Player Matchup

Set
Set
Vinhelmn
Set
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,235 Elo+
Party 1
Cthulhu
Cthulhu
WarHunter-HB
Cthulhu
Level 18
God Stats
0W - 2L
1,253 SR
Queue Stats
1W - 7L
1,123 Elo+
Party 1
Baron Samedi
Baron Samedi
XxAlienxX8
Baron Samedi
Level 65
God Stats
0W - 2L
1,168 SR
Queue Stats
18W - 32L
1,202 Elo+
Party 1
Team Averages
Level 42
1,307 SR
1,187 Elo+

VS

Team Averages
Level 35
1,432 SR
1,284 Elo+
Merlin
Merlin
BigPharma8030
Merlin
Level 45
God Stats
1W - 0L
1,297 SR
Queue Stats
22W - 32L
1,296 Elo+
Party 2
Heimdallr
Heimdallr
CupNoodlesJuuuu
Heimdallr
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 25L
1,202 Elo+
Solo
Gilgamesh
Gilgamesh
Fr Jax
Gilgamesh
Level 17
God Stats
9W - 3L
1,500 SR
Queue Stats
146W - 178L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 5
9,173
573
5,742
14,555
8,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
WarHunter-HB
Cthulhu
15
1 / 2 / 5
10,253
641
11,413
16,089
17,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
XxAlienxX8
Baron Samedi
17
5 / 5 / 1
11,805
738
14,994
11,667
6,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 7
11,041
690
12,755
12,576
6,786
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
CupNoodlesJuuuu
Heimdallr
16
3 / 2 / 5
11,603
725
5,794
10,507
3,770
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
Fr Jax
Gilgamesh
17
8 / 2 / 3
11,848
741
16,208
19,277
15,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
6
Kills
13
13
Deaths
6
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
Heimdallr
CupNoodlesJuuuu
Heimdallr
3
2
5
2.75
W
Gilgamesh
Fr Jax
Gilgamesh
8
2
3
4.75
L
0
6
5
0.42
L
Cthulhu
WarHunter-HB
Cthulhu
1
2
5
1.75
L
Baron Samedi
XxAlienxX8
Baron Samedi
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,149
Damage
34,757
42,311
Taken
42,360
32,373
Mitigated
26,014
4,803
Healing
7,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,755
794
0
2,610
12,576
6,786
234
6,635
5,418
44,129
0
W
Heimdallr
CupNoodlesJuuuu
Heimdallr
5,794
2,820
0
1,168
10,507
3,770
1,289
6,829
3,313
0
45,191
W
Gilgamesh
Fr Jax
Gilgamesh
16,208
2,894
0
3,949
19,277
15,458
690
10,827
7,903
0
54,392
L
5,742
2,821
0
423
14,555
8,139
66
4,048
10,465
0
12,413
L
Cthulhu
WarHunter-HB
Cthulhu
11,413
1,321
0
1,096
16,089
17,932
116
5,692
10,324
27,816
1,214
L
Baron Samedi
XxAlienxX8
Baron Samedi
14,994
909
2,130
1,154
11,667
6,302
795
3,023
8,593
55,973
820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,231
Gold Earned
34,492
141
Minions Killed
179
0
Camps Cleared
0
880,305
Distance Traveled
840,562
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,041
690
61
4
0
254,169
0
W
Heimdallr
11,603
725
67
4
0
264,829
0
W
Gilgamesh
11,848
741
51
3
0
321,564
0
L
Set
9,173
573
17
1
0
251,035
0
L
Cthulhu
10,253
641
49
3
0
364,879
0
L
Baron Samedi
11,805
738
75
5
0
264,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role