Player Matchup

Atlas
Atlas
AlvaSebaxOG
Atlas
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,723 Elo+
Party 1
Sobek
Sobek
CARNAGEFLASH
Sobek
Level 161
God Stats
0W - 1L
1,574 SR
Queue Stats
48W - 38L
1,607 Elo+
Party 1
Cupid
Cupid
Fecallightning
Cupid
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,310 Elo+
Party 2
Sun Wukong
Sun Wukong
L3GENDFL4SH
Sun Wukong
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,432 Elo+
Party 1
Medusa
Medusa
xcalibir1
Medusa
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,408 Elo+
Party 2
Team Averages
Level 118
1,515 SR
1,496 Elo+

VS

Team Averages
Level 136
1,455 SR
1,517 Elo+
Mulan
Mulan
Arckengel
Mulan
Level 160
God Stats
21W - 15L
1,560 SR
Queue Stats
508W - 538L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
Dazerva
Zhong Kui
Level 128
God Stats
5W - 4L
1,571 SR
Queue Stats
235W - 245L
1,537 Elo+
Solo
Medusa
Medusa
SpaceyJC1
Medusa
Level 115
God Stats
5W - 4L
1,364 SR
Queue Stats
245W - 231L
1,432 Elo+
Solo
Cupid
Cupid
ernieMercury
Cupid
Level 159
God Stats
4W - 5L
1,282 SR
Queue Stats
342W - 334L
1,539 Elo+
Solo
Discordia
Discordia
luc1f2r
Discordia
Level 118
God Stats
14W - 10L
1,498 SR
Queue Stats
518W - 507L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,310
831
7,961
10,978
10,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 0 / 5
8,095
810
5,865
13,064
13,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 2 / 6
7,148
715
4,447
10,594
5,090
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
L3GENDFL4SH
Sun Wukong
13
1 / 1 / 6
7,248
725
8,783
10,445
9,449
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
xcalibir1
Medusa
12
2 / 6 / 4
7,608
761
8,815
13,672
6,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Arckengel
Mulan
14
2 / 2 / 9
7,800
780
12,559
13,472
11,019
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
Dazerva
Zhong Kui
11
1 / 3 / 8
7,309
731
9,104
7,236
5,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
SpaceyJC1
Medusa
15
3 / 2 / 6
8,384
838
14,614
7,467
3,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 0 / 5
8,370
837
6,534
7,183
3,558
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
luc1f2r
Discordia
15
2 / 0 / 9
8,114
811
13,672
5,771
2,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
48
7
Kills
11
11
Deaths
7
25
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Mulan
Arckengel
Mulan
2
2
9
3.25
L
1
0
5
3.5
W
Zhong Kui
Dazerva
Zhong Kui
1
3
8
1.67
L
1
2
6
2
L
Sun Wukong
L3GENDFL4SH
Sun Wukong
1
1
6
4
W
Medusa
SpaceyJC1
Medusa
3
2
6
3
W
3
0
5
5.5
W
Discordia
luc1f2r
Discordia
2
0
9
6.5
L
Medusa
xcalibir1
Medusa
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,871
Damage
56,483
58,753
Taken
41,129
45,824
Mitigated
26,353
29,246
Healing
19,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,961
2,336
939
2,332
10,978
10,883
0
5,864
5,070
18,550
225
W
Mulan
Arckengel
Mulan
12,559
537
654
5,170
13,472
11,019
0
3,908
9,564
0
13,999
L
5,865
258
2,294
4,494
13,064
13,943
0
5,278
7,747
11,421
932
W
Zhong Kui
Dazerva
Zhong Kui
9,104
218
1,053
1,375
7,236
5,957
228
1,869
5,367
13,710
0
L
4,447
3,041
8,733
4,999
10,594
5,090
0
4,263
6,116
0
11,781
L
Sun Wukong
L3GENDFL4SH
Sun Wukong
8,783
737
2,351
1,970
10,445
9,449
0
3,394
6,833
0
17,797
W
Medusa
SpaceyJC1
Medusa
14,614
3,659
1,309
1,031
7,467
3,360
520
3,343
4,124
0
41,361
W
6,534
2,356
3,296
4,139
7,183
3,558
0
2,125
5,058
0
16,320
W
Discordia
luc1f2r
Discordia
13,672
258
828
786
5,771
2,459
0
1,950
3,821
24,155
282
L
Medusa
xcalibir1
Medusa
8,815
2,958
477
657
13,672
6,459
0
3,962
9,223
0
24,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,409
Gold Earned
39,977
111
Minions Killed
129
0
Camps Cleared
0
977,716
Distance Traveled
1,028,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,310
831
9
1
0
198,512
0
W
Mulan
7,800
780
9
1
0
225,724
0
L
Sobek
8,095
810
17
2
0
205,090
0
W
Zhong Kui
7,309
731
13
1
0
193,133
0
L
Cupid
7,148
715
24
2
0
171,616
0
L
Sun Wukong
7,248
725
12
1
0
188,829
0
W
Medusa
8,384
838
48
5
0
234,215
0
W
Cupid
8,370
837
28
3
0
181,721
0
W
Discordia
8,114
811
31
3
0
194,177
0
L
Medusa
7,608
761
49
5
0
213,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role