Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Nastenа
Discordia
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,700 Elo+
Solo
Cu Chulainn
Cu Chulainn
ViiVES
Cu Chulainn
Level 127
God Stats
1W - 0L
1,762 SR
Queue Stats
38W - 23L
1,677 Elo+
Party 2
Sylvanus
Sylvanus
Ypsil0n
Sylvanus
Level 64
God Stats
1W - 1L
1,265 SR
Queue Stats
19W - 24L
1,435 Elo+
Party 2
Team Averages
Level 114
1,506 SR
1,562 Elo+

VS

Team Averages
Level 86
1,444 SR
1,449 Elo+
Sol
Sol
BabaNawaf
Sol
Level 129
God Stats
9W - 8L
1,654 SR
Queue Stats
218W - 212L
1,511 Elo+
Solo
Thanatos
Thanatos
FreePalestinee
Thanatos
Level 65
God Stats
0W - 3L
1,362 SR
Queue Stats
94W - 126L
1,328 Elo+
Solo
Cerberus
Cerberus
Templius
Cerberus
Level 35
God Stats
0W - 3L
1,205 SR
Queue Stats
226W - 212L
1,521 Elo+
Party 1
Artemis
Artemis
Yuehna
Artemis
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 283L
1,428 Elo+
Party 1
Chaac
Chaac
giovanni 654
Chaac
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
6 / 0 / 4
7,334
733
6,007
5,107
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
 
Arachne
10
2 / 1 / 4
5,508
551
1,939
6,830
2,422
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Nastenа
Discordia
11
1 / 2 / 1
5,767
577
3,425
5,666
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
ViiVES
Cu Chulainn
11
8 / 3 / 8
7,463
746
10,159
10,879
6,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
Ypsil0n
Sylvanus
11
2 / 1 / 2
6,262
626
4,828
7,530
6,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,166
617
5,211
5,764
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
10
1 / 4 / 1
5,246
525
2,078
9,397
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Templius
Cerberus
5
2 / 6 / 1
4,721
472
2,862
10,171
6,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Yuehna
Artemis
7
0 / 5 / 1
4,382
438
2,569
6,718
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 3 / 0
5,510
551
6,235
10,894
8,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
19
Kills
6
7
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
6
0
4
8
W
Arachne
 
Arachne
2
1
4
4
L
2
1
1
2.5
L
Thanatos
1
4
1
0.38
W
Discordia
Nastenа
Discordia
1
2
1
0.75
L
Cerberus
Templius
Cerberus
2
6
1
0.42
W
Cu Chulainn
ViiVES
Cu Chulainn
8
3
8
4
W
Sylvanus
Ypsil0n
Sylvanus
2
1
2
3
L
Artemis
Yuehna
Artemis
0
5
1
0.1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,358
Damage
18,955
36,012
Taken
42,944
19,206
Mitigated
22,876
10,268
Healing
13,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,007
3,000
0
1,682
5,107
2,070
245
1,750
3,357
0
43,045
W
Arachne
 
Arachne
1,939
1,564
0
2,793
6,830
2,422
0
893
5,937
0
29,447
L
5,211
1,010
0
3,098
5,764
2,032
208
2,634
3,130
50,307
793
L
Thanatos
2,078
280
0
4,371
9,397
4,029
0
784
8,613
0
32,356
W
Discordia
Nastenа
Discordia
3,425
263
0
2,095
5,666
2,069
0
4,007
1,659
34,103
1,052
L
Cerberus
Templius
Cerberus
2,862
710
0
1,421
10,171
6,681
0
0
10,171
10,401
0
W
Cu Chulainn
ViiVES
Cu Chulainn
10,159
4,025
0
823
10,879
6,088
0
1,423
9,456
0
49,299
W
Sylvanus
Ypsil0n
Sylvanus
4,828
2,026
338
2,537
7,530
6,557
0
0
7,530
29,768
8,613
L
Artemis
Yuehna
Artemis
2,569
1,161
0
584
6,718
2,000
0
0
6,718
0
19,386
L
6,235
1,560
0
4,038
10,894
8,134
0
4,434
6,460
0
38,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,334
Gold Earned
26,025
305
Minions Killed
261
0
Camps Cleared
0
944,294
Distance Traveled
950,939
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,334
733
78
8
0
184,284
1
W
Arachne
5,508
551
51
5
0
230,240
0
L
Sol
6,166
617
80
8
0
163,321
1
L
Thanatos
5,246
525
66
7
0
194,839
0
W
Discordia
5,767
577
62
6
0
190,124
0
L
Cerberus
4,721
472
21
2
0
209,329
2
W
Cu Chulainn
7,463
746
48
5
0
209,005
0
W
Sylvanus
6,262
626
66
7
0
130,641
0
L
Artemis
4,382
438
19
2
0
196,499
0
L
Chaac
5,510
551
75
8
0
186,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role