Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
IDragonbloodI
King Arthur
Level 147
God Stats
77W - 89L
1,499 SR
Queue Stats
204W - 216L
1,472 Elo+
Solo
Nu Wa
Nu Wa
NobleGay24
Nu Wa
Level 129
God Stats
3W - 3L
1,486 SR
Queue Stats
88W - 95L
1,560 Elo+
Solo
Team Averages
Level 143
1,495 SR
1,510 Elo+

VS

Team Averages
Level 133
1,666 SR
1,543 Elo+
Tsukuyomi
Tsukuyomi
HavenDF
Tsukuyomi
Level 128
God Stats
3W - 0L
1,761 SR
Queue Stats
62W - 68L
1,543 Elo+
Party 1
Jormungandr
Jormungandr
PapaFransisco
Jormungandr
Level 147
God Stats
31W - 13L
1,824 SR
Queue Stats
395W - 402L
1,540 Elo+
Solo
The Morrigan
The Morrigan
Zjarrow
The Morrigan
Level 125
God Stats
2W - 2L
1,412 SR
Queue Stats
55W - 61L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
2 / 2 / 1
9,843
656
8,420
12,933
5,693
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
IDragonbloodI
King Arthur
12
1 / 3 / 2
8,876
592
11,853
19,503
20,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
14
0 / 3 / 2
9,025
602
6,423
9,073
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HavenDF
Tsukuyomi
16
3 / 2 / 5
10,562
704
13,230
14,719
7,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jormungandr
PapaFransisco
Jormungandr
17
4 / 0 / 4
11,002
733
14,329
11,720
11,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

The Morrigan
Zjarrow
The Morrigan
16
1 / 1 / 7
10,004
667
8,239
7,375
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
8
8
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
2
1
1.25
W
Tsukuyomi
HavenDF
Tsukuyomi
3
2
5
2.75
L
King Arthur
IDragonbloodI
King Arthur
1
3
2
0.67
L
Nu Wa
0
3
2
0.33
W
Jormungandr
PapaFransisco
Jormungandr
4
0
4
6
W
The Morrigan
Zjarrow
The Morrigan
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,696
Damage
35,798
41,509
Taken
33,814
29,797
Mitigated
22,221
8,975
Healing
10,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,420
3,660
0
4,529
12,933
5,693
0
5,689
6,438
0
56,635
W
Tsukuyomi
HavenDF
Tsukuyomi
13,230
2,752
0
5,000
14,719
7,578
1,289
3,103
11,051
0
46,206
L
King Arthur
IDragonbloodI
King Arthur
11,853
1,410
0
3,166
19,503
20,730
0
8,211
9,848
1,885
37,555
L
Nu Wa
6,423
1,167
0
1,280
9,073
3,374
75
4,684
3,625
33,361
264
W
Jormungandr
PapaFransisco
Jormungandr
14,329
2,343
0
3,644
11,720
11,522
210
4,141
7,443
52,780
1,244
W
The Morrigan
Zjarrow
The Morrigan
8,239
1,113
0
1,854
7,375
3,121
953
936
6,125
31,041
3,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,744
Gold Earned
31,568
199
Minions Killed
208
0
Camps Cleared
0
763,301
Distance Traveled
880,258
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,843
656
93
6
0
267,328
1
W
Tsukuyomi
10,562
704
63
4
0
309,578
0
L
King Arthur
8,876
592
50
3
0
260,080
0
L
Nu Wa
9,025
602
56
4
0
235,893
4
W
Jormungandr
11,002
733
89
6
0
309,488
0
W
The Morrigan
10,004
667
56
4
0
261,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role