Player Matchup

Kuzenbo
Kuzenbo
CaptAmericaOG
Kuzenbo
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
281W - 303L
1,426 Elo+
Party 1
Nike
Nike
CindaFNr3lla
Nike
Level 155
God Stats
10W - 17L
1,435 SR
Queue Stats
907W - 949L
1,464 Elo+
Solo
Charybdis
Charybdis
Its B Web
Charybdis
Level 113
God Stats
14W - 10L
1,689 SR
Queue Stats
761W - 772L
1,436 Elo+
Party 1
Ix Chel
Ix Chel
alex9theo10
Ix Chel
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 64L
1,436 Elo+
Solo
Maui
Maui
xHarDQuakex
Maui
Level 66
God Stats
2W - 0L
1,732 SR
Queue Stats
31W - 38L
1,398 Elo+
Solo
Team Averages
Level 95
1,571 SR
1,432 Elo+

VS

Team Averages
Level 79
1,564 SR
1,484 Elo+
Horus
Horus
Edallag
Horus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
Mercury5788
Sun Wukong
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 54L
1,480 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NobunagaRaikiri
Morgan Le Fay
Level 44
God Stats
0W - 1L
1,278 SR
Queue Stats
1W - 1L
1,697 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Shin8327
Tsukuyomi
Level 86
God Stats
0W - 1L
1,806 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 2
Yu Huang
Yu Huang
ZeroX2099
Yu Huang
Level 84
God Stats
0W - 1L
1,737 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
3 / 3 / 8
8,743
971
5,251
13,680
18,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
3 / 3 / 12
8,697
966
6,680
8,985
8,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
Its B Web
Charybdis
15
5 / 2 / 8
9,401
1,045
10,552
7,044
2,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
alex9theo10
Ix Chel
14
3 / 2 / 6
8,501
945
5,821
7,384
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 11
8,115
902
2,635
8,590
5,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Edallag
Horus
15
5 / 4 / 5
7,783
865
4,635
12,437
11,337
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
Mercury5788
Sun Wukong
14
5 / 5 / 7
8,069
897
7,958
14,219
14,372
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Morgan Le Fay
NobunagaRaikiri
Morgan Le Fay
9
2 / 2 / 3
6,260
696
4,895
4,353
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Shin8327
Tsukuyomi
8
0 / 2 / 2
5,655
628
2,507
3,284
1,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yu Huang
ZeroX2099
Yu Huang
5
0 / 2 / 1
5,427
603
1,940
2,266
683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
15
Kills
12
12
Deaths
15
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
3
3
8
2.33
W
3
3
12
3
L
Horus
Edallag
Horus
5
4
5
1.88
W
Charybdis
Its B Web
Charybdis
5
2
8
4.5
L
Sun Wukong
Mercury5788
Sun Wukong
5
5
7
1.7
L
Morgan Le Fay
NobunagaRaikiri
Morgan Le Fay
2
2
3
1.75
L
Tsukuyomi
Shin8327
Tsukuyomi
0
2
2
0.5
L
Yu Huang
ZeroX2099
Yu Huang
0
2
1
0.25
W
Ix Chel
alex9theo10
Ix Chel
3
2
6
3
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,939
Damage
21,935
45,683
Taken
36,559
38,662
Mitigated
29,277
15,747
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
5,251
1,898
330
1,020
13,680
18,166
722
2,140
11,419
6,613
1,424
W
6,680
758
1,332
899
8,985
8,825
447
768
8,177
1,798
15,224
L
Horus
Edallag
Horus
4,635
2,432
932
3,313
12,437
11,337
0
3,373
9,064
0
14,976
W
Charybdis
Its B Web
Charybdis
10,552
5,744
314
242
7,044
2,996
3,327
1,237
5,767
0
29,655
L
Sun Wukong
Mercury5788
Sun Wukong
7,958
1,031
608
2,893
14,219
14,372
0
6,005
8,214
0
16,477
L
Morgan Le Fay
NobunagaRaikiri
Morgan Le Fay
4,895
1,304
0
1,218
4,353
1,715
0
2,224
2,129
10,812
0
L
Tsukuyomi
Shin8327
Tsukuyomi
2,507
435
0
25
3,284
1,170
0
883
2,401
0
3,721
L
Yu Huang
ZeroX2099
Yu Huang
1,940
276
77
255
2,266
683
0
945
1,321
2,046
0
W
Ix Chel
alex9theo10
Ix Chel
5,821
1,195
5,442
2,898
7,384
3,508
2,006
1,147
6,185
19,304
0
W
2,635
779
252
3,018
8,590
5,167
0
1,210
7,300
4,976
227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,457
Gold Earned
33,194
87
Minions Killed
35
0
Camps Cleared
0
776,703
Distance Traveled
520,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,743
971
3
0
0
178,406
0
W
Nike
8,697
966
18
2
0
156,552
0
L
Horus
7,783
865
13
1
0
151,344
0
W
Charybdis
9,401
1,045
42
5
0
145,684
0
L
Sun Wukong
8,069
897
9
1
0
170,243
0
L
Morgan Le Fay
6,260
696
12
1
0
76,001
0
L
Tsukuyomi
5,655
628
0
0
0
75,853
0
L
Yu Huang
5,427
603
1
0
0
47,056
0
W
Ix Chel
8,501
945
18
2
0
152,218
0
W
Maui
8,115
902
6
1
0
143,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role