Player Matchup

Artemis
Artemis
FakeGrant
Artemis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,527 Elo+
Party 1
Mercury
Mercury
Godchuck
Mercury
Level 105
God Stats
3W - 1L
1,769 SR
Queue Stats
121W - 116L
1,526 Elo+
Solo
Odin
Odin
Hooplathe2nd
Odin
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 118L
1,488 Elo+
Solo
Shiva
Shiva
Twiistterr
Shiva
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 135L
1,450 Elo+
Solo
Charon
Charon
UnitN
Charon
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,526 Elo+
Party 1
Team Averages
Level 97
1,554 SR
1,503 Elo+

VS

Team Averages
Level 81
1,516 SR
1,493 Elo+
Janus
Janus
JiggyNick
Janus
Level 111
God Stats
2W - 0L
1,710 SR
Queue Stats
63W - 70L
1,476 Elo+
Party 2
Medusa
Medusa
LoadingChase2
Medusa
Level 68
God Stats
2W - 4L
1,339 SR
Queue Stats
72W - 79L
1,479 Elo+
Solo
Chiron
Chiron
NotChrisWolfe
Chiron
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 59L
1,508 Elo+
Party 2
Cerberus
Cerberus
ahjoomahoppa
Cerberus
Level 63
God Stats
2W - 1L
1,736 SR
Queue Stats
352W - 379L
1,490 Elo+
Solo
Atlas
Atlas
oOAnarchyOo
Atlas
Level 85
God Stats
3W - 2L
1,297 SR
Queue Stats
57W - 55L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FakeGrant
Artemis
15
2 / 5 / 5
7,920
792
9,383
10,991
5,591
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Godchuck
Mercury
12
3 / 5 / 2
7,321
732
6,456
10,329
4,610
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
4 / 3 / 3
7,945
795
5,530
11,039
12,019
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
13
1 / 5 / 4
7,279
728
6,229
11,528
13,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon
UnitN
Charon
14
1 / 3 / 5
8,203
820
7,944
10,657
11,479
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JiggyNick
Janus
14
4 / 3 / 9
8,772
877
11,356
6,421
3,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
8 / 2 / 10
9,744
974
16,005
7,936
4,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 3 / 15
7,686
769
6,374
7,743
3,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
ahjoomahoppa
Cerberus
14
3 / 1 / 13
8,532
853
6,956
11,601
11,279
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
5 / 3 / 13
9,279
928
7,620
10,996
12,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
11
Kills
21
21
Deaths
12
19
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Artemis
FakeGrant
Artemis
2
5
5
0.9
L
Mercury
Godchuck
Mercury
3
5
2
0.8
L
4
3
3
1.83
W
Janus
JiggyNick
Janus
4
3
9
2.83
W
8
2
10
6.5
W
1
3
15
2.83
L
Shiva
1
5
4
0.6
L
Charon
UnitN
Charon
1
3
5
1.17
W
Cerberus
ahjoomahoppa
Cerberus
3
1
13
9.5
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,542
Damage
48,311
54,544
Taken
44,697
47,520
Mitigated
35,735
12,227
Healing
12,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
FakeGrant
Artemis
9,383
2,690
828
1,822
10,991
5,591
848
5,060
5,931
0
20,256
L
Mercury
Godchuck
Mercury
6,456
2,318
1,350
775
10,329
4,610
0
5,744
4,585
0
15,725
L
5,530
715
949
1,673
11,039
12,019
102
5,162
5,877
777
7,261
W
Janus
JiggyNick
Janus
11,356
549
320
466
6,421
3,274
504
720
5,609
22,215
288
W
16,005
5,020
887
916
7,936
4,745
390
1,937
5,954
0
38,895
W
6,374
1,632
1,371
1,255
7,743
3,890
782
608
7,022
0
12,479
L
Shiva
6,229
803
1,465
1,598
11,528
13,821
117
5,092
6,436
0
14,824
L
Charon
UnitN
Charon
7,944
1,440
229
1,538
10,657
11,479
140
3,509
7,148
16,628
625
W
Cerberus
ahjoomahoppa
Cerberus
6,956
724
1,120
4,637
11,601
11,279
54
3,080
8,307
13,032
378
W
7,620
2,053
464
1,339
10,996
12,547
288
2,301
8,491
12,858
2,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,668
Gold Earned
44,013
82
Minions Killed
133
0
Camps Cleared
0
998,709
Distance Traveled
959,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,920
792
37
4
0
180,311
0
L
Mercury
7,321
732
5
1
0
215,173
0
L
Odin
7,945
795
6
1
0
225,569
0
W
Janus
8,772
877
33
3
0
179,259
0
W
Medusa
9,744
974
51
5
0
218,009
0
W
Chiron
7,686
769
9
1
0
178,232
0
L
Shiva
7,279
728
22
2
0
196,641
0
L
Charon
8,203
820
12
1
0
181,015
0
W
Cerberus
8,532
853
25
3
0
186,607
0
W
Atlas
9,279
928
15
2
0
197,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role