Player Matchup

Fafnir
Fafnir
AnitaDicken4528
Fafnir
Level 99
God Stats
1W - 3L
1,205 SR
Queue Stats
242W - 231L
1,530 Elo+
Solo
Lancelot
Lancelot
IanMG3469
Lancelot
Level 106
God Stats
8W - 7L
1,468 SR
Queue Stats
493W - 473L
1,484 Elo+
Solo
Charybdis
Charybdis
ShraderWuu
Charybdis
Level 45
God Stats
0W - 3L
1,400 SR
Queue Stats
14W - 21L
991 Elo+
Solo
Cthulhu
Cthulhu
TBGReapr
Cthulhu
Level 26
God Stats
10W - 19L
1,315 SR
Queue Stats
151W - 149L
1,514 Elo+
Party 2
Janus
Janus
rzew
Janus
Level 82
God Stats
8W - 10L
1,569 SR
Queue Stats
119W - 119L
1,484 Elo+
Party 2
Team Averages
Level 72
1,391 SR
1,401 Elo+

VS

Team Averages
Level 98
1,599 SR
1,565 Elo+
Pele
Pele
AkDirewolf918
Pele
Level 133
God Stats
7W - 12L
1,762 SR
Queue Stats
204W - 190L
1,534 Elo+
Party 3
Geb
Geb
Famouschimp
Geb
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,569 Elo+
Party 1
Scylla
Scylla
PhoenixwingzZ
Scylla
Level 106
God Stats
20W - 17L
1,624 SR
Queue Stats
159W - 125L
1,560 Elo+
Solo
Anhur
Anhur
Sindaryqtpie
Anhur
Level 66
God Stats
17W - 21L
1,552 SR
Queue Stats
227W - 198L
1,581 Elo+
Party 3
Bellona
Bellona
Zukashia
Bellona
Level 104
God Stats
4W - 4L
1,557 SR
Queue Stats
53W - 38L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
5,978
427
3,860
9,079
8,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
IanMG3469
Lancelot
13
2 / 2 / 2
7,445
532
5,015
11,208
6,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
ShraderWuu
Charybdis
11
0 / 4 / 0
5,833
417
3,382
8,575
2,092
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
TBGReapr
Cthulhu
15
4 / 0 / 1
8,860
633
12,153
13,547
15,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
rzew
Janus
11
1 / 3 / 2
6,829
488
5,343
5,330
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
7,585
542
2,891
11,390
4,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 1 / 5
7,557
540
6,072
12,593
10,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 1 / 1
8,977
641
6,773
5,538
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 0 / 0
9,168
655
7,014
6,111
2,625
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Zukashia
Bellona
12
0 / 3 / 1
6,955
497
6,750
15,301
13,096
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
7
Kills
9
9
Deaths
7
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
0
0
2
1
W
1
1
5
3.5
L
Lancelot
IanMG3469
Lancelot
2
2
2
1.5
W
4
1
1
4.5
L
Charybdis
ShraderWuu
Charybdis
0
4
0
0
W
4
0
0
4
L
Cthulhu
TBGReapr
Cthulhu
4
0
1
4.5
W
Bellona
Zukashia
Bellona
0
3
1
0.17
L
Janus
rzew
Janus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,753
Damage
29,500
47,739
Taken
50,933
34,008
Mitigated
32,931
13,226
Healing
15,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,891
915
0
3,575
11,390
4,962
0
1,882
9,337
0
87,360
L
3,860
390
0
3,499
9,079
8,115
164
3,156
5,878
17,682
3,278
W
6,072
989
0
1,530
12,593
10,011
0
5,811
5,981
30,035
0
L
Lancelot
IanMG3469
Lancelot
5,015
963
0
1,750
11,208
6,125
0
2,924
8,208
0
60,913
W
6,773
821
0
1,944
5,538
2,237
572
2,635
2,652
68,463
0
L
Charybdis
ShraderWuu
Charybdis
3,382
1,354
0
2,774
8,575
2,092
0
1,166
7,409
0
33,860
W
7,014
4,462
0
3,649
6,111
2,625
934
478
5,522
0
85,653
L
Cthulhu
TBGReapr
Cthulhu
12,153
710
0
4,728
13,547
15,419
0
2,066
10,554
72,393
3,225
W
Bellona
Zukashia
Bellona
6,750
2,941
0
4,823
15,301
13,096
0
8,193
7,010
0
41,821
L
Janus
rzew
Janus
5,343
146
0
475
5,330
2,257
54
3,533
1,797
42,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,945
Gold Earned
40,242
399
Minions Killed
511
0
Camps Cleared
0
1,431,300
Distance Traveled
1,392,760
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,585
542
139
10
0
304,354
0
L
Fafnir
5,978
427
33
2
0
272,544
0
W
Geb
7,557
540
25
2
0
306,016
0
L
Lancelot
7,445
532
96
7
0
336,978
0
W
Scylla
8,977
641
127
9
0
273,162
0
L
Charybdis
5,833
417
49
4
0
244,432
1
W
Anhur
9,168
655
146
10
0
263,930
0
L
Cthulhu
8,860
633
133
10
0
267,725
0
W
Bellona
6,955
497
74
5
0
245,298
0
L
Janus
6,829
488
88
6
0
309,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role