Player Matchup

Heimdallr
Heimdallr
Platinum III
 
Heimdallr
Platinum III
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Platinum II
 
Danzaburou
Platinum II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold II
Aga1nx
Thoth
Gold II
Level 78
God Stats
2W - 6L
1,410 SR
Queue Stats
251W - 250L
1,741 MMR
Solo
Awilix
Awilix
Gold I
CoCoNar
Awilix
Gold I
Level 156
God Stats
15W - 18L
1,640 SR
Queue Stats
88W - 90L
1,800 MMR
Solo
Terra
Terra
Platinum IV
Vochiηsky
Terra
Platinum IV
Level 108
God Stats
1W - 2L
1,627 SR
Queue Stats
146W - 138L
1,695 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,535 SR
1,647 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,664 SR
1,750 MMR
Sun Wukong
Sun Wukong
Gold I
BITA27-
Sun Wukong
Gold I
Level 176
God Stats
8W - 4L
1,771 SR
Queue Stats
137W - 130L
1,740 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
BloatedBoDo
Sylvanus
Platinum IV
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 108L
1,713 MMR
Solo
Medusa
Medusa
Platinum V
DaveTheShade
Medusa
Platinum V
Level 145
God Stats
1W - 0L
1,855 SR
Queue Stats
34W - 22L
1,842 MMR
Party 2
Thor
Thor
Gold II
LILCUBA
Thor
Gold II
Level 154
God Stats
5W - 2L
1,708 SR
Queue Stats
45W - 36L
1,646 MMR
Party 2
Ra
Ra
Platinum I
PCjustice98
Ra
Platinum I
Level 127
God Stats
6W - 2L
1,486 SR
Queue Stats
84W - 70L
1,807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
0 / 1 / 0
7,089
506
6,634
10,237
4,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Danzaburou
 
Danzaburou
11
0 / 4 / 0
6,741
482
5,924
13,322
10,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Aga1nx
Thoth
14
0 / 0 / 0
7,289
521
1,766
2,998
904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
CoCoNar
Awilix
11
0 / 4 / 0
6,276
448
4,472
12,904
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
7
0 / 1 / 0
5,742
410
2,201
8,278
4,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThanatosCthulhuAgni

VS

Bans
LancelotAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BITA27-
Sun Wukong
14
2 / 0 / 3
8,170
584
8,229
10,248
7,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
BloatedBoDo
Sylvanus
12
1 / 0 / 3
7,367
526
4,750
9,001
7,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
16
1 / 0 / 2
8,924
637
10,809
10,582
4,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
LILCUBA
Thor
14
5 / 0 / 2
7,649
546
5,668
7,893
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 0 / 2
7,820
559
3,158
4,575
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
10
10
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
1
0
0
L
Danzaburou
 
Danzaburou
0
4
0
0
L
Thoth
Aga1nx
Thoth
0
0
0
0
W
Sun Wukong
BITA27-
Sun Wukong
2
0
3
3.5
W
Sylvanus
BloatedBoDo
Sylvanus
1
0
3
2.5
L
Awilix
CoCoNar
Awilix
0
4
0
0
W
Medusa
1
0
2
2
W
Thor
LILCUBA
Thor
5
0
2
6
W
1
0
2
2
L
Terra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,997
Damage
32,614
47,739
Taken
42,299
24,712
Mitigated
24,706
9,496
Healing
18,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,634
3,481
0
2,437
10,237
4,148
0
657
9,580
0
60,798
L
Danzaburou
 
Danzaburou
5,924
1,417
0
2,906
13,322
10,025
0
1,258
12,064
0
48,642
L
Thoth
Aga1nx
Thoth
1,766
0
0
1,000
2,998
904
0
631
2,273
66,381
0
W
Sun Wukong
BITA27-
Sun Wukong
8,229
1,352
0
1,566
10,248
7,183
0
104
10,144
0
58,170
W
Sylvanus
BloatedBoDo
Sylvanus
4,750
1,331
1,371
3,239
9,001
7,709
114
1,327
7,674
15,544
3,555
L
Awilix
CoCoNar
Awilix
4,472
1,688
0
750
12,904
4,924
0
1,820
10,906
0
59,072
W
Medusa
10,809
5,756
0
4,677
10,582
4,707
935
737
9,845
0
90,313
W
Thor
LILCUBA
Thor
5,668
1,828
0
4,974
7,893
3,231
0
1,016
6,877
0
53,655
W
3,158
471
922
1,884
4,575
1,876
260
1,049
3,526
83,440
0
L
Terra
2,201
195
292
2,111
8,278
4,711
0
2,358
5,830
13,123
666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,137
Gold Earned
39,930
442
Minions Killed
505
0
Camps Cleared
0
1,332,773
Distance Traveled
1,530,408
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,089
506
107
8
0
291,267
3
L
Danzaburou
6,741
482
89
6
0
215,207
3
L
Thoth
7,289
521
129
9
0
235,884
1
W
Sun Wukong
8,170
584
113
8
0
288,784
6
W
Sylvanus
7,367
526
27
2
0
286,191
0
L
Awilix
6,276
448
86
6
0
337,670
0
W
Medusa
8,924
637
143
10
0
308,871
4
W
Thor
7,649
546
88
6
0
338,705
4
W
Ra
7,820
559
134
10
0
307,857
5
L
Terra
5,742
410
31
2
0
252,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role