Player Matchup

Baron Samedi
Baron Samedi
JBH III 703757
Baron Samedi
Level 51
God Stats
3W - 1L
1,615 SR
Queue Stats
32W - 40L
1,344 Elo+
Solo
Jormungandr
Jormungandr
LotsaCoffee
Jormungandr
Level 98
God Stats
8W - 1L
1,913 SR
Queue Stats
289W - 280L
1,473 Elo+
Solo
Ganesha
Ganesha
SLIMEY_223_LNF
Ganesha
Level 67
God Stats
2W - 2L
1,434 SR
Queue Stats
568W - 594L
1,469 Elo+
Party 2
Fenrir
Fenrir
crit2death
Fenrir
Level 36
God Stats
15W - 13L
1,544 SR
Queue Stats
30W - 34L
1,421 Elo+
Solo
Chaac
Chaac
doctorevil123456
Chaac
Level 20
God Stats
23W - 13L
1,734 SR
Queue Stats
105W - 107L
1,355 Elo+
Party 2
Team Averages
Level 54
1,648 SR
1,412 Elo+

VS

Team Averages
Level 58
1,441 SR
1,305 Elo+
Anhur
Anhur
 
Anhur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
HoOkSeTtEr-_-937
Danzaburou
Level 48
God Stats
19W - 23L
1,676 SR
Queue Stats
178W - 226L
1,347 Elo+
Party 3
Sol
Sol
MorpheusDaGodX
Sol
Level 55
God Stats
0W - 1L
1,287 SR
Queue Stats
2W - 5L
1,281 Elo+
Party 1
Chaac
Chaac
SuRge-Enix
Chaac
Level 40
God Stats
5W - 3L
1,291 SR
Queue Stats
7W - 15L
1,118 Elo+
Party 1
Loki
Loki
Taylorx26
Loki
Level 30
God Stats
4W - 5L
1,451 SR
Queue Stats
31W - 68L
1,280 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JBH III 703757
Baron Samedi
10
2 / 2 / 0
5,945
495
2,741
7,238
3,096
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
LotsaCoffee
Jormungandr
11
5 / 5 / 3
6,947
579
7,914
11,957
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 2 / 7
5,564
464
4,112
6,632
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
crit2death
Fenrir
11
4 / 0 / 4
6,499
542
6,365
9,500
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 3 / 1
6,560
547
5,880
10,047
5,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
5 / 4 / 2
6,230
519
4,997
9,630
3,237
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
HoOkSeTtEr-_-937
Danzaburou
8
1 / 5 / 6
5,490
458
5,542
9,048
3,271
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 0
6,893
574
6,578
10,568
4,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
10
1 / 2 / 2
6,053
504
4,278
9,014
4,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
10
3 / 2 / 2
5,926
494
3,090
6,856
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
14
Kills
12
12
Deaths
15
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
4
2
1.5
L
Danzaburou
HoOkSeTtEr-_-937
Danzaburou
1
5
6
0.8
W
Baron Samedi
JBH III 703757
Baron Samedi
2
2
0
1
W
Jormungandr
LotsaCoffee
Jormungandr
5
5
3
1.3
L
2
2
0
1
W
0
2
7
1.75
L
Chaac
1
2
2
1
L
Loki
3
2
2
2
W
Fenrir
crit2death
Fenrir
4
0
4
6
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,012
Damage
24,485
45,374
Taken
45,116
20,789
Mitigated
17,673
8,094
Healing
15,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,997
3,558
0
2,380
9,630
3,237
0
5,612
3,676
0
25,152
L
Danzaburou
HoOkSeTtEr-_-937
Danzaburou
5,542
2,791
150
2,485
9,048
3,271
893
4,393
4,279
0
26,787
W
Baron Samedi
JBH III 703757
Baron Samedi
2,741
742
22
860
7,238
3,096
164
3,653
3,585
27,759
1,143
W
Jormungandr
LotsaCoffee
Jormungandr
7,914
2,236
0
2,254
11,957
5,342
658
0
11,957
45,801
6,379
L
6,578
3,377
0
6,279
10,568
4,177
1,208
1,833
8,735
46,052
5,703
W
4,112
175
0
1,032
6,632
2,816
520
0
6,632
18,014
0
L
Chaac
4,278
413
0
3,506
9,014
4,353
0
0
9,014
0
31,744
L
Loki
3,090
1,172
0
266
6,856
2,635
0
1,527
5,329
0
28,501
W
Fenrir
crit2death
Fenrir
6,365
1,155
0
1,280
9,500
4,513
0
1,498
8,002
0
39,122
W
5,880
289
0
2,646
10,047
5,022
0
1,333
8,714
0
33,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,515
Gold Earned
30,592
256
Minions Killed
250
0
Camps Cleared
0
1,107,780
Distance Traveled
933,839
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,230
519
47
4
0
199,091
1
L
Danzaburou
5,490
458
23
2
0
160,987
0
W
Baron Samedi
5,945
495
48
4
0
203,457
0
W
Jormungandr
6,947
579
98
8
0
183,876
0
L
Sol
6,893
574
73
6
0
177,599
0
W
Ganesha
5,564
464
15
1
0
226,203
0
L
Chaac
6,053
504
58
5
0
192,981
2
L
Loki
5,926
494
49
4
0
203,181
0
W
Fenrir
6,499
542
57
5
0
278,646
0
W
Chaac
6,560
547
38
3
0
215,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role