Player Matchup

Chang'e
Chang'e
Darksinge
Chang'e
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 102L
1,494 Elo+
Party 1
Bellona
Bellona
TheTiniestGnome
Bellona
Level 118
God Stats
0W - 2L
1,323 SR
Queue Stats
180W - 175L
1,507 Elo+
Solo
Sol
Sol
Woffster
Sol
Level 129
God Stats
1W - 2L
1,579 SR
Queue Stats
29W - 32L
1,227 Elo+
Solo
Cupid
Cupid
qnedmp
Cupid
Level 62
God Stats
38W - 30L
1,615 SR
Queue Stats
146W - 131L
1,454 Elo+
Party 1
Mercury
Mercury
sco52
Mercury
Level 105
God Stats
2W - 5L
1,458 SR
Queue Stats
148W - 153L
1,481 Elo+
Solo
Team Averages
Level 95
1,495 SR
1,432 Elo+

VS

Team Averages
Level 107
1,476 SR
1,481 Elo+
Hun Batz
Hun Batz
DBain8907
Hun Batz
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
158W - 167L
1,438 Elo+
Solo
Hera
Hera
Destroy2648
Hera
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,415 Elo+
Solo
Sol
Sol
GiantGrumpyGay
Sol
Level 88
God Stats
5W - 7L
1,177 SR
Queue Stats
177W - 153L
1,544 Elo+
Solo
Cthulhu
Cthulhu
WZX-Silvexz
Cthulhu
Level 128
God Stats
3W - 6L
1,676 SR
Queue Stats
513W - 453L
1,459 Elo+
Solo
Guan Yu
Guan Yu
mikegotxthesalt
Guan Yu
Level 101
God Stats
11W - 5L
1,525 SR
Queue Stats
26W - 13L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Darksinge
Chang'e
11
0 / 4 / 3
6,437
402
4,795
13,365
5,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
0 / 2 / 1
8,856
554
9,316
18,236
14,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 2
8,611
538
8,421
13,166
4,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cupid
qnedmp
Cupid
11
1 / 2 / 2
6,547
409
7,918
12,267
4,533
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
sco52
Mercury
14
5 / 2 / 0
7,944
497
5,971
15,551
5,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DBain8907
Hun Batz
15
5 / 0 / 4
8,765
548
7,674
10,015
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 4 / 2
8,416
526
6,069
7,909
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 2
8,075
505
9,695
8,112
2,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
WZX-Silvexz
Cthulhu
13
2 / 2 / 7
8,477
530
12,593
15,672
15,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 0 / 2
9,440
590
12,698
16,054
16,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
13
13
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DBain8907
Hun Batz
5
0
4
7
L
Chang'e
Darksinge
Chang'e
0
4
3
0.38
W
2
4
2
0.75
W
3
2
2
2
L
0
2
1
0.25
W
Cthulhu
WZX-Silvexz
Cthulhu
2
2
7
2.75
L
2
3
2
1
W
1
0
2
2
L
Cupid
qnedmp
Cupid
1
2
2
1
L
Mercury
sco52
Mercury
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,421
Damage
48,729
72,585
Taken
57,762
34,308
Mitigated
41,462
31,390
Healing
19,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DBain8907
Hun Batz
7,674
1,732
0
2,682
10,015
3,988
0
2,689
7,326
0
60,871
L
Chang'e
Darksinge
Chang'e
4,795
952
3,409
5,315
13,365
5,040
111
10,140
3,225
34,170
0
W
6,069
1,813
0
1,000
7,909
2,828
0
3,871
4,038
63,839
0
W
9,695
3,577
0
3,860
8,112
2,678
497
1,872
6,240
59,841
5,039
L
9,316
2,986
0
6,527
18,236
14,348
0
256
17,980
0
80,381
W
Cthulhu
WZX-Silvexz
Cthulhu
12,593
862
192
4,075
15,672
15,926
0
3,752
11,920
48,707
172
L
8,421
2,110
0
5,645
13,166
4,509
1,503
6,587
6,579
60,090
13,322
W
12,698
3,391
102
7,932
16,054
16,042
0
212
15,842
0
87,284
L
Cupid
qnedmp
Cupid
7,918
4,896
564
2,687
12,267
4,533
94
8,932
3,335
0
36,844
L
Mercury
sco52
Mercury
5,971
3,542
0
7,243
15,551
5,878
0
2,044
13,507
0
51,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,395
Gold Earned
43,173
432
Minions Killed
468
0
Camps Cleared
0
1,659,007
Distance Traveled
1,601,440
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,765
548
96
6
0
338,322
0
L
Chang'e
6,437
402
52
3
0
321,238
0
W
Hera
8,416
526
88
6
0
303,349
6
W
Sol
8,075
505
95
6
0
304,202
0
L
Bellona
8,856
554
143
9
0
300,424
6
W
Cthulhu
8,477
530
38
2
0
323,420
0
L
Sol
8,611
538
114
7
0
324,004
4
W
Guan Yu
9,440
590
151
9
0
332,147
0
L
Cupid
6,547
409
50
3
0
309,941
0
L
Mercury
7,944
497
73
5
0
403,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role