Player Matchup

Zeus
Zeus
Gold V
Adoisthesickest
Zeus
Gold V
Level 300
God Stats
49W - 28L
1,700 SR
Queue Stats
406W - 421L
1,277 MMR
Solo
Skadi
Skadi
Silver II
BaLluNKo
Skadi
Silver II
Level 158
God Stats
31W - 29L
1,489 SR
Queue Stats
133W - 159L
961 MMR
Solo
Arachne
Arachne
Silver II
RainRyx
Arachne
Silver II
Level 164
God Stats
3W - 5L
1,572 SR
Queue Stats
115W - 127L
1,149 MMR
Solo
Ymir
Ymir
Silver III
chokaho magik
Ymir
Silver III
Level 156
God Stats
4W - 3L
1,456 SR
Queue Stats
108W - 137L
919 MMR
Solo
Cthulhu
Cthulhu
Silver III
penaguitos2
Cthulhu
Silver III
Level 72
God Stats
17W - 20L
1,497 SR
Queue Stats
42W - 55L
1,086 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 170
1,543 SR
1,078 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,480 SR
1,181 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Bronze III
ItChillz
Odin
Bronze III
Level 75
God Stats
53W - 53L
1,294 SR
Queue Stats
168W - 184L
1,257 MMR
Solo
Nemesis
Nemesis
Bronze II
KrakenSword
Nemesis
Bronze II
Level 157
God Stats
23W - 19L
1,560 SR
Queue Stats
105W - 153L
652 MMR
Solo
Shiva
Shiva
Silver II
P3nguini
Shiva
Silver II
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 62L
1,236 MMR
Solo
Scylla
Scylla
Gold IV
mattman41200
Scylla
Gold IV
Level 124
God Stats
40W - 39L
1,547 SR
Queue Stats
114W - 115L
1,261 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,824
569
4,757
8,411
2,830
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Skadi
BaLluNKo
Skadi
13
1 / 0 / 2
6,698
558
5,514
5,964
2,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
RainRyx
Arachne
11
1 / 1 / 1
6,210
518
3,538
9,071
3,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 1
6,994
583
3,735
8,305
6,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
penaguitos2
Cthulhu
13
1 / 0 / 0
7,775
648
7,055
8,168
8,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CharonAthenaNeithThanatos

VS

Bans
CamazotzMorgan Le FayBellonaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 2 / 1
6,248
521
4,084
6,603
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
11
0 / 1 / 0
6,150
513
4,923
10,354
6,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
KrakenSword
Nemesis
9
1 / 0 / 1
5,273
439
3,581
7,929
2,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
P3nguini
Shiva
8
1 / 2 / 0
5,513
459
1,828
11,748
8,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
14
1 / 1 / 0
7,202
600
3,749
5,524
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
4
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
1
0.25
W
0
2
0
0
W
Skadi
BaLluNKo
Skadi
1
0
2
2
L
Odin
0
1
0
0
L
Nemesis
KrakenSword
Nemesis
1
0
1
1.5
L
Shiva
P3nguini
Shiva
1
2
0
0.5
W
Arachne
RainRyx
Arachne
1
1
1
1.5
W
2
1
1
2.5
L
Scylla
1
1
0
1
W
Cthulhu
penaguitos2
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,599
Damage
18,165
39,919
Taken
42,158
23,643
Mitigated
21,845
10,668
Healing
13,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,084
1,320
0
2,056
6,603
2,262
0
1,233
5,370
40,661
2,498
W
4,757
110
0
1,896
8,411
2,830
0
2,977
5,434
57,702
612
W
Skadi
BaLluNKo
Skadi
5,514
2,289
0
2,016
5,964
2,207
784
1,781
3,965
0
57,326
L
Odin
4,923
764
0
4,064
10,354
6,391
0
5,093
4,647
0
46,208
L
Nemesis
KrakenSword
Nemesis
3,581
680
0
3,962
7,929
2,623
0
3,032
4,897
0
27,754
L
Shiva
P3nguini
Shiva
1,828
206
0
1,232
11,748
8,401
0
3,116
8,578
0
21,331
W
Arachne
RainRyx
Arachne
3,538
2,878
0
2,167
9,071
3,866
0
505
8,440
0
44,899
W
3,735
537
0
2,796
8,305
6,281
0
1,826
6,263
20,821
0
L
Scylla
3,749
896
0
1,911
5,524
2,168
0
2,088
3,396
65,150
1,380
W
Cthulhu
penaguitos2
Cthulhu
7,055
638
0
1,793
8,168
8,459
51
184
7,271
52,479
2,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,501
Gold Earned
30,386
394
Minions Killed
362
0
Camps Cleared
0
1,194,076
Distance Traveled
1,190,868
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,248
521
80
7
0
206,537
0
W
Zeus
6,824
569
105
9
0
210,620
0
W
Skadi
6,698
558
96
8
0
251,863
0
L
Odin
6,150
513
88
7
0
224,077
3
L
Nemesis
5,273
439
52
4
0
275,524
0
L
Shiva
5,513
459
14
1
0
254,384
2
W
Arachne
6,210
518
61
5
0
265,324
0
W
Ymir
6,994
583
20
2
0
241,103
0
L
Scylla
7,202
600
128
11
0
230,346
2
W
Cthulhu
7,775
648
112
9
0
225,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role