Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
DarkDrinker444
Charybdis
Level 147
God Stats
1W - 2L
1,742 SR
Queue Stats
91W - 83L
1,538 Elo+
Party 2
Yu Huang
Yu Huang
Ripton15
Yu Huang
Level 105
God Stats
2W - 2L
1,653 SR
Queue Stats
20W - 20L
1,532 Elo+
Party 1
Ravana
Ravana
UndulateNormal1
Ravana
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,610 Elo+
Party 1
Cthulhu
Cthulhu
bubas1208
Cthulhu
Level 155
God Stats
6W - 1L
1,953 SR
Queue Stats
142W - 113L
1,626 Elo+
Solo
Team Averages
Level 122
1,670 SR
1,561 Elo+

VS

Team Averages
Level 168
1,636 SR
1,525 Elo+
Apollo
Apollo
ArmchairFiber
Apollo
Level 148
God Stats
4W - 3L
1,362 SR
Queue Stats
117W - 119L
1,501 Elo+
Party 3
Fafnir
Fafnir
EngulfedMage
Fafnir
Level 156
God Stats
3W - 2L
1,640 SR
Queue Stats
118W - 96L
1,546 Elo+
Solo
Osiris
Osiris
PappyGirth2112
Osiris
Level 174
God Stats
18W - 6L
1,715 SR
Queue Stats
271W - 241L
1,555 Elo+
Party 3
Jormungandr
Jormungandr
SpatulaOfPurity
Jormungandr
Level 207
God Stats
10W - 12L
1,789 SR
Queue Stats
123W - 121L
1,532 Elo+
Party 3
Ra
Ra
raginrajanrondo
Ra
Level 153
God Stats
9W - 6L
1,674 SR
Queue Stats
90W - 91L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 2 / 0
4,797
480
2,267
7,040
5,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
DarkDrinker444
Charybdis
9
0 / 1 / 0
5,051
505
2,856
4,758
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Ripton15
Yu Huang
9
0 / 2 / 0
4,984
498
4,598
4,740
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
4,726
473
2,207
6,582
2,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
bubas1208
Cthulhu
10
0 / 3 / 0
5,388
539
4,287
7,087
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
5,873
587
2,021
4,566
1,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fafnir
8
0 / 0 / 3
5,527
553
2,493
7,662
6,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 0 / 2
5,945
595
5,018
7,074
4,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Jormungandr
SpatulaOfPurity
Jormungandr
12
3 / 0 / 1
6,883
688
4,382
8,988
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
3 / 0 / 2
6,553
655
4,248
5,161
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
11
11
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
0
0
W
0
0
2
1
L
Charybdis
DarkDrinker444
Charybdis
0
1
0
0
W
Fafnir
0
0
3
1.5
W
5
0
2
6
L
Yu Huang
Ripton15
Yu Huang
0
2
0
0
W
Jormungandr
SpatulaOfPurity
Jormungandr
3
0
1
3.5
L
0
3
0
0
L
Cthulhu
bubas1208
Cthulhu
0
3
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,215
Damage
18,162
30,207
Taken
33,451
16,125
Mitigated
18,973
9,226
Healing
15,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,267
633
290
1,876
7,040
5,098
0
2,775
4,057
12,315
1,724
W
2,021
923
0
2,152
4,566
1,665
0
770
3,796
0
50,098
L
Charybdis
DarkDrinker444
Charybdis
2,856
1,461
0
2,506
4,758
1,573
0
664
4,094
0
40,869
W
Fafnir
2,493
252
0
2,755
7,662
6,944
0
2,168
5,342
11,120
0
W
5,018
2,259
0
2,815
7,074
4,387
0
1,052
5,912
0
38,424
L
Yu Huang
Ripton15
Yu Huang
4,598
562
0
913
4,740
1,539
0
1,440
3,060
32,052
0
W
Jormungandr
SpatulaOfPurity
Jormungandr
4,382
1,655
0
4,240
8,988
4,207
0
3,504
4,818
50,583
2,303
L
2,207
368
0
2,141
6,582
2,544
0
1,318
5,108
0
35,886
L
Cthulhu
bubas1208
Cthulhu
4,287
428
0
1,500
7,087
5,371
0
4,128
2,959
37,055
0
W
4,248
266
1,056
2,245
5,161
1,770
0
2,330
2,459
45,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,946
Gold Earned
30,781
300
Minions Killed
356
0
Camps Cleared
0
931,269
Distance Traveled
1,047,231
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,797
480
16
2
0
167,939
2
W
Apollo
5,873
587
87
9
0
185,278
0
L
Charybdis
5,051
505
70
7
0
168,402
0
W
Fafnir
5,527
553
17
2
0
197,692
0
W
Osiris
5,945
595
61
6
0
236,029
0
L
Yu Huang
4,984
498
71
7
0
188,037
1
W
Jormungandr
6,883
688
95
10
0
179,219
0
L
Ravana
4,726
473
69
7
0
212,071
0
L
Cthulhu
5,388
539
74
7
0
194,820
0
W
Ra
6,553
655
96
10
0
249,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role