Player Matchup

He Bo
He Bo
Athozz1926
He Bo
Level 183
God Stats
2W - 1L
1,317 SR
Queue Stats
133W - 145L
1,495 Elo+
Party 1
Bellona
Bellona
ChrisBlink
Bellona
Level 129
God Stats
1W - 0L
1,742 SR
Queue Stats
3W - 6L
1,199 Elo+
Party 1
Tyr
Tyr
DarckCraack
Tyr
Level 55
God Stats
2W - 1L
1,608 SR
Queue Stats
15W - 22L
1,489 Elo+
Party 1
Aphrodite
Aphrodite
Kaitomaru
Aphrodite
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,319 Elo+
Party 1
Thoth
Thoth
Road2UrLove
Thoth
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,319 Elo+
Party 1
Team Averages
Level 133
1,533 SR
1,364 Elo+

VS

Team Averages
Level 125
1,528 SR
1,570 Elo+
Da Ji
Da Ji
 
Da Ji
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Carnage4232
Jormungandr
Level 149
God Stats
1W - 1L
1,743 SR
Queue Stats
47W - 48L
1,569 Elo+
Party 3
Skadi
Skadi
XJesusSonOfGodX
Skadi
Level 88
God Stats
13W - 14L
1,597 SR
Queue Stats
256W - 220L
1,593 Elo+
Party 2
Cu Chulainn
Cu Chulainn
o Rare Air
Cu Chulainn
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 103L
1,581 Elo+
Party 3
Ra
Ra
peenpeen
Ra
Level 156
God Stats
8W - 9L
1,299 SR
Queue Stats
195W - 122L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
7 / 0 / 3
9,456
556
15,422
8,772
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
ChrisBlink
Bellona
15
4 / 2 / 0
8,872
522
8,109
12,334
11,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 0 / 3
9,113
536
7,904
19,231
19,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Kaitomaru
Aphrodite
13
1 / 1 / 8
8,438
496
4,540
9,074
7,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 1 / 0
8,669
510
3,365
4,449
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
2 / 2 / 2
7,553
444
2,753
10,870
4,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Carnage4232
Jormungandr
12
1 / 4 / 2
7,264
427
7,675
14,575
9,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 4 / 2
8,345
491
6,022
9,989
3,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
o Rare Air
Cu Chulainn
14
0 / 2 / 0
8,461
498
14,568
18,428
14,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
1 / 1 / 1
9,633
567
3,955
6,529
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
13
Kills
4
4
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
2
2
1.5
W
He Bo
7
0
3
8.5
L
Jormungandr
Carnage4232
Jormungandr
1
4
2
0.5
W
Bellona
ChrisBlink
Bellona
4
2
0
2
W
0
0
3
1.5
W
Aphrodite
Kaitomaru
Aphrodite
1
1
8
5
W
1
1
0
1
L
0
4
2
0.25
L
Cu Chulainn
o Rare Air
Cu Chulainn
0
2
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,340
Damage
34,973
53,860
Taken
60,391
44,479
Mitigated
35,181
23,393
Healing
12,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,753
411
0
670
10,870
4,295
0
4,427
6,401
0
51,197
W
He Bo
15,422
738
0
3,719
8,772
3,966
0
1,468
7,210
101,091
1,040
L
Jormungandr
Carnage4232
Jormungandr
7,675
1,845
196
1,496
14,575
9,687
0
9,023
5,232
35,493
6,668
W
Bellona
ChrisBlink
Bellona
8,109
2,107
0
3,512
12,334
11,743
0
2,231
10,078
0
65,050
W
7,904
1,125
0
8,527
19,231
19,328
0
2,014
17,217
0
85,945
W
Aphrodite
Kaitomaru
Aphrodite
4,540
869
2,985
4,189
9,074
7,580
0
2,411
6,663
23,812
1,029
W
3,365
393
0
461
4,449
1,862
294
3,234
1,154
76,548
0
L
6,022
1,888
0
1,546
9,989
3,993
0
1,320
8,211
0
73,185
L
Cu Chulainn
o Rare Air
Cu Chulainn
14,568
1,828
0
4,011
18,428
14,456
0
4,543
13,834
1,792
76,588
L
3,955
131
745
3,644
6,529
2,750
0
3,130
3,279
104,633
2,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,548
Gold Earned
41,256
608
Minions Killed
597
0
Camps Cleared
0
1,807,588
Distance Traveled
1,684,295
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,553
444
77
5
0
394,284
0
W
He Bo
9,456
556
142
8
0
399,352
4
L
Jormungandr
7,264
427
73
4
0
329,456
7
W
Bellona
8,872
522
119
7
0
377,839
4
W
Tyr
9,113
536
158
9
0
360,921
4
W
Aphrodite
8,438
496
29
2
0
330,675
7
W
Thoth
8,669
510
160
9
0
338,801
4
L
Skadi
8,345
491
123
7
0
318,330
0
L
Cu Chulainn
8,461
498
131
8
0
279,066
0
L
Ra
9,633
567
193
11
0
363,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role