Player Matchup

Khepri
Khepri
 
Khepri
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
CBA Livrenub
Chaac
Level 91
God Stats
12W - 1L
1,773 SR
Queue Stats
628W - 615L
1,534 Elo+
Party 2
Awilix
Awilix
CubanPower4804
Awilix
Level 108
God Stats
4W - 1L
1,501 SR
Queue Stats
8W - 6L
1,449 Elo+
Solo
Danzaburou
Danzaburou
Dopiuhm
Danzaburou
Level 107
God Stats
4W - 2L
1,281 SR
Queue Stats
117W - 101L
1,469 Elo+
Solo
Merlin
Merlin
kpl89
Merlin
Level 161
God Stats
13W - 12L
1,475 SR
Queue Stats
133W - 122L
1,510 Elo+
Solo
Team Averages
Level 134
1,506 SR
1,492 Elo+

VS

Team Averages
Level 134
1,383 SR
1,450 Elo+
Tyr
Tyr
 
Tyr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
HHQ44
Da Ji
Level 145
God Stats
3W - 7L
1,214 SR
Queue Stats
627W - 674L
1,415 Elo+
Party 1
Guan Yu
Guan Yu
HUSSQ8_
Guan Yu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 256L
1,409 Elo+
Party 1
Olorun
Olorun
centaurbabe
Olorun
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 87L
1,491 Elo+
Solo
Vulcan
Vulcan
jacklegger
Vulcan
Level 116
God Stats
2W - 5L
1,201 SR
Queue Stats
450W - 437L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 0 / 1
6,399
533
2,663
5,542
3,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 2 / 0
5,653
471
8,162
10,475
8,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 0 / 1
7,434
620
6,520
6,521
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Danzaburou
Dopiuhm
Danzaburou
11
0 / 4 / 4
6,120
510
3,167
8,695
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
kpl89
Merlin
11
3 / 1 / 1
6,851
571
5,486
6,177
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 1 / 3
5,947
496
5,374
11,737
8,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
HHQ44
Da Ji
12
2 / 2 / 1
6,239
520
2,244
7,070
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
HUSSQ8_
Guan Yu
11
1 / 2 / 1
6,053
504
6,998
12,738
11,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
11
3 / 4 / 2
6,838
570
5,752
7,962
3,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
jacklegger
Vulcan
14
1 / 0 / 1
6,547
546
2,240
2,356
801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
9
Kills
7
7
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
1
0.5
L
Tyr
 
Tyr
0
1
3
1.5
W
1
2
0
0.5
W
5
0
1
5.5
W
Danzaburou
Dopiuhm
Danzaburou
0
4
4
0.5
L
Da Ji
HHQ44
Da Ji
2
2
1
1.25
L
Guan Yu
HUSSQ8_
Guan Yu
1
2
1
0.75
L
Olorun
3
4
2
1
L
Vulcan
jacklegger
Vulcan
1
0
1
1.5
W
Merlin
kpl89
Merlin
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,998
Damage
22,608
37,410
Taken
41,863
19,788
Mitigated
25,804
15,810
Healing
13,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,663
53
0
2,832
5,542
3,105
14
513
5,029
21,286
669
L
Tyr
 
Tyr
5,374
1,017
0
4,043
11,737
8,459
0
2,898
8,275
0
20,928
W
8,162
1,123
0
4,836
10,475
8,727
147
1,074
9,401
314
37,547
W
6,520
2,473
0
3,570
6,521
2,714
0
394
6,127
0
60,479
W
Danzaburou
Dopiuhm
Danzaburou
3,167
1,454
0
3,425
8,695
3,167
0
4,820
3,875
0
41,536
L
Da Ji
HHQ44
Da Ji
2,244
64
0
3,034
7,070
2,369
0
301
6,691
0
40,666
L
Guan Yu
HUSSQ8_
Guan Yu
6,998
763
204
3,554
12,738
11,125
0
2,028
9,549
3,126
36,586
L
Olorun
5,752
2,118
0
1,644
7,962
3,050
215
1,598
6,082
43,631
6,578
L
Vulcan
jacklegger
Vulcan
2,240
192
0
690
2,356
801
0
425
1,827
57,884
0
W
Merlin
kpl89
Merlin
5,486
277
0
1,147
6,177
2,075
100
1,797
4,380
42,473
1,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,457
Gold Earned
31,624
340
Minions Killed
356
0
Camps Cleared
0
1,195,008
Distance Traveled
1,194,543
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,399
533
25
2
0
241,932
4
L
Tyr
5,947
496
23
2
0
258,610
0
W
Chaac
5,653
471
59
5
0
234,385
0
W
Awilix
7,434
620
97
8
0
283,669
0
W
Danzaburou
6,120
510
70
6
0
214,036
2
L
Da Ji
6,239
520
75
6
0
256,852
0
L
Guan Yu
6,053
504
57
5
0
237,701
0
L
Olorun
6,838
570
96
8
0
200,481
4
L
Vulcan
6,547
546
105
9
0
240,899
0
W
Merlin
6,851
571
89
7
0
220,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role