Player Matchup

Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Finguhss
Zhong Kui
Gold III
Level 153
God Stats
2W - 1L
1,587 SR
Queue Stats
24W - 21L
1,736 MMR
Party 1
Achilles
Achilles
Diamond V
Jalooby
Achilles
Diamond V
Level 158
God Stats
4W - 3L
1,514 SR
Queue Stats
139W - 117L
1,810 MMR
Solo
Anubis
Anubis
Gold I
Shojer
Anubis
Gold I
Level 197
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 40L
1,746 MMR
Party 1
Ullr
Ullr
Platinum IV
TlacuacheBomba
Ullr
Platinum IV
Level 159
God Stats
4W - 1L
1,596 SR
Queue Stats
241W - 220L
1,728 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,539 SR
1,704 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,604 SR
1,712 MMR
Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Platinum II
Budir
Martichoras
Platinum II
Level 146
God Stats
8W - 7L
1,678 SR
Queue Stats
157W - 141L
1,690 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
JLHIII
Sylvanus
Gold IV
Level 106
God Stats
1W - 2L
1,705 SR
Queue Stats
30W - 20L
1,723 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Zachmaul
Cthulhu
Platinum IV
Level 158
God Stats
6W - 5L
1,703 SR
Queue Stats
188W - 183L
1,734 MMR
Solo
Ra
Ra
Platinum I
sirrebel
Ra
Platinum I
Level 157
God Stats
11W - 16L
1,432 SR
Queue Stats
245W - 239L
1,913 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
7 / 0 / 5
8,895
635
11,190
12,938
5,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Zhong Kui
Finguhss
Zhong Kui
16
2 / 0 / 8
9,417
673
8,801
7,426
6,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
Jalooby
Achilles
14
9 / 1 / 4
9,730
695
8,959
13,197
13,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Anubis
Shojer
Anubis
14
2 / 4 / 2
8,750
625
8,979
15,151
7,995
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 5 / 5
8,485
606
5,039
10,275
3,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AresAo KuangOsirisSurtr

VS

Bans
Sun WukongThanatosAwilixNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
6 / 4 / 1
7,904
565
8,962
12,774
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
Budir
Martichoras
13
0 / 6 / 6
7,539
539
8,093
14,275
6,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
JLHIII
Sylvanus
11
2 / 2 / 1
6,907
493
5,241
13,459
13,039
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Zachmaul
Cthulhu
12
1 / 5 / 3
7,284
520
7,762
15,401
12,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 4 / 0
7,686
549
5,341
7,646
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
21
Kills
10
10
Deaths
21
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
5
9.5
L
Serqet
 
Serqet
6
4
1
1.63
L
Martichoras
Budir
Martichoras
0
6
6
0.5
W
Zhong Kui
Finguhss
Zhong Kui
2
0
8
6
L
Sylvanus
JLHIII
Sylvanus
2
2
1
1.25
W
Achilles
Jalooby
Achilles
9
1
4
11
W
Anubis
Shojer
Anubis
2
4
2
0.75
W
1
5
5
0.7
L
Cthulhu
Zachmaul
Cthulhu
1
5
3
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,968
Damage
35,399
58,987
Taken
63,555
36,316
Mitigated
40,606
21,272
Healing
17,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,190
6,463
0
8,016
12,938
5,267
28
3,347
9,261
0
66,234
L
Serqet
 
Serqet
8,962
1,991
0
4,484
12,774
5,357
0
2,088
10,686
0
55,864
L
Martichoras
Budir
Martichoras
8,093
2,926
0
2,497
14,275
6,376
0
1,769
12,506
0
72,252
W
Zhong Kui
Finguhss
Zhong Kui
8,801
1,089
0
4,423
7,426
6,357
45
2,728
4,405
74,238
4,410
L
Sylvanus
JLHIII
Sylvanus
5,241
1,182
895
3,399
13,459
13,039
0
2,420
11,039
25,783
0
W
Achilles
Jalooby
Achilles
8,959
2,525
0
2,872
13,197
13,036
141
4,206
8,697
0
34,616
W
Anubis
Shojer
Anubis
8,979
632
0
5,712
15,151
7,995
120
6,675
8,224
59,886
541
W
5,039
2,262
0
249
10,275
3,661
1,015
1,598
8,384
0
65,082
L
Cthulhu
Zachmaul
Cthulhu
7,762
748
0
3,627
15,401
12,798
0
7,819
7,582
53,950
0
L
5,341
515
800
1,381
7,646
3,036
0
3,177
4,469
68,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,277
Gold Earned
37,320
495
Minions Killed
469
0
Camps Cleared
0
1,481,585
Distance Traveled
1,403,869
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,895
635
89
6
0
326,784
0
L
Serqet
7,904
565
90
6
0
356,060
0
L
Martichoras
7,539
539
118
8
0
242,833
1
W
Zhong Kui
9,417
673
149
11
0
294,820
1
L
Sylvanus
6,907
493
33
2
0
271,345
6
W
Achilles
9,730
695
49
4
0
349,380
3
W
Anubis
8,750
625
102
7
0
243,098
0
W
Ullr
8,485
606
106
8
0
267,503
5
L
Cthulhu
7,284
520
90
6
0
249,911
0
L
Ra
7,686
549
138
10
0
283,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role