Player Matchup

Apollo
Apollo
 
Apollo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BeeerPongChamp23
Surtr
Level 105
God Stats
29W - 22L
1,522 SR
Queue Stats
137W - 130L
1,447 Elo+
Solo
Baba Yaga
Baba Yaga
Cheezinatorcolby
Baba Yaga
Level 125
God Stats
0W - 2L
1,628 SR
Queue Stats
1W - 7L
1,374 Elo+
Party 2
Bastet
Bastet
JennerGAMBLE
Bastet
Level 67
God Stats
0W - 4L
1,507 SR
Queue Stats
0W - 7L
1,088 Elo+
Party 2
Geb
Geb
Wildeabeast4
Geb
Level 57
God Stats
4W - 1L
1,974 SR
Queue Stats
54W - 47L
1,466 Elo+
Solo
Team Averages
Level 89
1,626 SR
1,375 Elo+

VS

Team Averages
Level 77
1,628 SR
1,487 Elo+
Cthulhu
Cthulhu
Bro5EthanJ
Cthulhu
Level 68
God Stats
5W - 4L
1,568 SR
Queue Stats
228W - 230L
1,446 Elo+
Party 1
Anhur
Anhur
Jackohoe
Anhur
Level 68
God Stats
8W - 3L
1,735 SR
Queue Stats
221W - 250L
1,426 Elo+
Party 1
Sol
Sol
JellyfshSage
Sol
Level 81
God Stats
28W - 22L
1,608 SR
Queue Stats
49W - 57L
1,542 Elo+
Solo
Surtr
Surtr
annewu
Surtr
Level 102
God Stats
8W - 3L
1,712 SR
Queue Stats
373W - 326L
1,445 Elo+
Solo
Fenrir
Fenrir
hillmobile5
Fenrir
Level 68
God Stats
9W - 2L
1,518 SR
Queue Stats
14W - 8L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
4
0 / 0 / 1
3,574
397
819
1,224
316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 4 / 0
5,356
595
4,484
9,222
5,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baba Yaga
7
1 / 3 / 0
4,408
490
4,447
5,029
1,917
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
7
1 / 2 / 2
4,412
490
2,615
6,603
2,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

6
0 / 1 / 1
3,865
429
3,324
6,216
3,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bro5EthanJ
Cthulhu
8
1 / 1 / 2
4,699
522
4,062
5,784
2,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Anhur
Jackohoe
Anhur
10
1 / 0 / 0
5,435
604
891
2,106
735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 1 / 1
5,066
563
2,440
5,472
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
annewu
Surtr
10
4 / 2 / 1
6,058
673
5,726
7,901
5,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
8
3 / 0 / 1
5,041
560
3,507
4,872
1,716
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
10
10
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
1
0.5
L
2
4
0
0.5
W
Cthulhu
Bro5EthanJ
Cthulhu
1
1
2
2
L
Baba Yaga
1
3
0
0.33
W
Anhur
Jackohoe
Anhur
1
0
0
1
W
1
1
1
1.5
L
Bastet
1
2
2
1
L
0
1
1
0.5
W
Surtr
annewu
Surtr
4
2
1
2.25
W
Fenrir
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,689
Damage
16,626
28,294
Taken
26,135
14,045
Mitigated
12,489
6,535
Healing
7,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
819
640
0
0
1,224
316
0
223
1,001
0
7,538
L
4,484
2,111
0
3,182
9,222
5,559
0
802
8,420
417
35,901
W
Cthulhu
Bro5EthanJ
Cthulhu
4,062
420
112
657
5,784
2,730
248
2,505
3,279
17,895
2,330
L
Baba Yaga
4,447
165
0
1,106
5,029
1,917
0
2,201
2,828
22,051
685
W
Anhur
Jackohoe
Anhur
891
414
0
1,383
2,106
735
1,595
535
1,571
0
33,993
W
2,440
904
0
1,803
5,472
1,666
0
2,554
2,918
24,341
4,364
L
Bastet
2,615
707
0
1,399
6,603
2,352
0
474
6,129
0
22,446
L
3,324
354
0
848
6,216
3,901
0
2,364
3,852
9,467
0
W
Surtr
annewu
Surtr
5,726
2,405
0
2,036
7,901
5,642
0
348
7,553
350
33,720
W
Fenrir
3,507
852
0
1,751
4,872
1,716
0
1,916
2,956
0
15,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,615
Gold Earned
26,299
147
Minions Killed
231
0
Camps Cleared
0
818,312
Distance Traveled
895,791
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,574
397
14
2
0
51,899
0
L
Surtr
5,356
595
66
7
0
171,581
0
W
Cthulhu
4,699
522
29
3
0
178,625
0
L
Baba Yaga
4,408
490
26
3
0
175,309
0
W
Anhur
5,435
604
67
7
0
134,164
0
W
Sol
5,066
563
50
6
0
195,373
1
L
Bastet
4,412
490
33
4
0
206,786
3
L
Geb
3,865
429
8
1
0
212,737
0
W
Surtr
6,058
673
59
7
0
164,744
0
W
Fenrir
5,041
560
26
3
0
222,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role