM25
Medusa
Level 46
God Stats
15W - 11L
1,660 SR
Queue Stats
627W - 636L
1,426 Elo+
Solo
Vamana
Vamana
TheKa3l
Vamana
Level 147
God Stats
3W - 2L
1,672 SR
Queue Stats
141W - 117L
1,532 Elo+
Party 1
Janus
Janus
Xpartan0mega
Janus
Level 156
God Stats
3W - 1L
1,799 SR
Queue Stats
172W - 151L
1,517 Elo+
Party 1
Team Averages
Level 126
1,688 SR
1,480 Elo+

VS

Team Averages
Level 87
1,485 SR
1,488 Elo+
Bastet
Bastet
 
Bastet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
InertParsley174
Arachne
Level 56
God Stats
5W - 15L
1,788 SR
Queue Stats
110W - 113L
1,452 Elo+
Solo
Hachiman
Hachiman
PraetorXs
Hachiman
Level 66
God Stats
1W - 2L
1,577 SR
Queue Stats
361W - 324L
1,514 Elo+
Solo
Ix Chel
Ix Chel
Saarz
Ix Chel
Level 64
God Stats
0W - 2L
1,297 SR
Queue Stats
25W - 26L
1,457 Elo+
Solo
Kumbhakarna
Kumbhakarna
amrssh
Kumbhakarna
Level 126
God Stats
3W - 10L
1,264 SR
Queue Stats
41W - 39L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ShaqAtThe2
Fenrir
10
5 / 4 / 1
5,761
720
4,910
8,926
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 0 / 1
5,223
653
1,457
3,972
2,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
9
1 / 1 / 0
4,928
616
2,283
5,444
1,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
TheKa3l
Vamana
9
0 / 3 / 1
4,874
609
3,366
7,949
4,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 2
4,850
606
4,736
3,378
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
1 / 2 / 1
5,175
647
4,938
6,569
2,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
6 / 3 / 1
5,484
686
6,683
7,845
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hachiman
PraetorXs
Hachiman
10
1 / 1 / 0
4,618
577
3,087
5,491
1,830
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Saarz
Ix Chel
1
0 / 0 / 0
1,560
195
0
0
0
Kumbhakarna
amrssh
Kumbhakarna
8
0 / 1 / 1
4,108
514
1,004
6,968
3,326
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
7
Kills
8
9
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
2
1
0.75
L
6
3
1
2.17
L
Hachiman
PraetorXs
Hachiman
1
1
0
1
L
Ix Chel
Saarz
Ix Chel
0
0
0
0
W
Fenrir
ShaqAtThe2
Fenrir
5
4
1
1.38
W
1
0
1
1.5
W
Medusa
1
1
0
1
W
Vamana
TheKa3l
Vamana
0
3
1
0.17
W
0
1
2
1
L
Kumbhakarna
amrssh
Kumbhakarna
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,752
Damage
15,712
29,669
Taken
26,873
13,895
Mitigated
10,413
6,900
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,938
960
0
2,590
6,569
2,014
0
0
6,085
0
31,380
L
6,683
5,640
0
1,990
7,845
3,243
0
955
6,822
0
30,387
L
Hachiman
PraetorXs
Hachiman
3,087
1,584
0
2,576
5,491
1,830
0
179
5,312
0
30,246
L
Ix Chel
Saarz
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
ShaqAtThe2
Fenrir
4,910
1,687
0
1,408
8,926
4,053
0
654
8,272
0
33,476
W
1,457
173
0
1,009
3,972
2,585
184
298
3,674
13,294
1,689
W
Medusa
2,283
654
0
955
5,444
1,938
667
0
5,444
0
31,346
W
Vamana
TheKa3l
Vamana
3,366
935
0
2,938
7,949
4,106
0
0
7,949
0
29,848
W
4,736
404
0
590
3,378
1,213
0
0
3,378
31,011
1,862
L
Kumbhakarna
amrssh
Kumbhakarna
1,004
169
0
2,229
6,968
3,326
0
4,161
2,296
13,415
331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,636
Gold Earned
20,945
253
Minions Killed
164
0
Camps Cleared
0
777,111
Distance Traveled
656,495
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,175
647
54
7
0
169,132
0
L
Arachne
5,484
686
47
6
0
186,809
2
L
Hachiman
4,618
577
44
6
0
143,140
0
L
Ix Chel
1,560
195
0
0
0
0
0
W
Fenrir
5,761
720
55
7
0
172,848
0
W
Ares
5,223
653
24
3
0
140,586
1
W
Medusa
4,928
616
56
7
0
156,836
0
W
Vamana
4,874
609
57
7
0
154,454
0
W
Janus
4,850
606
61
8
0
152,387
2
L
Kumbhakarna
4,108
514
19
2
0
157,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role