Player Matchup

Thanatos
Thanatos
Akuma6625
Thanatos
Level 113
God Stats
15W - 16L
1,536 SR
Queue Stats
107W - 120L
1,454 Elo+
Solo
Jormungandr
Jormungandr
ChokesOnJello
Jormungandr
Level 121
God Stats
4W - 2L
1,580 SR
Queue Stats
79W - 60L
1,588 Elo+
Party 1
Surtr
Surtr
LosGrande27
Surtr
Level 119
God Stats
2W - 1L
1,742 SR
Queue Stats
77W - 105L
1,485 Elo+
Solo
Nu Wa
Nu Wa
dashcake
Nu Wa
Level 122
God Stats
115W - 69L
1,553 SR
Queue Stats
446W - 442L
1,478 Elo+
Solo
Olorun
Olorun
hotninetailfox
Olorun
Level 147
God Stats
2W - 0L
1,517 SR
Queue Stats
80W - 59L
1,603 Elo+
Party 1
Team Averages
Level 124
1,586 SR
1,522 Elo+

VS

Team Averages
Level 115
1,568 SR
1,490 Elo+
Sobek
Sobek
FlamingRabbit160
Sobek
Level 104
God Stats
12W - 8L
1,661 SR
Queue Stats
107W - 88L
1,560 Elo+
Solo
Mulan
Mulan
HotHamBussy
Mulan
Level 145
God Stats
14W - 15L
1,457 SR
Queue Stats
299W - 294L
1,507 Elo+
Solo
Skadi
Skadi
MasTa DaNieL
Skadi
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 110L
1,451 Elo+
Party 2
Loki
Loki
ShinyVirginia3
Loki
Level 89
God Stats
2W - 3L
1,787 SR
Queue Stats
68W - 85L
1,484 Elo+
Party 2
Ra
Ra
killer Pican877
Ra
Level 114
God Stats
1W - 4L
1,433 SR
Queue Stats
83W - 115L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Akuma6625
Thanatos
12
1 / 2 / 1
6,561
547
3,087
9,560
4,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
ChokesOnJello
Jormungandr
13
2 / 1 / 0
7,739
645
6,726
11,040
10,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 1 / 0
5,299
442
4,744
10,251
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
dashcake
Nu Wa
13
1 / 1 / 0
7,116
593
7,702
3,825
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 1
7,273
606
8,000
7,331
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
5,287
441
4,756
12,664
9,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 1
5,753
479
4,582
9,680
6,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 0 / 1
6,205
517
4,701
7,045
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 0 / 0
6,857
571
5,703
10,528
3,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 1
6,323
527
1,643
5,557
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
5
Kills
6
7
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Akuma6625
Thanatos
1
2
1
0.75
W
Jormungandr
ChokesOnJello
Jormungandr
2
1
0
2
L
1
2
1
0.75
L
0
2
1
0.25
W
1
1
0
1
L
1
0
1
1.5
L
4
0
0
4
W
Nu Wa
dashcake
Nu Wa
1
1
0
1
W
0
2
1
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,259
Damage
21,385
42,007
Taken
45,474
24,308
Mitigated
24,345
16,929
Healing
18,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Akuma6625
Thanatos
3,087
760
0
6,128
9,560
4,164
0
435
9,125
0
49,885
W
Jormungandr
ChokesOnJello
Jormungandr
6,726
2,135
0
3,436
11,040
10,242
464
0
10,448
56,195
4,105
L
4,756
789
0
4,780
12,664
9,453
0
4,876
7,046
22,617
0
L
4,582
949
0
3,090
9,680
6,742
0
5,658
3,420
0
36,265
W
4,744
1,381
0
3,389
10,251
5,441
554
3,467
6,784
320
18,602
L
4,701
2,417
0
3,051
7,045
2,728
0
4,203
2,777
0
53,728
L
5,703
1,256
0
5,398
10,528
3,623
0
2,526
7,643
0
56,204
W
Nu Wa
dashcake
Nu Wa
7,702
1,855
0
345
3,825
1,067
585
909
2,916
54,242
64
W
8,000
2,923
180
3,451
7,331
3,394
0
1,443
5,888
62,155
5,517
L
1,643
232
659
1,400
5,557
1,799
0
3,225
2,063
56,445
2,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,988
Gold Earned
30,425
435
Minions Killed
363
0
Camps Cleared
0
1,204,243
Distance Traveled
1,181,395
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,561
547
77
6
0
276,446
0
W
Jormungandr
7,739
645
109
9
0
231,278
0
L
Sobek
5,287
441
29
2
0
268,040
2
L
Mulan
5,753
479
56
5
0
158,229
0
W
Surtr
5,299
442
27
2
0
252,331
5
L
Skadi
6,205
517
80
7
0
235,754
4
L
Loki
6,857
571
95
8
0
303,532
0
W
Nu Wa
7,116
593
107
9
0
236,917
5
W
Olorun
7,273
606
115
10
0
207,271
2
L
Ra
6,323
527
103
9
0
215,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role