Player Matchup

King Arthur
King Arthur
Chxyan
King Arthur
Level 115
God Stats
70W - 73L
1,520 SR
Queue Stats
113W - 123L
1,488 Elo+
Solo
Fenrir
Fenrir
Darksasu
Fenrir
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 33L
1,398 Elo+
Solo
Ra
Ra
Jgarc1892000
Ra
Level 113
God Stats
8W - 5L
1,551 SR
Queue Stats
149W - 165L
1,495 Elo+
Solo
Ishtar
Ishtar
Todlex
Ishtar
Level 156
God Stats
7W - 12L
1,443 SR
Queue Stats
144W - 137L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
明日之神
Baron Samedi
Level 149
God Stats
47W - 39L
1,628 SR
Queue Stats
279W - 272L
1,518 Elo+
Solo
Team Averages
Level 135
1,529 SR
1,488 Elo+

VS

Team Averages
Level 103
1,435 SR
1,522 Elo+
Anubis
Anubis
ErfanKa7
Anubis
Level 157
God Stats
2W - 1L
1,586 SR
Queue Stats
171W - 182L
1,510 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HUNTZZZZ
Ah Muzen Cab
Level 78
God Stats
3W - 4L
1,375 SR
Queue Stats
213W - 215L
1,478 Elo+
Solo
Jormungandr
Jormungandr
ProcuredHat
Jormungandr
Level 149
God Stats
2W - 9L
1,352 SR
Queue Stats
575W - 547L
1,504 Elo+
Solo
Sylvanus
Sylvanus
R2__Bebop
Sylvanus
Level 69
God Stats
1W - 2L
1,414 SR
Queue Stats
21W - 19L
1,608 Elo+
Solo
Arachne
Arachne
daniyal08
Arachne
Level 61
God Stats
2W - 3L
1,445 SR
Queue Stats
160W - 172L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chxyan
King Arthur
13
1 / 1 / 2
7,191
599
4,734
12,922
10,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Darksasu
Fenrir
11
1 / 5 / 6
6,319
527
4,284
9,530
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 0
7,960
663
3,043
3,672
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
Todlex
Ishtar
11
5 / 1 / 2
7,306
609
5,053
6,178
2,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
明日之神
Baron Samedi
12
2 / 0 / 6
6,662
555
7,218
7,655
3,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ErfanKa7
Anubis
10
3 / 1 / 1
6,229
519
2,539
3,581
1,714
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
HUNTZZZZ
Ah Muzen Cab
11
1 / 2 / 0
6,103
509
5,226
8,498
2,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ProcuredHat
Jormungandr
12
2 / 2 / 0
7,306
609
9,924
11,229
8,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
R2__Bebop
Sylvanus
12
0 / 3 / 0
6,005
500
3,228
10,816
6,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
daniyal08
Arachne
10
1 / 3 / 3
5,920
493
3,466
9,526
3,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
7
7
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Chxyan
King Arthur
1
1
2
2
W
Fenrir
Darksasu
Fenrir
1
5
6
0.8
L
Anubis
ErfanKa7
Anubis
3
1
1
3.5
L
Ah Muzen Cab
HUNTZZZZ
Ah Muzen Cab
1
2
0
0.5
W
2
0
0
2
L
Jormungandr
ProcuredHat
Jormungandr
2
2
0
1
L
Sylvanus
R2__Bebop
Sylvanus
0
3
0
0
W
Ishtar
Todlex
Ishtar
5
1
2
6
L
Arachne
daniyal08
Arachne
1
3
3
0.83
W
Baron Samedi
明日之神
Baron Samedi
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,332
Damage
24,383
39,957
Taken
43,650
20,363
Mitigated
22,747
15,255
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Chxyan
King Arthur
4,734
247
0
3,986
12,922
10,224
0
7,096
5,185
0
55,778
W
Fenrir
Darksasu
Fenrir
4,284
1,145
0
2,865
9,530
3,316
0
2,967
6,521
0
33,065
L
Anubis
ErfanKa7
Anubis
2,539
158
0
1,346
3,581
1,714
0
1,507
1,876
32,616
532
L
Ah Muzen Cab
HUNTZZZZ
Ah Muzen Cab
5,226
2,814
0
1,883
8,498
2,856
0
3,184
5,314
0
38,817
W
3,043
206
244
1,821
3,672
1,355
43
1,058
2,591
62,488
1,271
L
Jormungandr
ProcuredHat
Jormungandr
9,924
3,021
0
3,591
11,229
8,615
0
664
10,525
58,187
2,642
L
Sylvanus
R2__Bebop
Sylvanus
3,228
1,838
288
4,545
10,816
6,268
0
2,577
8,239
35,424
16,422
W
Ishtar
Todlex
Ishtar
5,053
3,059
0
2,570
6,178
2,126
489
611
5,567
0
43,562
L
Arachne
daniyal08
Arachne
3,466
2,311
0
2,357
9,526
3,294
0
1,753
7,625
0
30,812
W
Baron Samedi
明日之神
Baron Samedi
7,218
1,045
547
3,222
7,655
3,342
261
2,424
5,231
42,986
527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,438
Gold Earned
31,563
457
Minions Killed
374
0
Camps Cleared
0
1,314,678
Distance Traveled
1,115,043
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,191
599
99
8
0
264,110
0
W
Fenrir
6,319
527
57
5
0
283,900
0
L
Anubis
6,229
519
63
5
0
156,521
1
L
Ah Muzen Cab
6,103
509
74
6
0
252,218
1
W
Ra
7,960
663
137
11
0
277,562
2
L
Jormungandr
7,306
609
96
8
0
225,625
3
L
Sylvanus
6,005
500
91
8
0
191,843
3
W
Ishtar
7,306
609
107
9
0
236,347
5
L
Arachne
5,920
493
50
4
0
288,836
8
W
Baron Samedi
6,662
555
57
5
0
252,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role