Player Matchup

Neith
Neith
Godinstereo
Neith
Level 27
God Stats
1W - 1L
1,621 SR
Queue Stats
4W - 7L
1,382 Elo+
Party 2
Sylvanus
Sylvanus
IsaacBRiv
Sylvanus
Level 152
God Stats
1W - 3L
1,582 SR
Queue Stats
4W - 11L
1,211 Elo+
Party 2
Cthulhu
Cthulhu
Mr Taitan
Cthulhu
Level 129
God Stats
5W - 4L
1,722 SR
Queue Stats
197W - 195L
1,450 Elo+
Solo
Bastet
Bastet
STIHLteamSIX
Bastet
Level 154
God Stats
2W - 3L
1,671 SR
Queue Stats
13W - 17L
1,466 Elo+
Party 2
Ra
Ra
brecksenpai
Ra
Level 11
God Stats
0W - 1L
1,930 SR
Queue Stats
1W - 4L
1,382 Elo+
Party 2
Team Averages
Level 95
1,705 SR
1,378 Elo+

VS

Team Averages
Level 120
1,520 SR
1,466 Elo+
Janus
Janus
EXM_somewheresad
Janus
Level 117
God Stats
6W - 4L
1,577 SR
Queue Stats
24W - 17L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
FeederPro92
Danzaburou
Level 127
God Stats
4W - 0L
1,807 SR
Queue Stats
92W - 83L
1,525 Elo+
Party 1
Fafnir
Fafnir
MeeIzAePursen
Fafnir
Level 109
God Stats
2W - 1L
1,502 SR
Queue Stats
117W - 104L
1,531 Elo+
Solo
Bake Kujira
Bake Kujira
psycozee_
Bake Kujira
Level 141
God Stats
1W - 1L
1,213 SR
Queue Stats
66W - 65L
1,434 Elo+
Solo
Nemesis
Nemesis
wulfuldisc044
Nemesis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
7,348
459
6,692
11,864
4,832
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
IsaacBRiv
Sylvanus
12
2 / 6 / 1
6,822
426
3,965
16,868
10,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cthulhu
Mr Taitan
Cthulhu
15
1 / 1 / 2
8,738
546
7,245
9,254
8,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
13
2 / 4 / 0
7,416
464
6,423
13,788
5,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
0 / 6 / 0
6,241
390
1,091
8,446
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,625
539
9,666
6,343
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
FeederPro92
Danzaburou
14
7 / 4 / 1
9,448
591
12,827
12,440
4,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 9
8,503
531
4,087
16,496
19,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bake Kujira
psycozee_
Bake Kujira
13
0 / 1 / 5
7,793
487
3,970
11,606
7,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
17
10 / 0 / 3
10,064
629
10,415
12,807
6,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
8
Kills
21
22
Deaths
8
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
Danzaburou
FeederPro92
Danzaburou
7
4
1
1.88
L
3
5
0
0.6
L
Sylvanus
IsaacBRiv
Sylvanus
2
6
1
0.42
W
1
2
9
2.75
L
Cthulhu
Mr Taitan
Cthulhu
1
1
2
2
L
Bastet
2
4
0
0.5
L
0
6
0
0
W
Bake Kujira
psycozee_
Bake Kujira
0
1
5
2.5
W
Nemesis
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,416
Damage
40,965
60,220
Taken
59,692
31,960
Mitigated
41,139
14,237
Healing
13,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,666
145
0
23
6,343
2,269
316
1,567
4,776
56,611
1,404
W
Danzaburou
FeederPro92
Danzaburou
12,827
6,993
0
3,995
12,440
4,738
643
2,023
10,417
0
81,473
L
6,692
3,026
203
3,534
11,864
4,832
277
2,402
9,462
0
54,280
L
Sylvanus
IsaacBRiv
Sylvanus
3,965
1,730
792
2,356
16,868
10,056
105
3,447
13,353
21,469
5,985
W
4,087
1,136
0
3,055
16,496
19,891
313
1,556
14,940
23,351
1,396
L
Cthulhu
Mr Taitan
Cthulhu
7,245
494
0
2,929
9,254
8,855
0
3,704
5,196
66,199
0
L
Bastet
6,423
1,197
0
2,628
13,788
5,338
0
4,426
9,313
0
49,139
L
1,091
84
72
1,723
8,446
2,879
64
3,019
5,383
26,649
0
W
Bake Kujira
psycozee_
Bake Kujira
3,970
1,671
0
3,322
11,606
7,865
0
6,050
5,556
44,103
4,785
W
Nemesis
10,415
4,288
0
3,262
12,807
6,376
1,115
1,062
11,745
0
83,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,565
Gold Earned
44,433
343
Minions Killed
424
0
Camps Cleared
0
1,335,836
Distance Traveled
1,655,835
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,625
539
82
5
0
351,869
0
W
Danzaburou
9,448
591
111
7
0
279,261
0
L
Neith
7,348
459
76
5
0
276,854
5
L
Sylvanus
6,822
426
43
3
0
257,739
0
W
Fafnir
8,503
531
35
2
0
304,811
0
L
Cthulhu
8,738
546
99
6
0
281,812
2
L
Bastet
7,416
464
77
5
0
345,379
3
L
Ra
6,241
390
48
3
0
174,052
0
W
Bake Kujira
7,793
487
88
6
0
329,595
3
W
Nemesis
10,064
629
108
7
0
390,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role