Player Matchup

Janus
Janus
Skitka23
Janus
Level 120
God Stats
19W - 22L
1,593 SR
Queue Stats
321W - 309L
1,536 Elo+
Party 2
Gilgamesh
Gilgamesh
SteelTrashcan
Gilgamesh
Level 66
God Stats
8W - 16L
1,426 SR
Queue Stats
313W - 294L
1,535 Elo+
Party 2
Anhur
Anhur
Subzerο
Anhur
Level 106
God Stats
1W - 1L
1,710 SR
Queue Stats
16W - 19L
1,581 Elo+
Party 3
Olorun
Olorun
Williford
Olorun
Level 52
God Stats
4W - 4L
1,500 SR
Queue Stats
166W - 173L
1,512 Elo+
Solo
Apollo
Apollo
remixrr
Apollo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,519 Elo+
Party 3
Team Averages
Level 82
1,546 SR
1,537 Elo+

VS

Team Averages
Level 71
1,463 SR
1,554 Elo+
Vulcan
Vulcan
BeanSoup1170
Vulcan
Level 61
God Stats
1W - 3L
1,205 SR
Queue Stats
132W - 96L
1,512 Elo+
Solo
Fenrir
Fenrir
SaucyMyers
Fenrir
Level 36
God Stats
20W - 19L
1,395 SR
Queue Stats
60W - 68L
1,453 Elo+
Solo
Poseidon
Poseidon
SoggyBluWaffles
Poseidon
Level 70
God Stats
10W - 11L
1,336 SR
Queue Stats
168W - 144L
1,511 Elo+
Party 1
Arachne
Arachne
TheCeeZar
Arachne
Level 103
God Stats
14W - 2L
1,878 SR
Queue Stats
221W - 209L
1,584 Elo+
Party 1
Jing Wei
Jing Wei
xkillersnow
Jing Wei
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Skitka23
Janus
8
1 / 4 / 0
5,116
465
3,409
5,233
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SteelTrashcan
Gilgamesh
8
0 / 4 / 0
5,054
459
1,911
10,734
5,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Subzerο
Anhur
7
0 / 3 / 2
5,054
459
2,056
8,841
6,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Williford
Olorun
11
2 / 1 / 1
6,240
567
4,687
5,577
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Apollo
remixrr
Apollo
10
3 / 4 / 0
5,626
511
3,053
8,688
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
3 / 0 / 2
7,405
673
5,748
3,296
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SaucyMyers
Fenrir
12
9 / 0 / 4
7,009
637
8,007
7,359
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
11
2 / 3 / 5
6,066
551
2,980
5,860
1,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
TheCeeZar
Arachne
10
2 / 1 / 2
6,044
549
2,288
7,124
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jing Wei
xkillersnow
Jing Wei
9
0 / 4 / 0
5,443
495
2,027
6,800
2,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
6
Kills
16
16
Deaths
8
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
3
0
2
4
W
Fenrir
SaucyMyers
Fenrir
9
0
4
11
L
Janus
Skitka23
Janus
1
4
0
0.25
W
Poseidon
2
3
5
1.5
L
Gilgamesh
SteelTrashcan
Gilgamesh
0
4
0
0
L
Anhur
Subzerο
Anhur
0
3
2
0.33
W
Arachne
TheCeeZar
Arachne
2
1
2
3
L
Olorun
Williford
Olorun
2
1
1
2.5
L
Apollo
remixrr
Apollo
3
4
0
0.75
W
Jing Wei
xkillersnow
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,116
Damage
21,050
39,073
Taken
30,439
18,186
Mitigated
11,186
6,321
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
5,748
434
0
1,678
3,296
1,190
188
174
3,082
48,605
2,303
W
Fenrir
SaucyMyers
Fenrir
8,007
2,320
0
2,436
7,359
3,051
0
957
6,372
0
38,300
L
Janus
Skitka23
Janus
3,409
81
0
552
5,233
1,660
0
1,402
3,821
30,326
0
W
Poseidon
2,980
1,104
0
1,042
5,860
1,749
0
1,711
3,925
28,911
5,336
L
Gilgamesh
SteelTrashcan
Gilgamesh
1,911
301
0
1,064
10,734
5,383
0
4,637
5,707
0
27,004
L
Anhur
Subzerο
Anhur
2,056
875
0
800
8,841
6,097
27
795
8,029
0
14,469
W
Arachne
TheCeeZar
Arachne
2,288
2,022
0
2,554
7,124
2,660
0
2,273
4,785
0
36,040
L
Olorun
Williford
Olorun
4,687
2,321
0
1,674
5,577
2,035
523
0
5,577
47,350
1,323
L
Apollo
remixrr
Apollo
3,053
1,349
0
2,231
8,688
3,011
0
1,194
7,494
0
30,078
W
Jing Wei
xkillersnow
Jing Wei
2,027
1,400
0
1,403
6,800
2,536
60
2,835
3,965
0
31,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,090
Gold Earned
31,967
266
Minions Killed
287
0
Camps Cleared
0
993,904
Distance Traveled
1,129,221
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,405
673
76
7
0
209,660
1
W
Fenrir
7,009
637
45
4
0
252,235
0
L
Janus
5,116
465
48
4
0
165,613
0
W
Poseidon
6,066
551
48
4
0
192,921
1
L
Gilgamesh
5,054
459
59
5
0
198,792
0
L
Anhur
5,054
459
30
3
0
202,952
1
W
Arachne
6,044
549
68
6
0
248,995
0
L
Olorun
6,240
567
74
7
0
207,186
4
L
Apollo
5,626
511
55
5
0
219,361
0
W
Jing Wei
5,443
495
50
5
0
225,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role