Player Matchup

Surtr
Surtr
 
Surtr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
NoTeP9229
Fafnir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 37L
1,452 Elo+
Solo
Anubis
Anubis
Rishdude007
Anubis
Level 32
God Stats
5W - 1L
1,500 SR
Queue Stats
14W - 27L
1,373 Elo+
Solo
Mercury
Mercury
Ttv desroyer
Mercury
Level 82
God Stats
4W - 2L
1,838 SR
Queue Stats
29W - 30L
1,472 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 35
God Stats
94W - 101L
1,100 SR
Queue Stats
94W - 101L
1,131 Elo+
Solo
Team Averages
Level 62
1,488 SR
1,386 Elo+

VS

Team Averages
Level 112
1,551 SR
1,436 Elo+
Arachne
Arachne
DerEine92
Arachne
Level 56
God Stats
10W - 5L
1,686 SR
Queue Stats
211W - 216L
1,459 Elo+
Party 1
Raijin
Raijin
FIKO_126_69
Raijin
Level 123
God Stats
8W - 9L
1,428 SR
Queue Stats
416W - 407L
1,461 Elo+
Party 1
Tyr
Tyr
FreePalestinee
Tyr
Level 65
God Stats
1W - 0L
1,691 SR
Queue Stats
77W - 106L
1,295 Elo+
Solo
Anhur
Anhur
WuLf667
Anhur
Level 159
God Stats
1W - 1L
1,204 SR
Queue Stats
42W - 51L
1,454 Elo+
Solo
Chaac
Chaac
nyctalgia
Chaac
Level 158
God Stats
1W - 1L
1,747 SR
Queue Stats
70W - 52L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
4 / 2 / 2
8,563
612
14,891
15,625
16,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fafnir
NoTeP9229
Fafnir
11
0 / 2 / 1
6,880
491
3,650
11,865
11,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Anubis
12
0 / 2 / 1
7,132
509
2,558
7,415
3,003
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
Ttv desroyer
Mercury
12
2 / 2 / 1
6,687
478
3,907
13,514
4,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

14
2 / 0 / 0
7,828
559
4,496
7,896
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DerEine92
Arachne
12
2 / 2 / 4
7,086
506
2,623
12,105
5,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
14
2 / 0 / 3
8,435
603
7,638
6,359
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
0 / 3 / 3
6,860
490
5,615
13,046
10,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
WuLf667
Anhur
13
2 / 2 / 1
7,514
537
5,185
10,822
4,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
nyctalgia
Chaac
12
2 / 1 / 2
7,060
504
8,814
14,849
10,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
8
Kills
8
8
Deaths
8
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
4
2
2
2.5
W
Arachne
DerEine92
Arachne
2
2
4
2
W
Raijin
2
0
3
3.5
W
0
3
3
0.5
L
Fafnir
NoTeP9229
Fafnir
0
2
1
0.25
L
Anubis
0
2
1
0.25
L
Mercury
Ttv desroyer
Mercury
2
2
1
1.25
W
Anhur
WuLf667
Anhur
2
2
1
1.25
W
Chaac
nyctalgia
Chaac
2
1
2
3
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,502
Damage
29,875
56,315
Taken
57,181
38,851
Mitigated
33,237
21,237
Healing
16,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
14,891
3,070
0
4,351
15,625
16,702
34
2,239
13,242
6,838
62,590
W
Arachne
DerEine92
Arachne
2,623
2,013
0
2,482
12,105
5,390
180
1,344
10,761
0
39,563
W
Raijin
7,638
671
0
2,436
6,359
2,434
943
770
5,589
72,427
2,085
W
5,615
501
0
3,618
13,046
10,930
0
2,768
10,278
1,966
42,573
L
Fafnir
NoTeP9229
Fafnir
3,650
1,263
0
3,764
11,865
11,406
0
409
11,402
24,606
3,028
L
Anubis
2,558
114
0
2,810
7,415
3,003
0
2,611
4,512
52,304
1,622
L
Mercury
Ttv desroyer
Mercury
3,907
1,686
0
6,053
13,514
4,693
0
1,508
11,830
0
41,646
W
Anhur
WuLf667
Anhur
5,185
2,072
0
4,535
10,822
4,156
1,001
1,839
8,983
0
52,994
W
Chaac
nyctalgia
Chaac
8,814
1,228
0
3,905
14,849
10,327
0
2,900
11,949
0
44,538
L
4,496
2,896
0
4,259
7,896
3,047
1,078
616
7,220
0
65,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,090
Gold Earned
36,955
418
Minions Killed
433
0
Camps Cleared
0
1,411,278
Distance Traveled
1,483,683
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,563
612
110
8
0
277,746
1
W
Arachne
7,086
506
62
4
0
358,402
0
W
Raijin
8,435
603
134
10
0
271,934
6
W
Tyr
6,860
490
81
6
0
294,553
0
L
Fafnir
6,880
491
35
3
0
281,459
3
L
Anubis
7,132
509
101
7
0
213,843
0
L
Mercury
6,687
478
65
5
0
354,378
0
W
Anhur
7,514
537
110
8
0
264,224
0
W
Chaac
7,060
504
46
3
0
294,570
0
L
Rama
7,828
559
107
8
0
283,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role