Player Matchup

Cthulhu
Cthulhu
DarkNight3366
Cthulhu
Level 79
God Stats
5W - 1L
1,379 SR
Queue Stats
154W - 146L
1,493 Elo+
Party 2
Scylla
Scylla
The Red Muba
Scylla
Level 44
God Stats
2W - 7L
1,251 SR
Queue Stats
105W - 112L
1,400 Elo+
Party 2
Anubis
Anubis
miguelortizdomin
Anubis
Level 143
God Stats
70W - 66L
1,586 SR
Queue Stats
552W - 700L
1,408 Elo+
Solo
Team Averages
Level 89
1,405 SR
1,434 Elo+

VS

Team Averages
Level 55
1,516 SR
1,367 Elo+
Skadi
Skadi
ThatOneLegacy
Skadi
Level 86
God Stats
3W - 2L
1,425 SR
Queue Stats
28W - 24L
1,421 Elo+
Party 1
Tiamat
Tiamat
TheMadDutchman
Tiamat
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,253 Elo+
Solo
Ymir
Ymir
zchos
Ymir
Level 18
God Stats
2W - 2L
1,622 SR
Queue Stats
17W - 17L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
7 / 1 / 7
8,595
860
10,501
10,080
8,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
13
5 / 0 / 8
7,948
795
7,522
4,527
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 9
7,044
704
5,990
10,300
5,958
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
6,891
689
9,298
7,973
3,034
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 7 / 1
5,859
586
3,542
10,744
5,604
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
zchos
Ymir
10
0 / 4 / 4
6,331
633
3,817
10,527
11,637
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
3
4
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
7
1
7
10.5
L
3
3
1
1.17
W
Scylla
5
0
8
9
L
0
7
1
0.07
W
2
3
9
2.17
L
Ymir
zchos
Ymir
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,013
Damage
16,657
24,907
Taken
29,244
16,339
Mitigated
20,275
4,213
Healing
3,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,501
576
45
2,291
10,080
8,780
60
3,117
6,963
31,882
609
L
9,298
3,310
0
1,282
7,973
3,034
0
5,377
2,194
0
28,227
W
Scylla
7,522
402
0
0
4,527
1,601
0
584
3,943
17,623
0
L
3,542
813
140
2,109
10,744
5,604
0
8,889
1,245
10,648
0
W
5,990
563
185
1,692
10,300
5,958
38
3,555
6,745
19,120
0
L
Ymir
zchos
Ymir
3,817
639
0
250
10,527
11,637
0
7,208
2,392
10,319
696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,587
Gold Earned
19,081
108
Minions Killed
76
0
Camps Cleared
0
540,929
Distance Traveled
479,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,595
860
49
5
0
191,136
0
L
Skadi
6,891
689
37
4
0
163,733
0
W
Scylla
7,948
795
29
3
0
177,011
0
L
Tiamat
5,859
586
15
2
0
153,613
0
W
Anubis
7,044
704
30
3
0
172,782
0
L
Ymir
6,331
633
24
2
0
161,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role