Player Matchup

Chaac
Chaac
Diamond I
Hasukoi
Chaac
Diamond I
Level 165
God Stats
57W - 13L
1,917 SR
Queue Stats
122W - 77L
2,491 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 165
1,917 SR
2,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,694 SR
1,706 MMR
Jormungandr
Jormungandr
Gold IV
RA5ALGHUL
Jormungandr
Gold IV
Level 158
God Stats
0W - 1L
1,694 SR
Queue Stats
20W - 18L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hasukoi
Chaac
16
3 / 0 / 0
10,375
1,038
10,571
10,464
11,382
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
GilgameshBellonaAmaterasuChronosMaman Brigitte

VS

Bans
Chang'eCupidVulcanMedusaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
RA5ALGHUL
Jormungandr
13
0 / 3 / 0
8,499
850
5,636
12,807
10,506
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
Hasukoi
Chaac
3
0
0
3
L
Jormungandr
RA5ALGHUL
Jormungandr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,571
Damage
5,636
10,464
Taken
12,807
11,382
Mitigated
10,506
4,890
Healing
2,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Hasukoi
Chaac
10,571
2,883
0
4,890
10,464
11,382
1,537
5,203
4,759
0
62,040
L
Jormungandr
RA5ALGHUL
Jormungandr
5,636
1,773
0
2,390
12,807
10,506
0
459
12,348
37,464
1,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,375
Gold Earned
8,499
123
Minions Killed
92
6
Camps Cleared
3
206,892
Distance Traveled
183,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,375
1,038
123
12
6
206,892
0
L
Jormungandr
8,499
850
92
9
3
183,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role