Player Matchup

Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
EmperorJay04
Sol
Level 80
God Stats
65W - 63L
1,570 SR
Queue Stats
180W - 166L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
JG38660
Cthulhu
Level 27
God Stats
22W - 17L
1,690 SR
Queue Stats
40W - 33L
1,436 Elo+
Party 1
Janus
Janus
StarvinMarvin_21
Janus
Level 78
God Stats
13W - 10L
1,536 SR
Queue Stats
136W - 120L
1,534 Elo+
Party 1
Ao Kuang
Ao Kuang
wytcraka
Ao Kuang
Level 88
God Stats
3W - 2L
1,631 SR
Queue Stats
149W - 140L
1,540 Elo+
Party 1
Team Averages
Level 80
1,585 SR
1,511 Elo+

VS

Team Averages
Level 105
1,436 SR
1,449 Elo+
Bellona
Bellona
 
Bellona
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Jasperian
Cthulhu
Level 87
God Stats
2W - 0L
1,730 SR
Queue Stats
277W - 255L
1,450 Elo+
Party 2
Skadi
Skadi
JsKronos
Skadi
Level 145
God Stats
8W - 6L
1,223 SR
Queue Stats
562W - 524L
1,523 Elo+
Solo
Da Ji
Da Ji
Kamioko14
Da Ji
Level 68
God Stats
8W - 6L
1,589 SR
Queue Stats
393W - 400L
1,420 Elo+
Party 2
Poseidon
Poseidon
Psycho_boy11111
Poseidon
Level 116
God Stats
1W - 2L
1,140 SR
Queue Stats
87W - 107L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 4 / 1
5,090
509
5,040
9,786
4,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 1
4,907
491
3,117
6,058
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
JG38660
Cthulhu
9
1 / 3 / 0
5,480
548
3,935
9,939
7,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 0
5,045
505
1,323
6,644
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
wytcraka
Ao Kuang
10
4 / 5 / 0
5,783
578
8,282
10,284
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 1 / 2
6,620
662
6,800
10,888
10,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Jasperian
Cthulhu
10
2 / 0 / 7
6,784
678
5,024
9,350
5,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
JsKronos
Skadi
11
6 / 0 / 3
6,858
686
8,288
6,577
2,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Kamioko14
Da Ji
10
5 / 3 / 2
6,089
609
5,127
10,444
4,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
11
3 / 2 / 1
6,529
653
3,123
4,778
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
5
Kills
19
19
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
1
0.13
W
Bellona
 
Bellona
3
1
2
4
L
0
3
1
0.17
L
Cthulhu
JG38660
Cthulhu
1
3
0
0.33
W
Cthulhu
Jasperian
Cthulhu
2
0
7
5.5
W
Skadi
JsKronos
Skadi
6
0
3
7.5
W
Da Ji
Kamioko14
Da Ji
5
3
2
2
W
Poseidon
3
2
1
1.75
L
0
4
0
0
L
Ao Kuang
wytcraka
Ao Kuang
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,697
Damage
28,362
42,711
Taken
42,037
19,758
Mitigated
24,533
8,573
Healing
10,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,040
1,140
80
2,606
9,786
4,854
0
297
9,101
0
30,336
W
Bellona
 
Bellona
6,800
3,210
0
2,748
10,888
10,799
0
2,489
8,201
0
41,724
L
3,117
1,101
0
1,872
6,058
2,032
0
1,705
4,353
28,669
0
L
Cthulhu
JG38660
Cthulhu
3,935
542
0
1,972
9,939
7,158
0
2,493
7,362
21,438
0
W
Cthulhu
Jasperian
Cthulhu
5,024
722
1,525
2,985
9,350
5,755
52
4,469
4,758
29,159
1,963
W
Skadi
JsKronos
Skadi
8,288
3,659
0
1,410
6,577
2,337
821
4,127
2,330
0
39,058
W
Da Ji
Kamioko14
Da Ji
5,127
1,377
0
2,252
10,444
4,232
0
3,878
6,233
0
32,944
W
Poseidon
3,123
395
0
0
4,778
1,410
685
794
3,858
46,482
870
L
1,323
123
0
452
6,644
2,354
0
3,307
3,337
32,110
725
L
Ao Kuang
wytcraka
Ao Kuang
8,282
2,329
0
1,591
10,284
3,360
0
483
9,716
26,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,305
Gold Earned
32,880
220
Minions Killed
291
0
Camps Cleared
0
987,380
Distance Traveled
933,297
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,090
509
43
4
0
191,567
0
W
Bellona
6,620
662
78
8
0
162,175
1
L
Sol
4,907
491
48
5
0
181,192
1
L
Cthulhu
5,480
548
23
2
0
212,645
0
W
Cthulhu
6,784
678
41
4
0
203,326
0
W
Skadi
6,858
686
63
6
0
188,830
0
W
Da Ji
6,089
609
47
5
0
202,090
4
W
Poseidon
6,529
653
62
6
0
176,876
2
L
Janus
5,045
505
73
7
0
203,516
0
L
Ao Kuang
5,783
578
33
3
0
198,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role