Player Matchup

Kuzenbo
Kuzenbo
Gold IV
GEIx MarczO
Kuzenbo
Gold IV
Level 110
God Stats
9W - 5L
1,684 SR
Queue Stats
35W - 46L
1,376 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
JamesIsWaffle
Morgan Le Fay
Silver III
Level 63
God Stats
0W - 1L
1,798 SR
Queue Stats
9W - 13L
1,330 MMR
Party 1
Ravana
Ravana
Silver III
Pyrotechnic2106
Ravana
Silver III
Level 62
God Stats
1W - 1L
1,531 SR
Queue Stats
9W - 13L
1,330 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 78
1,671 SR
1,345 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,674 SR
1,408 MMR
Arachne
Arachne
Gold V
Animalia99
Arachne
Gold V
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
251W - 273L
1,299 MMR
Solo
Anhur
Anhur
Silver II
HonkMyHorns
Anhur
Silver II
Level 128
God Stats
1W - 0L
1,830 SR
Queue Stats
8W - 9L
1,516 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
TheBigTuna66
Baron Samedi
Silver II
Level 124
God Stats
3W - 2L
1,691 SR
Queue Stats
13W - 16L
1,409 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GEIx MarczO
Kuzenbo
16
2 / 2 / 7
10,530
658
9,798
15,478
25,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Morgan Le Fay
JamesIsWaffle
Morgan Le Fay
16
3 / 8 / 4
10,990
687
17,032
17,173
8,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 3 / 5
10,999
687
11,349
12,725
18,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AchillesHerculesNe ZhaPoseidonThoth

VS

Bans
AnubisBacchusCharybdisCthulhuMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Animalia99
Arachne
19
8 / 1 / 3
13,018
814
15,558
17,302
10,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 5
11,182
699
11,449
14,849
5,900
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Baron Samedi
TheBigTuna66
Baron Samedi
17
1 / 4 / 10
11,118
695
11,217
15,520
9,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
9
Kills
13
13
Deaths
9
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
Animalia99
Arachne
8
1
3
9.5
L
Kuzenbo
GEIx MarczO
Kuzenbo
2
2
7
2.75
W
4
4
5
1.63
L
Morgan Le Fay
JamesIsWaffle
Morgan Le Fay
3
8
4
0.63
L
4
3
5
2.17
W
Baron Samedi
TheBigTuna66
Baron Samedi
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,179
Damage
38,224
45,376
Taken
47,671
51,859
Mitigated
25,677
7,875
Healing
18,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Animalia99
Arachne
15,558
11,386
0
9,621
17,302
10,001
1,044
8,104
9,156
0
58,655
L
Kuzenbo
GEIx MarczO
Kuzenbo
9,798
3,162
0
4,297
15,478
25,067
9
3,167
12,311
30,065
4,192
W
11,449
5,677
0
3,523
14,849
5,900
1,243
8,709
6,054
0
51,231
L
Morgan Le Fay
JamesIsWaffle
Morgan Le Fay
17,032
809
0
1,929
17,173
8,554
25
4,962
12,211
59,236
0
L
11,349
2,764
0
1,649
12,725
18,238
0
3,097
9,628
716
53,020
W
Baron Samedi
TheBigTuna66
Baron Samedi
11,217
727
1,910
3,514
15,520
9,776
471
8,902
6,575
44,200
347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,519
Gold Earned
35,318
229
Minions Killed
215
0
Camps Cleared
0
804,141
Distance Traveled
874,806
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,018
814
83
5
0
340,815
0
L
Kuzenbo
10,530
658
53
3
0
270,237
0
W
Anhur
11,182
699
76
5
0
264,121
2
L
Morgan Le Fay
10,990
687
89
6
0
247,583
0
L
Ravana
10,999
687
87
5
0
286,321
0
W
Baron Samedi
11,118
695
56
4
0
269,870
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role