Player Matchup

Ymir
Ymir
DarkXF8
Ymir
Level 77
God Stats
12W - 6L
1,718 SR
Queue Stats
86W - 80L
1,500 Elo+
Party 4
Bellona
Bellona
DbagDragon
Bellona
Level 101
God Stats
2W - 7L
1,500 SR
Queue Stats
51W - 45L
1,636 Elo+
Party 3
Arachne
Arachne
KnightSteel
Arachne
Level 148
God Stats
15W - 10L
1,718 SR
Queue Stats
63W - 67L
1,590 Elo+
Party 3
Neith
Neith
Knull45
Neith
Level 159
God Stats
10W - 8L
1,588 SR
Queue Stats
100W - 90L
1,552 Elo+
Party 4
Ix Chel
Ix Chel
ReyaSunshine
Ix Chel
Level 109
God Stats
0W - 1L
1,746 SR
Queue Stats
14W - 22L
1,476 Elo+
Party 3
Team Averages
Level 119
1,654 SR
1,551 Elo+

VS

Team Averages
Level 132
1,624 SR
1,507 Elo+
Sol
Sol
DanFromHЯ
Sol
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 45L
1,514 Elo+
Party 1
Mulan
Mulan
HittingLizardKc
Mulan
Level 67
God Stats
41W - 28L
1,647 SR
Queue Stats
288W - 237L
1,520 Elo+
Solo
Ix Chel
Ix Chel
KindaBigVito
Ix Chel
Level 158
God Stats
4W - 1L
1,712 SR
Queue Stats
44W - 40L
1,505 Elo+
Party 1
Guan Yu
Guan Yu
OnePunchLuffy-
Guan Yu
Level 155
God Stats
2W - 0L
1,760 SR
Queue Stats
223W - 263L
1,506 Elo+
Party 2
King Arthur
King Arthur
jayyynsd
King Arthur
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 84L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DarkXF8
Ymir
11
0 / 3 / 3
6,533
467
2,472
9,618
6,083
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
DbagDragon
Bellona
12
0 / 3 / 0
6,994
500
5,116
15,964
18,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
KnightSteel
Arachne
14
4 / 2 / 1
7,549
539
8,748
22,191
9,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Knull45
Neith
8
2 / 4 / 2
5,996
428
8,304
9,665
3,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
ReyaSunshine
Ix Chel
12
0 / 2 / 2
6,542
467
6,216
8,629
3,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,414
601
12,991
8,192
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
7 / 1 / 4
9,221
659
14,653
12,669
13,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
KindaBigVito
Ix Chel
11
1 / 3 / 1
6,960
497
7,229
9,083
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

13
0 / 0 / 2
7,283
520
2,851
11,365
10,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
jayyynsd
King Arthur
14
2 / 1 / 3
8,497
607
9,858
10,337
10,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
14
14
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Ymir
DarkXF8
Ymir
0
3
3
0.5
L
Bellona
DbagDragon
Bellona
0
3
0
0
W
7
1
4
9
W
Ix Chel
KindaBigVito
Ix Chel
1
3
1
0.5
L
Arachne
KnightSteel
Arachne
4
2
1
2.25
L
Neith
Knull45
Neith
2
4
2
0.75
W
0
0
2
1
L
Ix Chel
ReyaSunshine
Ix Chel
0
2
2
0.5
W
King Arthur
jayyynsd
King Arthur
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,856
Damage
47,582
66,067
Taken
51,646
41,335
Mitigated
40,902
24,562
Healing
16,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,991
5,516
0
3,499
8,192
2,760
3,235
995
7,197
63,417
6,925
L
Ymir
DarkXF8
Ymir
2,472
443
0
2,000
9,618
6,083
0
3,682
5,936
21,259
0
L
Bellona
DbagDragon
Bellona
5,116
2,958
0
5,136
15,964
18,550
0
3,198
12,766
0
53,981
W
14,653
1,845
0
5,827
12,669
13,551
0
3,129
9,540
0
40,509
W
Ix Chel
KindaBigVito
Ix Chel
7,229
798
493
2,530
9,083
4,060
0
2,117
6,966
46,201
966
L
Arachne
KnightSteel
Arachne
8,748
6,154
0
12,138
22,191
9,678
0
5,174
17,017
0
59,836
L
Neith
Knull45
Neith
8,304
3,213
0
1,872
9,665
3,610
0
4,492
5,173
0
29,422
W
2,851
0
189
1,995
11,365
10,248
0
2,185
9,180
0
64,437
L
Ix Chel
ReyaSunshine
Ix Chel
6,216
420
930
2,486
8,629
3,414
0
3,241
5,388
50,329
0
W
King Arthur
jayyynsd
King Arthur
9,858
1,804
0
1,500
10,337
10,283
0
349
9,988
339
60,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,614
Gold Earned
40,375
351
Minions Killed
442
0
Camps Cleared
0
1,349,398
Distance Traveled
1,369,577
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,414
601
108
8
0
230,826
2
L
Ymir
6,533
467
29
2
0
257,279
2
L
Bellona
6,994
500
101
7
0
285,439
2
W
Mulan
9,221
659
37
3
0
298,549
2
W
Ix Chel
6,960
497
80
6
0
247,308
0
L
Arachne
7,549
539
102
7
0
302,585
0
L
Neith
5,996
428
39
3
0
206,197
0
W
Guan Yu
7,283
520
107
8
0
317,014
4
L
Ix Chel
6,542
467
80
6
0
297,898
1
W
King Arthur
8,497
607
110
8
0
275,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role