Player Matchup

Geb
Geb
 
Geb
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
BlackBashHD
Tiamat
Level 33
God Stats
0W - 2L
1,717 SR
Queue Stats
3W - 7L
1,486 Elo+
Solo
Neith
Neith
Horroroso7567
Neith
Level 17
God Stats
5W - 22L
1,205 SR
Queue Stats
12W - 50L
1,134 Elo+
Party 2
Arachne
Arachne
Kanan7555
Arachne
Level 54
God Stats
40W - 46L
1,555 SR
Queue Stats
349W - 367L
1,403 Elo+
Party 2
Bellona
Bellona
SesaruNosferatu
Bellona
Level 2
God Stats
9W - 13L
1,500 SR
Queue Stats
24W - 37L
1,500 Elo+
Party 2
Team Averages
Level 31
1,495 SR
1,405 Elo+

VS

Team Averages
Level 51
1,481 SR
1,368 Elo+
Surtr
Surtr
Craigson2
Surtr
Level 29
God Stats
1W - 2L
1,296 SR
Queue Stats
49W - 70L
1,313 Elo+
Party 1
Cernunnos
Cernunnos
Manriquez6106
Cernunnos
Level 58
God Stats
3W - 4L
1,360 SR
Queue Stats
27W - 35L
1,339 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MarioooMeza
Tsukuyomi
Level 65
God Stats
24W - 28L
1,466 SR
Queue Stats
263W - 266L
1,365 Elo+
Party 1
Bacchus
Bacchus
Soul Reaver6638
Bacchus
Level 42
God Stats
11W - 7L
1,711 SR
Queue Stats
298W - 303L
1,377 Elo+
Solo
Merlin
Merlin
SuperKunair
Merlin
Level 59
God Stats
16W - 13L
1,574 SR
Queue Stats
119W - 101L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 3 / 5
6,207
477
4,333
11,534
8,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
12
2 / 0 / 0
6,955
535
4,372
6,689
3,452
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 1
6,222
479
2,665
6,435
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Arachne
Kanan7555
Arachne
10
1 / 4 / 1
5,873
452
4,370
11,739
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 8 / 0
4,906
377
995
10,145
5,193

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Craigson2
Surtr
14
7 / 0 / 1
8,356
643
6,466
6,141
4,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Manriquez6106
Cernunnos
12
3 / 1 / 2
6,724
517
6,993
6,688
2,977
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
MarioooMeza
Tsukuyomi
13
4 / 4 / 3
7,591
584
8,497
10,372
4,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 1 / 4
6,876
529
5,112
10,119
9,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
11
0 / 1 / 0
6,618
509
4,870
4,419
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
16
17
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
3
5
1.17
L
Tiamat
2
0
0
2
W
Surtr
Craigson2
Surtr
7
0
1
7.5
L
2
2
1
1.25
L
Arachne
Kanan7555
Arachne
1
4
1
0.38
W
Cernunnos
Manriquez6106
Cernunnos
3
1
2
4
W
Tsukuyomi
MarioooMeza
Tsukuyomi
4
4
3
1.38
L
0
8
0
0
W
2
1
4
4
W
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,735
Damage
31,938
46,542
Taken
37,739
24,704
Mitigated
23,499
8,071
Healing
9,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,333
487
0
1,616
11,534
8,556
0
3,215
8,293
16,421
0
L
Tiamat
4,372
99
0
2,656
6,689
3,452
12
2,828
3,769
43,353
0
W
Surtr
Craigson2
Surtr
6,466
2,571
0
1,068
6,141
4,530
598
75
6,066
889
52,672
L
2,665
747
185
1,395
6,435
2,294
18
1,946
4,467
0
27,617
L
Arachne
Kanan7555
Arachne
4,370
2,835
0
2,071
11,739
5,209
0
1,817
9,839
0
35,321
W
Cernunnos
Manriquez6106
Cernunnos
6,993
3,110
0
1,634
6,688
2,977
746
2,804
3,884
0
46,698
W
Tsukuyomi
MarioooMeza
Tsukuyomi
8,497
1,879
0
4,187
10,372
4,276
77
2,012
8,360
0
62,588
L
995
600
0
148
10,145
5,193
24
113
9,585
0
13,254
W
5,112
775
0
2,243
10,119
9,969
0
1,105
9,014
30,616
0
W
Merlin
4,870
341
0
500
4,419
1,747
352
2,709
1,710
42,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,163
Gold Earned
36,165
238
Minions Killed
365
0
Camps Cleared
0
1,255,549
Distance Traveled
1,274,570
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,207
477
22
2
0
275,684
0
L
Tiamat
6,955
535
79
6
0
254,480
1
W
Surtr
8,356
643
85
7
0
250,200
0
L
Neith
6,222
479
54
4
0
203,765
0
L
Arachne
5,873
452
68
5
0
277,404
0
W
Cernunnos
6,724
517
75
6
0
238,407
0
W
Tsukuyomi
7,591
584
98
8
0
270,686
0
L
Bellona
4,906
377
15
1
0
244,216
0
W
Bacchus
6,876
529
21
2
0
260,077
0
W
Merlin
6,618
509
86
7
0
255,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role