Player Matchup

Ah Puch
Ah Puch
HungCrusader
Ah Puch
Level 88
God Stats
30W - 19L
1,605 SR
Queue Stats
64W - 63L
1,435 Elo+
Party 3
Ao Kuang
Ao Kuang
Sabbath_Of_Muse
Ao Kuang
Level 67
God Stats
12W - 9L
1,660 SR
Queue Stats
64W - 65L
1,421 Elo+
Party 3
Jing Wei
Jing Wei
SeanLaBonn
Jing Wei
Level 101
God Stats
6W - 7L
1,653 SR
Queue Stats
223W - 195L
1,490 Elo+
Solo
Mulan
Mulan
superboy 4849
Mulan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,688 Elo+
Solo
Terra
Terra
verpi10
Terra
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 119L
1,509 Elo+
Solo
Team Averages
Level 98
1,584 SR
1,509 Elo+

VS

Team Averages
Level 89
1,541 SR
1,405 Elo+
Yu Huang
Yu Huang
Artipy21
Yu Huang
Level 67
God Stats
14W - 11L
1,407 SR
Queue Stats
424W - 441L
1,445 Elo+
Solo
Cthulhu
Cthulhu
STHpush
Cthulhu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,178 Elo+
Party 1
Artemis
Artemis
kidee_kat
Artemis
Level 146
God Stats
51W - 31L
1,592 SR
Queue Stats
101W - 97L
1,472 Elo+
Party 1
Lancelot
Lancelot
kidnapper44
Lancelot
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 31L
1,438 Elo+
Party 2
Hercules
Hercules
solis307
Hercules
Level 57
God Stats
9W - 5L
1,706 SR
Queue Stats
26W - 17L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HungCrusader
Ah Puch
9
0 / 1 / 0
6,324
395
2,082
5,634
1,470
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
14
3 / 2 / 0
7,572
473
6,432
12,997
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
SeanLaBonn
Jing Wei
12
0 / 3 / 1
6,637
415
6,096
12,706
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 7 / 1
6,966
435
7,604
15,165
9,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
verpi10
Terra
11
1 / 1 / 1
6,421
401
4,366
14,938
12,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Artipy21
Yu Huang
14
0 / 0 / 2
8,328
521
6,306
6,567
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
STHpush
Cthulhu
14
2 / 2 / 4
8,312
520
8,551
14,997
12,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
kidee_kat
Artemis
14
2 / 0 / 3
7,817
489
11,669
9,514
3,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
kidnapper44
Lancelot
14
4 / 2 / 2
8,108
507
5,364
11,432
5,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
solis307
Hercules
15
6 / 1 / 1
9,494
593
10,043
13,533
14,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
14
14
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Artipy21
Yu Huang
0
0
2
1
L
Ah Puch
HungCrusader
Ah Puch
0
1
0
0
W
Cthulhu
STHpush
Cthulhu
2
2
4
2
L
Ao Kuang
3
2
0
1.5
L
Jing Wei
SeanLaBonn
Jing Wei
0
3
1
0.17
W
Artemis
kidee_kat
Artemis
2
0
3
3.5
W
Lancelot
kidnapper44
Lancelot
4
2
2
2.5
W
Hercules
solis307
Hercules
6
1
1
6.5
L
1
7
1
0.21
L
Terra
verpi10
Terra
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,580
Damage
41,933
61,440
Taken
56,043
34,184
Mitigated
38,411
18,674
Healing
20,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Artipy21
Yu Huang
6,306
636
0
2,060
6,567
2,570
174
2,330
4,237
68,351
1,559
L
Ah Puch
HungCrusader
Ah Puch
2,082
48
64
1,097
5,634
1,470
0
4,160
1,474
28,665
0
W
Cthulhu
STHpush
Cthulhu
8,551
460
322
4,328
14,997
12,348
0
3,737
10,872
37,072
0
L
Ao Kuang
6,432
1,600
364
3,688
12,997
6,109
0
2,109
10,888
48,860
1,482
L
Jing Wei
SeanLaBonn
Jing Wei
6,096
2,996
0
4,081
12,706
5,095
0
3,276
9,430
0
54,323
W
Artemis
kidee_kat
Artemis
11,669
3,024
0
3,329
9,514
3,968
626
1,717
7,573
0
58,658
W
Lancelot
kidnapper44
Lancelot
5,364
1,142
0
5,177
11,432
5,025
0
2,916
8,472
0
60,988
W
Hercules
solis307
Hercules
10,043
5,843
0
5,010
13,533
14,500
0
1,561
11,972
0
62,718
L
7,604
1,186
0
3,037
15,165
9,215
0
590
13,843
0
44,792
L
Terra
verpi10
Terra
4,366
417
2,044
4,299
14,938
12,295
0
4,441
10,497
25,176
804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,920
Gold Earned
42,059
310
Minions Killed
444
0
Camps Cleared
0
1,377,889
Distance Traveled
1,457,567
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,328
521
117
7
0
288,950
0
L
Ah Puch
6,324
395
55
3
0
162,911
0
W
Cthulhu
8,312
520
44
3
0
310,011
6
L
Ao Kuang
7,572
473
65
4
0
329,528
0
L
Jing Wei
6,637
415
80
5
0
287,931
0
W
Artemis
7,817
489
81
5
0
271,953
8
W
Lancelot
8,108
507
96
6
0
335,797
0
W
Hercules
9,494
593
106
7
0
250,856
4
L
Mulan
6,966
435
68
4
0
263,555
0
L
Terra
6,421
401
42
3
0
333,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role