Player Matchup

Chiron
Chiron
AsunasRage
Chiron
Level 48
God Stats
11W - 4L
1,304 SR
Queue Stats
42W - 36L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
DwarvinDude550
Cthulhu
Level 67
God Stats
24W - 10L
1,535 SR
Queue Stats
32W - 23L
1,601 Elo+
Party 1
Sol
Sol
archanemaster
Sol
Level 129
God Stats
6W - 1L
1,584 SR
Queue Stats
99W - 95L
1,510 Elo+
Party 1
Team Averages
Level 81
1,474 SR
1,538 Elo+

VS

Team Averages
Level 79
1,475 SR
1,455 Elo+
Zeus
Zeus
killamushroom12
Zeus
Level 64
God Stats
10W - 11L
1,492 SR
Queue Stats
95W - 86L
1,482 Elo+
Party 2
Apollo
Apollo
smite5678910
Apollo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 54L
1,420 Elo+
Solo
Cthulhu
Cthulhu
windexexploder
Cthulhu
Level 65
God Stats
15W - 16L
1,432 SR
Queue Stats
105W - 107L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AsunasRage
Chiron
12
4 / 0 / 0
7,817
782
4,863
7,142
2,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 0 / 4
7,547
755
7,477
11,681
10,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 0 / 6
7,370
737
6,462
8,582
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,461
646
8,655
6,087
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
10
0 / 4 / 0
6,169
617
2,872
7,558
2,828
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 1 / 0
6,196
620
5,347
8,331
6,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chiron
AsunasRage
Chiron
4
0
0
4
W
2
0
4
4
W
0
0
6
3
L
0
1
0
0
L
Apollo
0
4
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,802
Damage
16,874
27,405
Taken
21,976
15,791
Mitigated
11,333
9,763
Healing
800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AsunasRage
Chiron
4,863
1,182
510
1,784
7,142
2,528
0
3,156
3,514
0
24,999
W
7,477
184
0
2,343
11,681
10,158
40
4,817
6,083
26,019
2,273
W
6,462
1,837
0
5,126
8,582
3,105
1,477
4,220
3,647
32,141
0
L
8,655
635
0
0
6,087
2,413
0
4,297
1,659
22,921
0
L
Apollo
2,872
1,252
0
0
7,558
2,828
102
3,656
3,513
0
18,157
L
5,347
62
0
800
8,331
6,092
0
4,498
3,566
15,567
1,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,734
Gold Earned
18,826
142
Minions Killed
104
0
Camps Cleared
0
603,665
Distance Traveled
480,806
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,817
782
38
4
0
195,485
2
W
Cthulhu
7,547
755
36
4
0
217,623
2
W
Sol
7,370
737
68
7
0
190,557
0
L
Zeus
6,461
646
31
3
0
183,771
0
L
Apollo
6,169
617
45
5
0
171,035
0
L
Cthulhu
6,196
620
28
3
0
126,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role