Player Matchup

Hades
Hades
Gold IV
 
Hades
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Bronze III
MartinaMartinez
Odin
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Rama
Rama
Bronze III
Thorphan
Rama
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Baron Samedi
Baron Samedi
Bronze III
ga1axie
Baron Samedi
Bronze III
Level 148
God Stats
8W - 5L
2,053 SR
Queue Stats
9W - 6L
1,500 MMR
Solo
Poseidon
Poseidon
Gold IV
tenshipepi
Poseidon
Gold IV
Level 188
God Stats
2W - 1L
1,889 SR
Queue Stats
64W - 72L
1,525 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,688 SR
1,505 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,586 SR
1,499 MMR
Shiva
Shiva
Gold IV
 
Shiva
Gold IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold II
CHAOS CARLO
Lancelot
Gold II
Level 168
God Stats
5W - 9L
1,531 SR
Queue Stats
93W - 79L
1,501 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
Glock17Binary
Ix Chel
Platinum IV
Level 119
God Stats
6W - 4L
1,590 SR
Queue Stats
345W - 329L
1,510 MMR
Solo
Medusa
Medusa
Gold V
greggodoggo
Medusa
Gold V
Level 129
God Stats
6W - 4L
1,741 SR
Queue Stats
19W - 21L
1,492 MMR
Party 2
Xing Tian
Xing Tian
Gold III
llkeipll
Xing Tian
Gold III
Level 146
God Stats
2W - 1L
1,566 SR
Queue Stats
40W - 37L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
0 / 2 / 0
6,646
511
3,269
10,551
4,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 0
5,509
424
2,175
9,556
6,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
12
0 / 1 / 0
6,608
508
1,765
7,862
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
ga1axie
Baron Samedi
10
1 / 1 / 0
6,358
489
4,369
8,172
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Poseidon
tenshipepi
Poseidon
9
0 / 5 / 1
5,746
442
3,511
9,940
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
HachimanThanatosPeleBastetLoki

VS

Bans
BellonaAthenaKaliHe BoYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
3 / 0 / 3
8,871
682
5,003
7,097
5,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
CHAOS CARLO
Lancelot
13
5 / 0 / 4
7,618
586
5,760
8,161
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
12
3 / 1 / 2
7,533
579
10,673
7,374
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
14
1 / 0 / 1
8,037
618
6,185
3,789
1,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
llkeipll
Xing Tian
11
0 / 0 / 7
6,874
529
5,139
11,200
8,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
12
12
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
2
0
0
W
Shiva
 
Shiva
3
0
3
4.5
W
Lancelot
CHAOS CARLO
Lancelot
5
0
4
7
W
Ix Chel
3
1
2
4
L
0
3
0
0
L
Rama
0
1
0
0
L
Baron Samedi
ga1axie
Baron Samedi
1
1
0
1
W
Medusa
1
0
1
1.5
W
Xing Tian
llkeipll
Xing Tian
0
0
7
3.5
L
Poseidon
tenshipepi
Poseidon
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,089
Damage
32,760
46,081
Taken
37,621
23,151
Mitigated
23,201
16,016
Healing
13,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,269
298
242
5,544
10,551
4,652
0
2,833
7,401
63,415
787
W
Shiva
 
Shiva
5,003
1,015
626
2,739
7,097
5,756
0
1,506
5,479
0
69,177
W
Lancelot
CHAOS CARLO
Lancelot
5,760
1,160
0
4,377
8,161
4,177
0
1,828
6,333
0
62,166
W
Ix Chel
10,673
650
475
2,039
7,374
3,175
0
4,759
2,573
47,700
0
L
2,175
285
0
1,841
9,556
6,843
0
2,769
6,361
0
18,978
L
Rama
1,765
1,534
0
2,104
7,862
2,820
0
1,303
6,559
0
49,962
L
Baron Samedi
ga1axie
Baron Samedi
4,369
517
1,976
2,701
8,172
5,418
0
1,913
6,085
22,394
0
W
Medusa
6,185
2,030
0
1,397
3,789
1,525
223
570
3,219
0
62,989
W
Xing Tian
llkeipll
Xing Tian
5,139
336
0
1,766
11,200
8,568
0
2,972
8,024
25,386
541
L
Poseidon
tenshipepi
Poseidon
3,511
640
0
1,608
9,940
3,418
0
5,985
3,405
34,098
873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,867
Gold Earned
38,933
352
Minions Killed
397
0
Camps Cleared
0
1,316,122
Distance Traveled
1,464,568
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,646
511
123
9
0
301,518
0
W
Shiva
8,871
682
93
7
0
261,041
6
W
Lancelot
7,618
586
90
7
0
319,415
5
W
Ix Chel
7,533
579
85
7
0
288,439
1
L
Odin
5,509
424
42
3
0
256,006
2
L
Rama
6,608
508
106
8
0
248,437
2
L
Baron Samedi
6,358
489
24
2
0
257,564
4
W
Medusa
8,037
618
101
8
0
301,691
4
W
Xing Tian
6,874
529
28
2
0
293,982
2
L
Poseidon
5,746
442
57
4
0
252,597
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role