Player Matchup

Fafnir
Fafnir
CommanderSuk
Fafnir
Level 173
God Stats
8W - 1L
1,717 SR
Queue Stats
259W - 73L
1,918 Elo+
Party 2
Osiris
Osiris
GR0GMAKEF1RE
Osiris
Level 22
God Stats
1W - 1L
1,304 SR
Queue Stats
13W - 5L
1,582 Elo+
Party 2
Thoth
Thoth
Sydate
Thoth
Level 217
God Stats
2W - 0L
1,690 SR
Queue Stats
8W - 7L
1,412 Elo+
Party 2
Team Averages
Level 137
1,570 SR
1,637 Elo+

VS

Team Averages
Level 106
1,601 SR
1,687 Elo+
Anhur
Anhur
McSwinney
Anhur
Level 211
God Stats
14W - 11L
1,751 SR
Queue Stats
78W - 58L
1,724 Elo+
Party 1
Ix Chel
Ix Chel
P4RLMNT
Ix Chel
Level 81
God Stats
20W - 22L
1,566 SR
Queue Stats
127W - 164L
1,500 Elo+
Party 1
Odin
Odin
SomeGuy42069
Odin
Level 26
God Stats
0W - 1L
1,487 SR
Queue Stats
70W - 44L
1,837 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
7 / 0 / 6
11,064
790
13,388
19,873
26,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
15
3 / 1 / 8
10,218
730
9,992
14,770
14,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Sydate
Thoth
16
3 / 2 / 9
10,321
737
12,209
6,912
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
McSwinney
Anhur
12
1 / 6 / 2
8,320
594
7,531
14,477
6,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
P4RLMNT
Ix Chel
12
2 / 7 / 1
8,456
604
7,169
12,236
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 0 / 3
8,643
617
8,859
13,923
14,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
3
3
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
7
0
6
10
W
Osiris
3
1
8
7
L
Anhur
McSwinney
Anhur
1
6
2
0.33
L
Ix Chel
P4RLMNT
Ix Chel
2
7
1
0.36
L
0
0
3
1.5
W
Thoth
Sydate
Thoth
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,589
Damage
23,559
41,555
Taken
40,636
43,530
Mitigated
26,400
16,794
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
13,388
2,535
0
8,921
19,873
26,836
288
2,760
17,113
31,454
4,718
W
Osiris
9,992
3,077
0
6,106
14,770
14,339
311
2,540
12,230
0
41,586
L
Anhur
McSwinney
Anhur
7,531
4,515
0
1,017
14,477
6,305
0
8,440
5,016
0
25,281
L
Ix Chel
P4RLMNT
Ix Chel
7,169
1,063
1,380
1,734
12,236
5,376
0
7,009
4,384
29,387
1,035
L
8,859
1,545
0
1,889
13,923
14,719
0
6,266
6,888
0
27,774
W
Thoth
Sydate
Thoth
12,209
591
0
1,767
6,912
2,355
731
1,556
5,356
59,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
25,419
184
Minions Killed
125
0
Camps Cleared
0
839,961
Distance Traveled
747,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,064
790
27
2
0
269,725
0
W
Osiris
10,218
730
57
4
0
313,736
0
L
Anhur
8,320
594
47
3
0
231,366
0
L
Ix Chel
8,456
604
44
3
0
217,311
0
L
Odin
8,643
617
34
2
0
298,359
0
W
Thoth
10,321
737
100
7
0
256,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role