Player Matchup

Fafnir
Fafnir
Gold IV
Bearmags
Fafnir
Gold IV
Level 72
God Stats
2W - 2L
1,373 SR
Queue Stats
47W - 50L
1,315 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Kaiannpeppa
Kuzenbo
Gold IV
Level 244
God Stats
8W - 10L
1,546 SR
Queue Stats
58W - 62L
1,340 MMR
Solo
He Bo
He Bo
Gold V
Nuksevz
He Bo
Gold V
Level 67
God Stats
41W - 41L
1,558 SR
Queue Stats
73W - 79L
1,400 MMR
Party 2
Hou Yi
Hou Yi
Gold V
Toothless0179
Hou Yi
Gold V
Level 89
God Stats
2W - 4L
1,349 SR
Queue Stats
88W - 98L
1,313 MMR
Solo
Awilix
Awilix
Gold V
sy master kill
Awilix
Gold V
Level 108
God Stats
28W - 21L
1,702 SR
Queue Stats
83W - 95L
1,336 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,506 SR
1,341 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,545 SR
1,341 MMR
Arachne
Arachne
Gold V
DeathFox619
Arachne
Gold V
Level 40
God Stats
4W - 9L
1,398 SR
Queue Stats
24W - 34L
1,355 MMR
Solo
Mulan
Mulan
Gold IV
JosAn7145
Mulan
Gold IV
Level 156
God Stats
1W - 2L
1,554 SR
Queue Stats
154W - 163L
1,379 MMR
Solo
Izanami
Izanami
Silver II
TeaSqwiggles
Izanami
Silver II
Level 147
God Stats
40W - 37L
1,538 SR
Queue Stats
167W - 194L
1,286 MMR
Solo
Geb
Geb
Silver III
Und3adAtlas
Geb
Silver III
Level 155
God Stats
7W - 4L
1,674 SR
Queue Stats
24W - 33L
1,223 MMR
Party 1
Chang'e
Chang'e
Silver III
wulfuldisc044
Chang'e
Silver III
Level 106
God Stats
4W - 1L
1,559 SR
Queue Stats
31W - 33L
1,463 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bearmags
Fafnir
16
2 / 0 / 3
9,988
555
10,563
18,687
22,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Kaiannpeppa
Kuzenbo
14
0 / 0 / 11
9,037
502
6,795
12,700
17,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
Nuksevz
He Bo
16
9 / 4 / 5
10,039
558
15,932
13,316
6,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 0 / 5
9,910
551
12,848
11,633
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

18
5 / 3 / 9
10,000
556
11,950
16,795
8,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SurtrAnubisAgni

VS

Bans
ThanatosMerlinAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DeathFox619
Arachne
12
1 / 7 / 2
7,724
429
5,677
17,895
6,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
JosAn7145
Mulan
16
0 / 4 / 1
9,798
544
12,877
21,763
19,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Izanami
TeaSqwiggles
Izanami
17
0 / 3 / 0
8,990
499
5,683
12,599
5,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 1 / 3
8,751
486
11,475
16,239
13,817
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
12
5 / 7 / 0
8,375
465
12,338
17,448
8,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
21
Kills
7
7
Deaths
22
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Bearmags
Fafnir
2
0
3
3.5
L
Arachne
DeathFox619
Arachne
1
7
2
0.29
L
Mulan
JosAn7145
Mulan
0
4
1
0.13
W
Kuzenbo
Kaiannpeppa
Kuzenbo
0
0
11
5.5
W
He Bo
Nuksevz
He Bo
9
4
5
2.88
L
Izanami
TeaSqwiggles
Izanami
0
3
0
0
W
5
0
5
7.5
L
1
1
3
2.5
W
5
3
9
3.17
L
Chang'e
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,088
Damage
48,050
73,131
Taken
85,944
60,719
Mitigated
54,763
27,058
Healing
23,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Bearmags
Fafnir
10,563
3,179
0
7,878
18,687
22,107
0
512
17,002
64,337
7,421
L
Arachne
DeathFox619
Arachne
5,677
4,359
0
3,164
17,895
6,956
0
2,587
15,308
0
35,270
L
Mulan
JosAn7145
Mulan
12,877
1,612
0
8,810
21,763
19,451
0
9,388
11,546
0
90,543
W
Kuzenbo
Kaiannpeppa
Kuzenbo
6,795
2,473
0
2,719
12,700
17,683
98
5,787
6,867
31,240
0
W
He Bo
Nuksevz
He Bo
15,932
419
0
4,031
13,316
6,213
0
9,099
4,163
71,854
0
L
Izanami
TeaSqwiggles
Izanami
5,683
3,447
0
725
12,599
5,760
667
2,546
10,053
0
91,409
W
12,848
5,511
0
5,472
11,633
6,028
1,368
2,038
9,541
0
96,937
L
11,475
350
1,970
5,055
16,239
13,817
0
7,163
8,914
47,634
2,303
W
11,950
4,678
0
6,958
16,795
8,688
0
5,850
10,900
0
96,343
L
Chang'e
12,338
835
927
2,413
17,448
8,779
0
9,851
7,597
49,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,974
Gold Earned
43,638
531
Minions Killed
460
0
Camps Cleared
0
1,768,807
Distance Traveled
1,646,298
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,988
555
116
6
0
296,360
2
L
Arachne
7,724
429
58
3
0
324,673
0
L
Mulan
9,798
544
133
7
0
296,370
0
W
Kuzenbo
9,037
502
40
2
0
373,151
2
W
He Bo
10,039
558
123
7
0
380,220
0
L
Izanami
8,990
499
158
9
0
325,747
2
W
Hou Yi
9,910
551
129
7
0
306,445
0
L
Geb
8,751
486
40
2
0
375,153
2
W
Awilix
10,000
556
123
7
0
412,631
0
L
Chang'e
8,375
465
71
4
0
324,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role