Player Matchup

Sun Wukong
Sun Wukong
Diamond V
ALOKK
Sun Wukong
Diamond V
Level 213
God Stats
2W - 1L
1,773 SR
Queue Stats
387W - 345L
1,902 MMR
Party 1
Hel
Hel
Diamond V
AgeDGoDx
Hel
Diamond V
Level 146
God Stats
348W - 342L
1,638 SR
Queue Stats
482W - 501L
1,893 MMR
Party 1
Merlin
Merlin
Platinum II
Robthegoon
Merlin
Platinum II
Level 168
God Stats
2W - 3L
1,500 SR
Queue Stats
236W - 201L
1,729 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 176
1,637 SR
1,842 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 161
1,451 SR
1,831 MMR
Agni
Agni
Diamond III
InfamousNull
Agni
Diamond III
Level 178
God Stats
1W - 3L
1,500 SR
Queue Stats
102W - 88L
1,961 MMR
Solo
Anhur
Anhur
Platinum III
itzflickeringz
Anhur
Platinum III
Level 121
God Stats
3W - 10L
1,352 SR
Queue Stats
123W - 152L
1,778 MMR
Solo
Amaterasu
Amaterasu
Platinum III
ven0m100320
Amaterasu
Platinum III
Level 185
God Stats
0W - 2L
1,500 SR
Queue Stats
308W - 325L
1,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALOKK
Sun Wukong
15
4 / 1 / 9
9,800
817
12,892
13,252
10,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 2 / 6
9,739
812
9,558
9,511
3,284
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Robthegoon
Merlin
17
5 / 0 / 8
10,461
872
11,403
10,159
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesMorgan Le FayVulcanNe ZhaThoth

VS

Bans
CthulhuGebOdinNikeGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,923
660
7,539
8,328
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 2 / 3
8,248
687
9,494
10,660
3,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
ven0m100320
Amaterasu
13
3 / 6 / 0
8,936
745
9,115
20,575
15,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
13
Kills
3
3
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ALOKK
Sun Wukong
4
1
9
8.5
W
4
2
6
3.5
L
0
5
1
0.1
W
Merlin
Robthegoon
Merlin
5
0
8
9
L
0
2
3
0.75
L
Amaterasu
ven0m100320
Amaterasu
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,853
Damage
26,148
32,922
Taken
39,563
17,231
Mitigated
21,052
16,956
Healing
6,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ALOKK
Sun Wukong
12,892
2,891
0
3,504
13,252
10,102
928
2,794
9,996
0
27,127
W
9,558
40
4,851
5,623
9,511
3,284
865
2,129
7,159
46,884
0
L
7,539
997
0
657
8,328
2,487
0
4,656
3,608
34,990
1,686
W
Merlin
Robthegoon
Merlin
11,403
1,059
0
2,978
10,159
3,845
1,736
2,182
7,838
51,421
956
L
9,494
4,249
0
2,293
10,660
3,401
215
6,012
4,449
0
30,141
L
Amaterasu
ven0m100320
Amaterasu
9,115
2,843
0
3,833
20,575
15,164
0
9,455
10,692
0
32,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,000
Gold Earned
25,107
176
Minions Killed
160
0
Camps Cleared
0
757,359
Distance Traveled
691,720
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,800
817
24
2
0
260,354
0
W
Hel
9,739
812
68
6
0
252,001
0
L
Agni
7,923
660
73
6
0
217,210
0
W
Merlin
10,461
872
84
7
0
245,004
0
L
Anhur
8,248
687
38
3
0
227,398
0
L
Amaterasu
8,936
745
49
4
0
247,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role