Player Matchup

Cthulhu
Cthulhu
Koyuri
Cthulhu
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 40L
1,546 Elo+
Party 1
Sol
Sol
Luciferskid
Sol
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 19L
1,345 Elo+
Party 1
Neith
Neith
logic0139
Neith
Level 109
God Stats
12W - 4L
1,358 SR
Queue Stats
42W - 36L
1,343 Elo+
Party 1
Team Averages
Level 107
1,453 SR
1,411 Elo+

VS

Team Averages
Level 115
1,625 SR
1,527 Elo+
Fafnir
Fafnir
 
Fafnir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Thealpha30
Nemesis
Level 121
God Stats
1W - 1L
1,763 SR
Queue Stats
27W - 30L
1,540 Elo+
Party 2
Aphrodite
Aphrodite
YaBoiKorupted
Aphrodite
Level 120
God Stats
5W - 9L
1,611 SR
Queue Stats
371W - 361L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Koyuri
Cthulhu
12
1 / 0 / 4
7,598
691
10,272
12,037
10,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 0 / 2
8,307
755
10,506
5,790
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
logic0139
Neith
12
1 / 0 / 3
7,380
671
9,431
6,274
2,621
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
0 / 2 / 0
6,989
635
6,772
12,190
12,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Thealpha30
Nemesis
11
0 / 3 / 0
6,230
566
6,565
14,284
11,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
YaBoiKorupted
Aphrodite
12
0 / 0 / 0
6,720
611
4,029
9,740
5,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
0
0
W
Cthulhu
Koyuri
Cthulhu
1
0
4
3
W
3
0
2
4
L
Nemesis
Thealpha30
Nemesis
0
3
0
0
L
Aphrodite
YaBoiKorupted
Aphrodite
0
0
0
0
W
Neith
logic0139
Neith
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,209
Damage
17,366
24,101
Taken
36,214
15,741
Mitigated
29,457
8,847
Healing
16,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,772
1,267
0
4,046
12,190
12,988
0
6,252
5,186
20,858
3,074
W
Cthulhu
Koyuri
Cthulhu
10,272
842
91
4,576
12,037
10,877
294
4,297
7,235
24,659
982
W
10,506
1,385
0
2,038
5,790
2,243
1,640
1,988
3,666
32,355
1,278
L
Nemesis
Thealpha30
Nemesis
6,565
1,444
0
1,171
14,284
11,050
0
5,967
7,776
0
18,608
L
Aphrodite
YaBoiKorupted
Aphrodite
4,029
123
4,812
6,867
9,740
5,419
0
6,377
2,734
20,825
0
W
Neith
logic0139
Neith
9,431
3,538
0
2,142
6,274
2,621
309
2,890
3,207
0
30,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,285
Gold Earned
19,939
144
Minions Killed
102
0
Camps Cleared
0
613,385
Distance Traveled
624,925
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,989
635
36
3
0
196,224
0
W
Cthulhu
7,598
691
32
3
0
210,675
2
W
Sol
8,307
755
68
6
0
205,339
0
L
Nemesis
6,230
566
11
1
0
214,408
0
L
Aphrodite
6,720
611
55
5
0
214,293
0
W
Neith
7,380
671
44
4
0
197,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role