Player Matchup

Scylla
Scylla
IIPxAxIxNII
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,279 Elo+
Solo
Kumbhakarna
Kumbhakarna
MoreMero
Kumbhakarna
Level 119
God Stats
12W - 16L
1,674 SR
Queue Stats
165W - 153L
1,540 Elo+
Party 1
Ares
Ares
Solaire927
Ares
Level 127
God Stats
13W - 20L
1,451 SR
Queue Stats
509W - 517L
1,523 Elo+
Party 1
Sol
Sol
Xelllu
Sol
Level 126
God Stats
19W - 16L
1,700 SR
Queue Stats
346W - 303L
1,581 Elo+
Solo
Lancelot
Lancelot
hyperblowfish35
Lancelot
Level 77
God Stats
52W - 37L
1,556 SR
Queue Stats
249W - 248L
1,538 Elo+
Party 1
Team Averages
Level 103
1,576 SR
1,492 Elo+

VS

Team Averages
Level 114
1,650 SR
1,599 Elo+
Surtr
Surtr
Chxno
Surtr
Level 65
God Stats
2W - 0L
1,810 SR
Queue Stats
22W - 13L
1,638 Elo+
Solo
Skadi
Skadi
Fate_DNG
Skadi
Level 128
God Stats
8W - 5L
1,570 SR
Queue Stats
174W - 181L
1,509 Elo+
Party 2
Charon
Charon
iiTzCptSpaulding
Charon
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,778 Elo+
Solo
Ix Chel
Ix Chel
newbzrul3
Ix Chel
Level 157
God Stats
2W - 0L
1,872 SR
Queue Stats
128W - 128L
1,528 Elo+
Party 2
Jormungandr
Jormungandr
x_AlmightyRoge_x
Jormungandr
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
234W - 243L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
0 / 7 / 2
6,960
435
2,298
9,194
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
MoreMero
Kumbhakarna
10
0 / 3 / 7
7,434
465
3,295
17,194
18,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
3 / 4 / 2
8,300
519
13,522
16,549
15,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
Xelllu
Sol
14
3 / 2 / 1
9,384
587
10,462
11,472
4,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
14
5 / 6 / 1
8,399
525
10,917
17,911
8,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Chxno
Surtr
14
6 / 3 / 7
9,093
568
11,271
14,086
9,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Skadi
Fate_DNG
Skadi
16
1 / 2 / 1
9,256
579
7,872
8,591
3,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 3 / 9
7,938
496
4,401
14,654
11,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
newbzrul3
Ix Chel
16
11 / 1 / 5
10,536
659
17,208
9,834
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
x_AlmightyRoge_x
Jormungandr
15
2 / 2 / 4
9,627
602
12,152
18,335
10,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
11
Kills
21
22
Deaths
11
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Surtr
Chxno
Surtr
6
3
7
3.17
W
Skadi
Fate_DNG
Skadi
1
2
1
0.75
L
Scylla
0
7
2
0.14
L
Kumbhakarna
MoreMero
Kumbhakarna
0
3
7
1.17
L
3
4
2
1
L
Sol
Xelllu
Sol
3
2
1
1.75
L
Lancelot
5
6
1
0.92
W
1
3
9
1.83
W
Ix Chel
newbzrul3
Ix Chel
11
1
5
13.5
W
Jormungandr
x_AlmightyRoge_x
Jormungandr
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,494
Damage
52,904
72,320
Taken
65,500
49,394
Mitigated
39,370
13,954
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Chxno
Surtr
11,271
4,521
0
2,389
14,086
9,400
48
4,323
9,641
2,766
57,264
W
Skadi
Fate_DNG
Skadi
7,872
2,458
0
893
8,591
3,968
617
6,015
2,512
0
91,487
L
Scylla
2,298
338
0
1,190
9,194
2,978
0
5,953
3,241
36,679
362
L
Kumbhakarna
MoreMero
Kumbhakarna
3,295
396
0
3,268
17,194
18,299
0
9,030
8,164
17,045
1,872
L
13,522
1,718
0
809
16,549
15,433
0
10,062
6,487
56,822
0
L
Sol
Xelllu
Sol
10,462
5,142
0
5,972
11,472
4,122
1,075
1,781
9,691
77,563
6,196
L
Lancelot
10,917
2,467
0
2,715
17,911
8,562
0
7,011
10,900
0
65,559
W
4,401
691
0
2,130
14,654
11,117
6
6,992
7,504
17,013
0
W
Ix Chel
newbzrul3
Ix Chel
17,208
3,643
1,577
3,528
9,834
4,560
0
3,963
5,831
84,092
672
W
Jormungandr
x_AlmightyRoge_x
Jormungandr
12,152
3,211
0
6,162
18,335
10,325
152
9,320
8,269
80,948
3,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,477
Gold Earned
46,450
413
Minions Killed
468
0
Camps Cleared
0
1,537,960
Distance Traveled
1,594,995
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,093
568
79
5
0
363,707
2
W
Skadi
9,256
579
131
8
0
295,968
0
L
Scylla
6,960
435
72
5
0
283,942
0
L
Kumbhakarna
7,434
465
27
2
0
323,907
0
L
Ares
8,300
519
87
5
0
288,365
2
L
Sol
9,384
587
144
9
0
282,880
3
L
Lancelot
8,399
525
83
5
0
358,866
0
W
Charon
7,938
496
20
1
0
353,060
4
W
Ix Chel
10,536
659
120
8
0
289,210
0
W
Jormungandr
9,627
602
118
7
0
293,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role