Player Matchup

Chronos
Chronos
Platinum I
 
Chronos
Platinum I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Platinum III
FatherSplash
Vamana
Platinum III
Level 158
God Stats
1W - 1L
1,344 SR
Queue Stats
150W - 148L
1,788 MMR
Solo
Charybdis
Charybdis
Platinum II
Reiszen
Charybdis
Platinum II
Level 158
God Stats
4W - 1L
1,593 SR
Queue Stats
38W - 21L
2,036 MMR
Party 3
Ravana
Ravana
Platinum V
Sofoke
Ravana
Platinum V
Level 153
God Stats
8W - 1L
1,908 SR
Queue Stats
77W - 70L
1,741 MMR
Party 1
Sobek
Sobek
Gold IV
TheJDMGod
Sobek
Gold IV
Level 128
God Stats
7W - 0L
1,677 SR
Queue Stats
21W - 12L
1,754 MMR
Party 3
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,605 SR
1,764 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,719 SR
1,751 MMR
Zhong Kui
Zhong Kui
Platinum V
 
Zhong Kui
Platinum V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold II
Lawiz
Thoth
Gold II
Level 113
God Stats
6W - 1L
2,009 SR
Queue Stats
21W - 12L
1,796 MMR
Solo
Apollo
Apollo
Platinum I
davisdavis7983
Apollo
Platinum I
Level 148
God Stats
7W - 2L
1,691 SR
Queue Stats
113W - 107L
1,879 MMR
Solo
Bacchus
Bacchus
Platinum V
derpybaits
Bacchus
Platinum V
Level 159
God Stats
1W - 1L
1,689 SR
Queue Stats
132W - 120L
1,674 MMR
Party 2
Bastet
Bastet
Platinum II
huntress0241
Bastet
Platinum II
Level 174
God Stats
29W - 17L
1,704 SR
Queue Stats
337W - 330L
1,906 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
1 / 1 / 0
6,224
622
971
4,472
1,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Vamana
11
1 / 1 / 0
6,200
620
3,888
6,250
3,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
Reiszen
Charybdis
12
2 / 0 / 1
6,555
656
3,808
5,131
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ravana
Sofoke
Ravana
10
1 / 0 / 1
5,571
557
2,223
2,937
1,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sobek
TheJDMGod
Sobek
9
0 / 0 / 3
5,886
589
2,481
5,034
3,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThorOdinAgni

VS

Bans
ThanatosKuzenboBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 1 / 1
4,433
443
393
2,381
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thoth
Lawiz
Thoth
11
0 / 1 / 0
5,888
589
2,602
4,903
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

10
0 / 2 / 0
5,185
519
2,055
4,289
1,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
derpybaits
Bacchus
9
0 / 0 / 0
4,973
497
3,292
5,242
3,465
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
9
1 / 1 / 0
4,967
497
2,137
6,573
2,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
1
0
1
L
Zhong Kui
 
Zhong Kui
0
1
1
0.5
W
Vamana
1
1
0
1
L
Thoth
Lawiz
Thoth
0
1
0
0
W
Charybdis
Reiszen
Charybdis
2
0
1
2.5
W
Ravana
Sofoke
Ravana
1
0
1
1.5
W
Sobek
TheJDMGod
Sobek
0
0
3
1.5
L
0
2
0
0
L
Bacchus
derpybaits
Bacchus
0
0
0
0
L
Bastet
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,371
Damage
10,479
23,824
Taken
23,388
11,486
Mitigated
10,381
14,036
Healing
7,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
971
536
0
2,310
4,472
1,570
0
669
3,803
47,694
10,963
L
Zhong Kui
 
Zhong Kui
393
76
0
1,038
2,381
1,534
0
801
1,580
17,548
398
W
Vamana
3,888
686
0
2,299
6,250
3,451
0
2,066
3,798
0
44,589
L
Thoth
Lawiz
Thoth
2,602
424
0
1,462
4,903
1,379
0
339
3,947
42,065
558
W
Charybdis
Reiszen
Charybdis
3,808
2,252
0
4,212
5,131
1,839
26
1,682
3,449
0
58,944
W
Ravana
Sofoke
Ravana
2,223
733
0
2,472
2,937
1,117
0
111
2,826
0
34,406
W
Sobek
TheJDMGod
Sobek
2,481
281
0
2,743
5,034
3,509
0
1,210
3,824
11,374
1,942
L
2,055
1,312
0
1,084
4,289
1,283
0
368
3,921
0
41,281
L
Bacchus
derpybaits
Bacchus
3,292
604
766
1,472
5,242
3,465
0
780
4,462
20,346
0
L
Bastet
2,137
686
0
1,470
6,573
2,720
0
997
5,576
0
37,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,436
Gold Earned
25,446
378
Minions Killed
311
0
Camps Cleared
0
1,009,431
Distance Traveled
970,012
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,224
622
103
10
0
167,649
2
L
Zhong Kui
4,433
443
33
3
0
116,917
0
W
Vamana
6,200
620
70
7
0
178,810
0
L
Thoth
5,888
589
97
10
0
194,902
4
W
Charybdis
6,555
656
113
11
0
178,400
1
W
Ravana
5,571
557
70
7
0
253,066
0
W
Sobek
5,886
589
22
2
0
231,506
5
L
Apollo
5,185
519
75
8
0
203,752
0
L
Bacchus
4,973
497
37
4
0
218,631
2
L
Bastet
4,967
497
69
7
0
235,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role