Player Matchup

Ne Zha
Ne Zha
DasD67
Ne Zha
Level 86
God Stats
4W - 5L
1,589 SR
Queue Stats
196W - 192L
1,494 Elo+
Solo
Hera
Hera
Dopiuhm
Hera
Level 107
God Stats
2W - 2L
1,639 SR
Queue Stats
92W - 79L
1,500 Elo+
Solo
Da Ji
Da Ji
HHQ44
Da Ji
Level 145
God Stats
3W - 6L
1,377 SR
Queue Stats
349W - 382L
1,418 Elo+
Party 2
Ix Chel
Ix Chel
HUSSQ8_
Ix Chel
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 251L
1,412 Elo+
Party 2
Fafnir
Fafnir
cello4589
Fafnir
Level 144
God Stats
2W - 6L
1,161 SR
Queue Stats
36W - 33L
1,445 Elo+
Solo
Team Averages
Level 128
1,453 SR
1,454 Elo+

VS

Team Averages
Level 125
1,513 SR
1,422 Elo+
Nu Wa
Nu Wa
DadHammerr
Nu Wa
Level 109
God Stats
6W - 5L
1,531 SR
Queue Stats
11W - 12L
1,420 Elo+
Party 1
Fenrir
Fenrir
ItzMeathead
Fenrir
Level 88
God Stats
3W - 6L
1,297 SR
Queue Stats
23W - 42L
1,307 Elo+
Solo
Cerberus
Cerberus
Wh1teCh0c0lat64
Cerberus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 123L
1,529 Elo+
Solo
Medusa
Medusa
djeffrey2187
Medusa
Level 157
God Stats
2W - 0L
1,835 SR
Queue Stats
5W - 5L
1,403 Elo+
Party 1
King Arthur
King Arthur
jacklegger
King Arthur
Level 116
God Stats
17W - 25L
1,401 SR
Queue Stats
450W - 437L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DasD67
Ne Zha
9
1 / 4 / 0
5,256
478
3,464
9,636
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
Dopiuhm
Hera
9
0 / 3 / 0
5,160
469
2,783
6,031
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
HHQ44
Da Ji
9
0 / 2 / 0
4,803
437
1,546
6,011
2,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
HUSSQ8_
Ix Chel
10
1 / 4 / 0
5,357
487
3,654
7,481
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
cello4589
Fafnir
10
0 / 0 / 1
5,755
523
4,538
9,920
10,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
1 / 1 / 4
5,984
544
3,468
4,595
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
11
5 / 1 / 2
6,439
585
3,994
5,878
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cerberus
9
2 / 0 / 5
6,167
561
4,660
8,630
5,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
12
4 / 0 / 3
6,939
631
6,519
4,087
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
jacklegger
King Arthur
12
1 / 0 / 0
6,397
582
3,852
8,649
6,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
13
13
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
1
1
4
3
L
Ne Zha
DasD67
Ne Zha
1
4
0
0.25
L
Hera
Dopiuhm
Hera
0
3
0
0
L
Da Ji
HHQ44
Da Ji
0
2
0
0
L
Ix Chel
HUSSQ8_
Ix Chel
1
4
0
0.25
W
Fenrir
5
1
2
6
W
Cerberus
2
0
5
4.5
L
Fafnir
cello4589
Fafnir
0
0
1
0.5
W
Medusa
4
0
3
5.5
W
King Arthur
jacklegger
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,985
Damage
22,493
39,079
Taken
31,839
21,342
Mitigated
17,961
8,962
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
3,468
1,598
0
652
4,595
1,364
340
2,442
1,800
26,921
1,607
L
Ne Zha
DasD67
Ne Zha
3,464
1,700
0
1,913
9,636
3,949
0
1,719
7,917
0
29,646
L
Hera
Dopiuhm
Hera
2,783
727
0
735
6,031
1,828
0
1,567
4,464
35,169
1,557
L
Da Ji
HHQ44
Da Ji
1,546
97
0
839
6,011
2,368
0
1,093
4,918
0
19,386
L
Ix Chel
HUSSQ8_
Ix Chel
3,654
490
418
1,581
7,481
2,413
31
1,662
5,819
35,342
0
W
Fenrir
3,994
914
0
935
5,878
2,547
196
1,068
4,667
0
28,999
W
Cerberus
4,660
229
0
2,930
8,630
5,822
131
2,776
5,541
23,257
2,814
L
Fafnir
cello4589
Fafnir
4,538
1,190
0
3,476
9,920
10,784
0
1,900
8,020
26,573
3,117
W
Medusa
6,519
1,899
0
557
4,087
1,583
581
1,391
2,532
0
55,581
W
King Arthur
jacklegger
King Arthur
3,852
78
0
1,914
8,649
6,645
0
1,580
6,646
0
54,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,331
Gold Earned
31,926
267
Minions Killed
298
0
Camps Cleared
0
1,052,439
Distance Traveled
1,114,975
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,984
544
39
4
0
196,739
2
L
Ne Zha
5,256
478
49
4
0
238,378
0
L
Hera
5,160
469
65
6
0
176,675
0
L
Da Ji
4,803
437
50
5
0
219,211
4
L
Ix Chel
5,357
487
56
5
0
210,181
0
W
Fenrir
6,439
585
52
5
0
242,789
0
W
Cerberus
6,167
561
40
4
0
233,590
0
L
Fafnir
5,755
523
47
4
0
207,994
0
W
Medusa
6,939
631
89
8
0
224,732
4
W
King Arthur
6,397
582
78
7
0
217,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role