Player Matchup

Chronos
Chronos
 
Chronos
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
AbridgedHero
Mulan
Level 124
God Stats
5W - 3L
1,789 SR
Queue Stats
28W - 23L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
AciidRaindrops
Sun Wukong
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 63L
1,548 Elo+
Solo
Merlin
Merlin
JuiceMcDaniels
Merlin
Level 152
God Stats
140W - 144L
1,484 SR
Queue Stats
417W - 419L
1,495 Elo+
Party 2
Khepri
Khepri
Super-Rio26
Khepri
Level 161
God Stats
17W - 19L
1,543 SR
Queue Stats
518W - 511L
1,483 Elo+
Party 2
Team Averages
Level 140
1,563 SR
1,509 Elo+

VS

Team Averages
Level 123
1,578 SR
1,525 Elo+
Medusa
Medusa
EGuzmanE
Medusa
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 54L
1,527 Elo+
Solo
Cthulhu
Cthulhu
Jumpinkid21
Cthulhu
Level 159
God Stats
6W - 7L
1,642 SR
Queue Stats
189W - 176L
1,513 Elo+
Solo
Guan Yu
Guan Yu
Nut_Crackerz
Guan Yu
Level 143
God Stats
3W - 1L
1,365 SR
Queue Stats
87W - 75L
1,535 Elo+
Party 1
Scylla
Scylla
RazerJuice
Scylla
Level 69
God Stats
46W - 25L
1,535 SR
Queue Stats
55W - 34L
1,501 Elo+
Solo
Serqet
Serqet
TTV_Drfallout
Serqet
Level 124
God Stats
2W - 0L
1,845 SR
Queue Stats
116W - 115L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
2 / 2 / 0
5,379
538
2,600
6,954
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 0
5,515
552
4,957
10,383
9,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
AciidRaindrops
Sun Wukong
9
0 / 3 / 1
4,867
487
5,760
10,029
8,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 0 / 0
5,548
555
3,729
2,635
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
8
0 / 0 / 2
5,396
540
2,698
4,059
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EGuzmanE
Medusa
9
1 / 1 / 3
5,589
559
5,246
7,655
2,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Jumpinkid21
Cthulhu
10
4 / 1 / 0
6,468
647
6,047
10,641
8,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
Nut_Crackerz
Guan Yu
11
1 / 1 / 0
6,283
628
6,918
9,275
9,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
RazerJuice
Scylla
10
0 / 0 / 2
5,450
545
2,225
4,080
1,362
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 0 / 1
5,312
531
2,200
8,519
3,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
6
6
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
2
0
1
L
1
1
0
1
L
Sun Wukong
AciidRaindrops
Sun Wukong
0
3
1
0.17
W
Medusa
EGuzmanE
Medusa
1
1
3
2.5
L
0
0
0
0
W
Cthulhu
Jumpinkid21
Cthulhu
4
1
0
4
W
Guan Yu
Nut_Crackerz
Guan Yu
1
1
0
1
W
Scylla
RazerJuice
Scylla
0
0
2
1
L
Khepri
0
0
2
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,744
Damage
22,636
34,060
Taken
40,170
24,904
Mitigated
26,345
8,417
Healing
10,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,600
765
0
2,521
6,954
2,419
240
2,165
4,789
33,831
2,865
L
4,957
656
0
2,275
10,383
9,155
0
510
9,729
0
34,706
L
Sun Wukong
AciidRaindrops
Sun Wukong
5,760
1,109
0
1,545
10,029
8,346
0
2,626
7,159
0
36,069
W
Medusa
EGuzmanE
Medusa
5,246
1,743
0
2,034
7,655
2,611
1,452
1,796
5,821
0
34,798
L
3,729
124
0
686
2,635
1,354
0
1,075
1,560
37,841
1,283
W
Cthulhu
Jumpinkid21
Cthulhu
6,047
678
190
3,880
10,641
8,955
0
4,440
5,950
34,264
1,018
W
Guan Yu
Nut_Crackerz
Guan Yu
6,918
1,207
176
2,198
9,275
9,740
0
0
9,275
860
42,788
W
Scylla
RazerJuice
Scylla
2,225
407
0
1,898
4,080
1,362
198
1,695
2,295
31,690
0
L
Khepri
2,698
117
0
1,390
4,059
3,630
0
2,052
2,007
13,651
0
W
2,200
210
0
250
8,519
3,677
0
446
8,007
0
36,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,705
Gold Earned
29,102
263
Minions Killed
289
0
Camps Cleared
0
1,021,821
Distance Traveled
1,093,190
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,379
538
60
6
0
189,171
0
L
Mulan
5,515
552
60
6
0
203,459
0
L
Sun Wukong
4,867
487
53
5
0
227,892
0
W
Medusa
5,589
559
41
4
0
203,550
3
L
Merlin
5,548
555
73
7
0
199,287
2
W
Cthulhu
6,468
647
52
5
0
206,505
0
W
Guan Yu
6,283
628
78
8
0
211,542
1
W
Scylla
5,450
545
58
6
0
217,207
4
L
Khepri
5,396
540
17
2
0
202,012
0
W
Serqet
5,312
531
60
6
0
254,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role