Player Matchup

Baron Samedi
Baron Samedi
Gold IV
eligrut
Baron Samedi
Gold IV
Level 119
God Stats
0W - 6L
1,285 SR
Queue Stats
91W - 108L
1,535 MMR
Solo
Charybdis
Charybdis
Gold V
xI-ZiG
Charybdis
Gold V
Level 71
God Stats
17W - 20L
1,559 SR
Queue Stats
67W - 75L
1,470 MMR
Party 2
Geb
Geb
Platinum IV
xl Trimster
Geb
Platinum IV
Level 159
God Stats
54W - 32L
1,648 SR
Queue Stats
105W - 122L
1,630 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,497 SR
1,545 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,500 SR
1,600 MMR
Cernunnos
Cernunnos
Silver I
Brockeyy
Cernunnos
Silver I
Level 95
God Stats
1W - 0L
1,285 SR
Queue Stats
4W - 10L
1,604 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
CGMMOXY
Kuzenbo
Gold IV
Level 144
God Stats
15W - 18L
1,496 SR
Queue Stats
206W - 243L
1,532 MMR
Solo
Hera
Hera
Gold V
PantomLegend
Hera
Gold V
Level 120
God Stats
1W - 0L
1,719 SR
Queue Stats
5W - 10L
1,663 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
eligrut
Baron Samedi
15
0 / 7 / 4
10,125
633
12,959
16,340
8,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
xI-ZiG
Charybdis
16
3 / 3 / 2
11,190
699
12,617
15,980
6,668
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 2 / 3
10,618
664
13,995
19,864
23,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AtlasCthulhuNe ZhaHerculesHorus

VS

Bans
MedusaBacchusHachimanAresHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Brockeyy
Cernunnos
18
4 / 2 / 5
12,026
752
15,275
19,383
9,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
CGMMOXY
Kuzenbo
18
3 / 1 / 7
11,679
730
14,521
21,839
30,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 3 / 4
12,201
763
13,270
9,992
4,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
6
Kills
12
12
Deaths
6
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Brockeyy
Cernunnos
4
2
5
3.25
W
Kuzenbo
CGMMOXY
Kuzenbo
3
1
7
6.5
W
5
3
4
2.33
L
Baron Samedi
eligrut
Baron Samedi
0
7
4
0.29
L
Charybdis
xI-ZiG
Charybdis
3
3
2
1.33
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,571
Damage
43,066
52,184
Taken
51,214
38,556
Mitigated
44,757
13,413
Healing
19,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Brockeyy
Cernunnos
15,275
7,128
0
9,325
19,383
9,100
2,099
10,255
8,185
0
64,252
W
Kuzenbo
CGMMOXY
Kuzenbo
14,521
3,586
0
8,486
21,839
30,922
192
8,365
11,939
24,107
2,983
W
13,270
2,803
0
2,111
9,992
4,735
537
5,424
3,977
64,197
558
L
Baron Samedi
eligrut
Baron Samedi
12,959
880
1,993
4,090
16,340
8,592
80
10,429
5,203
44,372
0
L
Charybdis
xI-ZiG
Charybdis
12,617
4,869
0
3,842
15,980
6,668
1,281
7,915
7,487
0
53,459
L
13,995
346
0
3,488
19,864
23,296
241
6,733
12,216
32,115
2,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,933
Gold Earned
35,906
191
Minions Killed
202
0
Camps Cleared
0
862,492
Distance Traveled
906,537
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,026
752
82
5
0
286,818
0
W
Kuzenbo
11,679
730
28
2
0
330,104
2
W
Hera
12,201
763
92
6
0
289,615
0
L
Baron Samedi
10,125
633
74
5
0
261,279
5
L
Charybdis
11,190
699
79
5
0
278,592
1
L
Geb
10,618
664
38
2
0
322,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role