Player Matchup

Pele
Pele
Grimance309
Pele
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 78L
1,384 Elo+
Party 1
Cerberus
Cerberus
Riley10zz
Cerberus
Level 88
God Stats
2W - 1L
1,644 SR
Queue Stats
145W - 105L
1,432 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XIII_bibblical
Morgan Le Fay
Level 128
God Stats
9W - 10L
1,569 SR
Queue Stats
44W - 47L
1,486 Elo+
Party 3
Neith
Neith
XxQueenToxic
Neith
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,450 Elo+
Party 3
Bellona
Bellona
buuFU345
Bellona
Level 148
God Stats
1W - 1L
1,787 SR
Queue Stats
43W - 55L
1,457 Elo+
Party 3
Team Averages
Level 102
1,600 SR
1,442 Elo+

VS

Team Averages
Level 95
1,462 SR
1,416 Elo+
Geb
Geb
KryptonianKi11a
Geb
Level 121
God Stats
6W - 4L
1,627 SR
Queue Stats
298W - 283L
1,414 Elo+
Solo
Thor
Thor
PungentMonkey
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,366 Elo+
Party 2
Scylla
Scylla
Thirstythird
Scylla
Level 106
God Stats
2W - 2L
1,396 SR
Queue Stats
63W - 52L
1,441 Elo+
Party 2
Medusa
Medusa
Withtheflowz
Medusa
Level 125
God Stats
1W - 1L
1,267 SR
Queue Stats
34W - 32L
1,433 Elo+
Party 2
Bacchus
Bacchus
trainwreck420
Bacchus
Level 107
God Stats
21W - 20L
1,522 SR
Queue Stats
66W - 69L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
5,294
481
2,778
10,177
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Riley10zz
Cerberus
9
1 / 3 / 1
5,023
457
2,767
8,161
5,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
XIII_bibblical
Morgan Le Fay
10
0 / 3 / 0
5,301
482
1,956
5,413
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 1
5,220
475
3,068
6,050
1,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
buuFU345
Bellona
10
1 / 1 / 1
5,505
500
2,358
7,429
5,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,173
561
4,252
6,382
4,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 3
5,553
505
3,919
8,535
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
14
4 / 0 / 1
7,437
676
3,602
4,418
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
10
8 / 3 / 3
7,103
646
9,775
8,754
2,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
9
2 / 0 / 3
6,160
560
3,050
5,415
4,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
15
15
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
0
1
1
0.5
W
1
1
3
2.5
L
Cerberus
Riley10zz
Cerberus
1
3
1
0.5
W
Scylla
4
0
1
4.5
W
Medusa
8
3
3
3.17
L
Morgan Le Fay
XIII_bibblical
Morgan Le Fay
0
3
0
0
L
2
3
1
0.83
L
Bellona
buuFU345
Bellona
1
1
1
1.5
W
Bacchus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,927
Damage
24,598
37,230
Taken
33,504
18,219
Mitigated
17,329
7,403
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,778
698
0
1,576
10,177
3,881
0
1,951
8,042
0
35,770
W
4,252
567
0
2,470
6,382
4,920
102
0
6,382
32,914
276
W
3,919
1,198
0
2,277
8,535
3,204
506
629
7,906
0
26,668
L
Cerberus
Riley10zz
Cerberus
2,767
285
0
1,338
8,161
5,022
0
1,327
6,834
18,814
0
W
Scylla
3,602
295
0
2,599
4,418
1,602
792
1,724
2,694
57,713
764
W
Medusa
9,775
3,663
0
1,101
8,754
2,926
747
1,168
7,586
0
37,656
L
Morgan Le Fay
XIII_bibblical
Morgan Le Fay
1,956
270
0
500
5,413
1,827
0
3,033
2,380
29,832
1,367
L
3,068
1,201
0
1,059
6,050
1,977
0
1,198
4,852
0
26,714
L
Bellona
buuFU345
Bellona
2,358
1,383
0
2,930
7,429
5,512
0
2,586
4,389
0
21,997
W
Bacchus
3,050
553
0
1,744
5,415
4,677
56
1,086
4,329
17,475
1,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,343
Gold Earned
32,426
238
Minions Killed
261
0
Camps Cleared
0
1,032,562
Distance Traveled
1,110,203
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,294
481
57
5
0
217,339
0
W
Geb
6,173
561
62
6
0
214,316
0
W
Thor
5,553
505
51
5
0
237,417
0
L
Cerberus
5,023
457
49
4
0
211,547
2
W
Scylla
7,437
676
88
8
0
203,620
0
W
Medusa
7,103
646
37
3
0
208,959
0
L
Morgan Le Fay
5,301
482
53
5
0
197,082
0
L
Neith
5,220
475
29
3
0
187,096
2
L
Bellona
5,505
500
50
5
0
219,498
0
W
Bacchus
6,160
560
23
2
0
245,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role