Player Matchup

Gilgamesh
Gilgamesh
HungryPumpkn
Gilgamesh
Level 106
God Stats
11W - 7L
1,591 SR
Queue Stats
591W - 483L
1,578 Elo+
Party 3
Mercury
Mercury
InsaneDj98
Mercury
Level 49
God Stats
2W - 1L
1,722 SR
Queue Stats
15W - 15L
1,542 Elo+
Party 4
Jormungandr
Jormungandr
Mmrrggll
Jormungandr
Level 101
God Stats
24W - 9L
1,844 SR
Queue Stats
679W - 586L
1,516 Elo+
Party 3
Freya
Freya
NACHO_CAMACHO-_-
Freya
Level 145
God Stats
9W - 3L
1,834 SR
Queue Stats
122W - 102L
1,521 Elo+
Party 4
Hades
Hades
SativaGotMeFaded
Hades
Level 124
God Stats
0W - 2L
1,278 SR
Queue Stats
50W - 55L
1,515 Elo+
Solo
Team Averages
Level 105
1,654 SR
1,534 Elo+

VS

Team Averages
Level 101
1,520 SR
1,587 Elo+
Nox
Nox
AudacityHD
Nox
Level 127
God Stats
7W - 3L
1,510 SR
Queue Stats
160W - 131L
1,596 Elo+
Party 1
Tiamat
Tiamat
JLe0n1das
Tiamat
Level 66
God Stats
2W - 3L
1,266 SR
Queue Stats
222W - 209L
1,632 Elo+
Solo
Lancelot
Lancelot
The9Tailefox
Lancelot
Level 154
God Stats
11W - 5L
1,580 SR
Queue Stats
200W - 171L
1,594 Elo+
Party 2
Charon
Charon
drateRA
Charon
Level 52
God Stats
2W - 1L
1,697 SR
Queue Stats
156W - 130L
1,575 Elo+
Party 1
Medusa
Medusa
ravenxtitan
Medusa
Level 106
God Stats
18W - 17L
1,546 SR
Queue Stats
154W - 127L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HungryPumpkn
Gilgamesh
12
0 / 3 / 1
8,131
452
6,681
15,738
14,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
InsaneDj98
Mercury
14
3 / 4 / 0
8,216
456
4,766
15,211
6,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Mmrrggll
Jormungandr
17
2 / 3 / 0
10,708
595
10,669
18,164
10,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 5 / 0
8,729
485
8,262
12,954
5,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
2 / 6 / 1
9,080
504
6,333
16,917
7,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
8,737
485
10,092
9,791
5,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
JLe0n1das
Tiamat
15
0 / 3 / 11
9,037
502
12,507
12,162
8,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
The9Tailefox
Lancelot
18
12 / 0 / 6
10,708
595
15,060
10,584
7,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
drateRA
Charon
16
2 / 2 / 2
9,698
539
8,167
15,374
11,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
17
3 / 0 / 3
9,947
553
6,155
9,466
3,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
7
Kills
21
21
Deaths
7
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Gilgamesh
HungryPumpkn
Gilgamesh
0
3
1
0.17
L
Mercury
InsaneDj98
Mercury
3
4
0
0.75
W
Tiamat
JLe0n1das
Tiamat
0
3
11
1.83
L
Jormungandr
Mmrrggll
Jormungandr
2
3
0
0.67
L
0
5
0
0
L
2
6
1
0.42
W
Lancelot
The9Tailefox
Lancelot
12
0
6
15
W
Charon
drateRA
Charon
2
2
2
1.5
W
Medusa
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,711
Damage
51,981
78,984
Taken
57,377
44,780
Mitigated
36,481
19,792
Healing
14,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,092
1,148
0
1,138
9,791
5,287
0
2,521
7,016
44,749
925
L
Gilgamesh
HungryPumpkn
Gilgamesh
6,681
1,697
0
1,521
15,738
14,256
0
6,133
9,051
0
38,268
L
Mercury
InsaneDj98
Mercury
4,766
2,834
0
600
15,211
6,204
0
3,310
11,604
0
59,068
W
Tiamat
JLe0n1das
Tiamat
12,507
975
0
4,495
12,162
8,719
0
4,141
7,586
70,047
0
L
Jormungandr
Mmrrggll
Jormungandr
10,669
3,772
0
5,642
18,164
10,746
378
8,127
9,298
96,998
3,158
L
8,262
2,058
0
4,847
12,954
5,677
80
2,698
10,256
69,365
4,771
L
6,333
517
747
6,435
16,917
7,897
0
8,004
8,240
65,029
1,857
W
Lancelot
The9Tailefox
Lancelot
15,060
1,661
0
2,676
10,584
7,356
0
1,876
8,620
0
89,564
W
Charon
drateRA
Charon
8,167
1,225
0
4,120
15,374
11,236
0
9,492
5,818
72,851
0
W
Medusa
6,155
1,337
0
1,705
9,466
3,883
176
5,355
3,651
0
76,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,864
Gold Earned
48,127
572
Minions Killed
588
0
Camps Cleared
0
1,692,450
Distance Traveled
1,838,648
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,737
485
69
4
0
359,041
3
L
Gilgamesh
8,131
452
40
2
0
385,660
4
L
Mercury
8,216
456
79
4
0
392,839
0
W
Tiamat
9,037
502
118
7
0
332,538
3
L
Jormungandr
10,708
595
168
9
0
310,156
0
L
Freya
8,729
485
143
8
0
310,122
6
L
Hades
9,080
504
142
8
0
293,673
0
W
Lancelot
10,708
595
118
7
0
476,790
0
W
Charon
9,698
539
145
8
0
310,044
7
W
Medusa
9,947
553
138
8
0
360,235
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role