Player Matchup

Thoth
Thoth
Gold IV
Beardown335452
Thoth
Gold IV
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,548 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
Jellly
Ne Zha
Gold IV
Level 213
God Stats
1W - 0L
1,271 SR
Queue Stats
21W - 11L
1,548 MMR
Party 1
Bacchus
Bacchus
Gold IV
jbPRITZK3R
Bacchus
Gold IV
Level 85
God Stats
3W - 3L
1,620 SR
Queue Stats
18W - 10L
1,493 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,463 SR
1,530 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 135
1,502 SR
1,511 MMR
Fenrir
Fenrir
Bronze V
CoryMcCool
Fenrir
Bronze V
Level 141
God Stats
0W - 2L
1,506 SR
Queue Stats
3W - 4L
1,511 MMR
Party 2
Horus
Horus
Bronze III
Suicidalmonk3y5
Horus
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,556 MMR
Party 2
Poseidon
Poseidon
Bronze IV
vich champ
Poseidon
Bronze IV
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,465 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 2
10,526
810
8,372
3,544
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
Jellly
Ne Zha
16
1 / 0 / 9
9,840
757
15,359
13,233
10,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
jbPRITZK3R
Bacchus
14
2 / 0 / 7
9,245
711
6,866
5,147
6,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CthulhuAresAchillesArtioHercules

VS

Bans
ArachneIx ChelGaneshaVulcanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CoryMcCool
Fenrir
12
0 / 1 / 0
7,502
577
5,243
13,755
10,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 3 / 0
7,577
583
3,415
13,896
11,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
vich champ
Poseidon
13
0 / 6 / 0
8,193
630
6,707
8,394
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
Fenrir
CoryMcCool
Fenrir
0
1
0
0
W
Ne Zha
Jellly
Ne Zha
1
0
9
5.5
L
0
3
0
0
W
Bacchus
jbPRITZK3R
Bacchus
2
0
7
5.5
L
Poseidon
vich champ
Poseidon
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,597
Damage
15,365
21,924
Taken
36,045
17,886
Mitigated
25,250
8,064
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,372
555
0
972
3,544
1,206
1,041
519
2,884
50,263
0
L
Fenrir
CoryMcCool
Fenrir
5,243
1,586
0
1,590
13,755
10,384
0
6,233
7,036
0
18,182
W
Ne Zha
Jellly
Ne Zha
15,359
2,113
0
5,054
13,233
10,660
1,189
4,006
8,199
1,009
49,045
L
3,415
1,316
2,496
3,760
13,896
11,745
0
5,086
8,363
0
12,811
W
Bacchus
jbPRITZK3R
Bacchus
6,866
379
0
2,038
5,147
6,020
514
1,384
3,367
10,782
3,449
L
Poseidon
vich champ
Poseidon
6,707
386
0
248
8,394
3,121
0
3,832
4,324
50,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,611
Gold Earned
23,272
163
Minions Killed
140
0
Camps Cleared
0
805,658
Distance Traveled
717,649
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,526
810
93
7
0
261,405
0
L
Fenrir
7,502
577
23
2
0
255,864
0
W
Ne Zha
9,840
757
50
4
0
264,993
0
L
Horus
7,577
583
23
2
0
255,289
0
W
Bacchus
9,245
711
20
2
0
279,260
4
L
Poseidon
8,193
630
94
7
0
206,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role