Player Matchup

Janus
Janus
Gold IV
Cakе
Janus
Gold IV
Level 157
God Stats
3W - 9L
1,347 SR
Queue Stats
90W - 98L
1,222 MMR
Solo
Ne Zha
Ne Zha
Silver II
JmellySigaboo
Ne Zha
Silver II
Level 56
God Stats
11W - 20L
1,668 SR
Queue Stats
131W - 145L
1,029 MMR
Party 1
Achilles
Achilles
Gold V
Vayzar
Achilles
Gold V
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 266L
1,280 MMR
Solo
Osiris
Osiris
Gold IV
itzTempiV2
Osiris
Gold IV
Level 46
God Stats
2W - 6L
1,252 SR
Queue Stats
125W - 130L
1,425 MMR
Party 1
Neith
Neith
Silver V
zDrizzahz
Neith
Silver V
Level 107
God Stats
1W - 3L
1,219 SR
Queue Stats
3W - 8L
1,277 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,397 SR
1,247 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 93
1,567 SR
1,231 MMR
Sol
Sol
Gold IV
CanadianArmyMan
Sol
Gold IV
Level 158
God Stats
2W - 3L
1,449 SR
Queue Stats
192W - 196L
1,295 MMR
Solo
Cthulhu
Cthulhu
Bronze III
ReallyDarkForst
Cthulhu
Bronze III
Level 44
God Stats
2W - 1L
1,460 SR
Queue Stats
6W - 10L
1,195 MMR
Solo
Danzaburou
Danzaburou
Gold V
iSmoke03
Danzaburou
Gold V
Level 107
God Stats
79W - 49L
1,602 SR
Queue Stats
253W - 253L
1,214 MMR
Solo
Mulan
Mulan
Silver I
lolokiee
Mulan
Silver I
Level 89
God Stats
12W - 3L
1,645 SR
Queue Stats
186W - 190L
1,223 MMR
Solo
Hun Batz
Hun Batz
Silver I
xbiGcLoUt97
Hun Batz
Silver I
Level 65
God Stats
31W - 12L
1,680 SR
Queue Stats
178W - 199L
1,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cakе
Janus
14
3 / 5 / 2
8,731
460
8,706
10,780
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 10 / 4
8,767
461
7,142
22,204
10,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Vayzar
Achilles
7
0 / 0 / 0
6,285
331
0
7,310
7,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
itzTempiV2
Osiris
16
2 / 7 / 2
9,981
525
8,673
24,497
20,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
zDrizzahz
Neith
18
1 / 1 / 2
10,382
546
4,131
10,019
4,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Sun WukongBellonaAthenaErlang Shen

VS

Bans
ThorYmirKaliArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 3
11,764
619
7,741
13,971
5,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 1 / 3
10,850
571
5,445
15,198
15,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
iSmoke03
Danzaburou
17
1 / 0 / 2
10,417
548
2,334
6,211
2,974
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
lolokiee
Mulan
18
10 / 3 / 3
12,480
657
20,707
16,863
14,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hun Batz
xbiGcLoUt97
Hun Batz
19
4 / 3 / 2
11,174
588
7,305
17,822
9,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
7
Kills
23
23
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
Cakе
Janus
3
5
2
0.8
W
5
1
3
6.5
L
1
10
4
0.3
W
3
1
3
4.5
L
Achilles
Vayzar
Achilles
0
0
0
0
W
Danzaburou
iSmoke03
Danzaburou
1
0
2
2
L
Osiris
itzTempiV2
Osiris
2
7
2
0.43
W
Mulan
lolokiee
Mulan
10
3
3
3.83
W
Hun Batz
xbiGcLoUt97
Hun Batz
4
3
2
1.67
L
Neith
zDrizzahz
Neith
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,652
Damage
43,532
74,810
Taken
70,065
46,297
Mitigated
47,316
21,287
Healing
23,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Cakе
Janus
8,706
527
0
750
10,780
4,321
0
2,940
7,840
54,711
0
W
7,741
2,919
0
7,859
13,971
5,191
6,910
3,131
10,386
101,580
8,233
L
7,142
2,071
0
6,484
22,204
10,206
0
3,391
18,813
0
61,486
W
5,445
242
2,306
2,742
15,198
15,468
527
1,778
13,276
45,497
708
L
Achilles
Vayzar
Achilles
0
0
0
467
7,310
7,087
0
0
7,310
0
21,190
W
Danzaburou
iSmoke03
Danzaburou
2,334
614
0
2,987
6,211
2,974
6,618
0
6,211
0
90,112
L
Osiris
itzTempiV2
Osiris
8,673
3,588
0
8,137
24,497
20,398
610
4,655
19,842
0
74,000
W
Mulan
lolokiee
Mulan
20,707
2,790
0
5,325
16,863
14,527
725
1,607
15,102
0
96,823
W
Hun Batz
xbiGcLoUt97
Hun Batz
7,305
2,416
0
2,328
17,822
9,156
0
1,873
15,789
0
98,986
L
Neith
zDrizzahz
Neith
4,131
1,049
0
5,449
10,019
4,285
2,266
1,865
8,154
0
83,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,146
Gold Earned
56,685
493
Minions Killed
638
0
Camps Cleared
0
1,597,573
Distance Traveled
1,825,730
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,731
460
99
5
0
293,988
2
W
Sol
11,764
619
153
8
0
329,431
0
L
Ne Zha
8,767
461
85
4
0
318,761
0
W
Cthulhu
10,850
571
76
4
0
398,510
2
L
Achilles
6,285
331
37
2
0
288,057
0
W
Danzaburou
10,417
548
154
8
0
353,608
0
L
Osiris
9,981
525
112
6
0
355,797
0
W
Mulan
12,480
657
131
7
0
352,345
4
W
Hun Batz
11,174
588
124
7
0
391,836
0
L
Neith
10,382
546
160
8
0
340,970
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role