Player Matchup

Arachne
Arachne
 
Arachne
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
xDarkFranzX
Ra
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Fafnir
Fafnir
xINemesis
Fafnir
Level 132
God Stats
0W - 1L
1,741 SR
Queue Stats
102W - 98L
1,447 Elo+
Party 2
Zhong Kui
Zhong Kui
xXxlucasxXx9812
Zhong Kui
Level 77
God Stats
26W - 23L
1,681 SR
Queue Stats
688W - 679L
1,447 Elo+
Solo
Izanami
Izanami
zPrimo
Izanami
Level 106
God Stats
1W - 3L
1,256 SR
Queue Stats
66W - 66L
1,502 Elo+
Party 2
Team Averages
Level 107
1,536 SR
1,479 Elo+

VS

Team Averages
Level 123
1,472 SR
1,493 Elo+
Thor
Thor
Frank_Jaeger2
Thor
Level 139
God Stats
43W - 38L
1,392 SR
Queue Stats
207W - 213L
1,521 Elo+
Solo
Mulan
Mulan
Juanca5126l
Mulan
Level 127
God Stats
10W - 3L
1,511 SR
Queue Stats
305W - 297L
1,522 Elo+
Solo
Danzaburou
Danzaburou
Luizkaisa
Danzaburou
Level 84
God Stats
2W - 5L
1,500 SR
Queue Stats
49W - 62L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
fredcica
Cthulhu
Level 158
God Stats
11W - 6L
1,458 SR
Queue Stats
205W - 213L
1,535 Elo+
Solo
Nu Wa
Nu Wa
zLuluPDra GC
Nu Wa
Level 109
God Stats
13W - 4L
1,500 SR
Queue Stats
384W - 394L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 4 / 1
6,507
434
5,924
14,817
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 7 / 0
6,164
411
1,716
10,097
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
xINemesis
Fafnir
10
2 / 5 / 4
6,661
444
5,756
14,765
16,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
xXxlucasxXx9812
Zhong Kui
13
1 / 4 / 2
7,663
511
9,641
15,746
12,026
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
zPrimo
Izanami
13
3 / 2 / 1
7,962
531
4,644
9,055
3,309
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 6
8,747
583
7,907
14,189
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 3 / 7
7,715
514
8,856
15,652
14,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Luizkaisa
Danzaburou
13
1 / 2 / 5
7,992
533
8,004
8,955
3,986
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
fredcica
Cthulhu
15
5 / 0 / 6
9,697
646
7,164
9,926
9,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 1 / 8
8,663
578
12,769
5,805
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
7
Kills
22
22
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
1
0.38
W
8
1
6
11
W
4
3
7
2.5
W
Danzaburou
Luizkaisa
Danzaburou
1
2
5
1.75
W
Cthulhu
fredcica
Cthulhu
5
0
6
8
L
0
7
0
0
L
Fafnir
xINemesis
Fafnir
2
5
4
0.8
L
Zhong Kui
xXxlucasxXx9812
Zhong Kui
1
4
2
0.5
W
4
1
8
8
L
Izanami
zPrimo
Izanami
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,681
Damage
44,700
64,480
Taken
54,527
40,474
Mitigated
35,526
17,939
Healing
19,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,924
4,232
0
4,327
14,817
5,419
0
3,011
11,409
0
43,908
W
7,907
1,147
0
8,678
14,189
5,733
575
3,252
10,937
0
66,948
W
8,856
1,457
0
3,799
15,652
14,452
0
4,636
11,016
0
37,302
W
Danzaburou
Luizkaisa
Danzaburou
8,004
4,141
0
4,202
8,955
3,986
805
2,985
5,970
0
54,839
W
Cthulhu
fredcica
Cthulhu
7,164
432
126
2,184
9,926
9,169
68
2,480
7,335
56,483
2,465
L
1,716
326
43
1,080
10,097
3,323
0
5,250
4,071
35,893
0
L
Fafnir
xINemesis
Fafnir
5,756
2,217
0
2,241
14,765
16,397
0
1,733
12,739
26,698
2,774
L
Zhong Kui
xXxlucasxXx9812
Zhong Kui
9,641
1,672
0
8,082
15,746
12,026
845
6,714
8,075
73,639
1,912
W
12,769
2,972
0
751
5,805
2,186
703
3,737
2,068
59,789
1,043
L
Izanami
zPrimo
Izanami
4,644
3,140
0
2,166
9,055
3,309
0
555
8,360
0
62,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,957
Gold Earned
42,814
421
Minions Killed
437
0
Camps Cleared
0
1,301,406
Distance Traveled
1,383,925
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,507
434
71
5
0
284,306
2
W
Thor
8,747
583
97
6
0
302,206
0
W
Mulan
7,715
514
42
3
0
257,128
0
W
Danzaburou
7,992
533
93
6
0
263,353
0
W
Cthulhu
9,697
646
110
7
0
298,303
0
L
Ra
6,164
411
66
4
0
240,374
0
L
Fafnir
6,661
444
34
2
0
254,531
6
L
Zhong Kui
7,663
511
127
8
0
244,809
1
W
Nu Wa
8,663
578
95
6
0
262,935
2
L
Izanami
7,962
531
123
8
0
277,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role